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Comment: Checked for consistency with 5.10 -MWD
Info

Updated for version 5.10

Missiles types

  • Dumbfire missiles fired by Dumbfire Launchers (they just fly forward)
  • Tracking missiles fired by Tracking Launchers (they home in on targets)
  • Torpedoes, which also track, but are only fired by Torpedo Launchers

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  • All launchers can fire both Light and Heavy versions of missiles

  • Flares (a ship Consumable) work against all guided missiles and torpedoes except smart missiles.
  • Only Tracking launchers can fire EMP missiles (they fly very fast and deactivate travel drives)
  • We can pick what missiles are used by forward-mounted launchers (those shot from cockpits)
  • Every missile has 3 different AOE effects(light,medium,heavy) on impact with cluster missiles having a special AOE effect
  • Every missile has a countermeasure resilience(CMR) against flares in the range of "0"(flares will always disarm missiles) to "1"(flares will never disarm missiles). The propability of flare interception is propably not completely proportional to CMR!(needs testing)
  • All dumbfire missiles are flare-proof(CMR = 1)
  • Every guided missile needs to lock onto an enemy within a specific range firedto be guided.

Missile Turret notes

  • We cannot pick what missiles are fired by turrets
  • We can set each turret to Armed/Disarmed states individually
  • We can give each turret one of the following settings individually:
    • Defend
    • Attack All Enemies
    • Attack Capital Ships (also attacked stations)
    • Attack Fighters
    • Mining
    • Missile Defence
    • Attack My Current Target

Statistics

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The following statistics were taken from in-game Encyclopedia of version 4.10.

Table of Contents
minLevel3
outlinetrue
exclude.*notes.*
typeflat

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TypeNameMkHull (MJ)Damage (MJ)Range² (km)Effective Range (km)Max Speed (m/s)Reload Time (s)Life Time (s)Damage Per Second
LightClusterMk112,3615.58.11651530157.4
LightDumbfireMk111,1007101,0711.56733.33
LightDumbfireMk211,2008111,1811.56800
HeavyClusterMk1212,1417173645129.6269.8
HeavyDumbfireMk123,9609212334.525.92880
HeavyDumbfireMk234,32010242594.525.92960
HeavyScatter1Mk1204,8003.546(real: ~13.7)918415

1,200

1. Missile manufactured at Split stations, only. Fires in salvos of 12 missiles in a cone spreading(shotgun like) unlike swarm missiles that try to stay together. Ingame scatter missiles physically accelerate like guided missiles, meaning they don't accelerate over time and keep traveling at max.speed.

2. Firing range of AI pilots. Similar to "Lock Range" of tracking missiles but only relevant for the AI. Players are not limited.

Tracking Missiles (turret and forward launcher ammo) and Torpedoes (forward launcher ammo)

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