Introduction
There are many generic missions. types of missions available to the player. The following are repeatable (AKA "generic").
Several are duplicates with different titles but it is possible they have different requirements in terms of reputation and/or license ownership. The table below characterises ones that have been identified so far but it's incomplete so please feel free to help fill it in.
Many generic missions are found in the Mission Bulletin Board System (BBS) but some, from across the difficulty spectrum, are not found in the BBS and must instead be found by flying near stations to find their icons. Generally speaking, those hidden ones are more shady in nature (an exception being "My ship left me behind!"). Note: hidden missions are available in the BBS once its icon has been found and scanned.
Available missions (some tips are below the table)
Icon | TypeIcon | Names | BBS entries? | Licence gate
| Info | ||||
Build | New Station NeededRequired | Yes | ? | Reward for building a station for yourself in the sectorBuild | |||||
Supply Reassurance | Yes | ? | Reward for building a station for yourself in the sector | ||||||
Chain | Diplomatic Aid* | ? | ? | Multi-stage (Kill, Escort, Protect Station &/or Transport) | |||||
Chain | Bodyguard Required | No | No | Repel attacks and transport a person | |||||
Chain | A Dangerous Business | ? | No | Scan hostile station and destroy turrets | |||||
Delivery | <WARE> Shortage!** | Yes | ?Explore | Supply Recovery | No | Open lockboxes and deliver contents | |||
Lost In Transit | No | Open lockboxes and deliver contents (illegal) | |||||||
Medical Emergency | No | Open lockboxes and deliver contents | |||||||
Quick Pickup | No | Open lockboxes and deliver contents (illegal) | |||||||
Hack | Hacking Specialist Wanted | No | Piracy: Hack station turrets (needs Security Decryption Device) | ||||||
Scan | Info Collection Required | No | Corporate espionage: Scan a faction's station | ||||||
Sensitive Data Required | No | Scan station | |||||||
Scan Anomaly (HoL DLC only) | Yes | Checking out peculiar signals in a new system | |||||||
Think | Anti-Smuggler Operations | ? | Police | Scan ships and destroy ships with illegal wares | |||||
Problematic Dealers | ? | Police | Scan ships and destroy ships with illegal wares | ||||||
Deal Right Here! | ? | Purchase rough coordinates to a lockbox and scan it down | |||||||
Exactly What You Need! | Yes | Purchase rough coordinates to a lockbox and scan it down | |||||||
Sale of the Century! | Yes | Purchase location for loot and scan it down | |||||||
Selling Fairly Priced Ship | Yes | Purchase location for a ship and scan it down | |||||||
Ship for Sale | Yes | Purchase location for a ship and scan it down | |||||||
Valuable Cache for Sale | Yes | Purchase location for loot and scan it down | |||||||
Valuable Items Going Spare | Yes | Purchase location for loot and scan it down | |||||||
Delivery | $WARE$ Shortage!** | Yes | Deliver a ware to a station | ||||||
$WARE$ for Victory! | Yes | Deliver a ware to a station | Delivery|||||||
$WARE$ Supply Required! | Yes | Harvest resource in specified zone and deliver to station | |||||||
High-Grade $WARE$ Required! | Yes | Harvest resource in specified zone and deliver to station | |||||||
Document Collection | No | ? | Travel to someone and bring back some items | Delivery | |||||
Transport | Late for meeting! | Yes | ? | Deliver a harvestable ware Transport someone to a station | Delivery | ||||
Resource Needed!My ship left me behind! | No | ? | Transport Person to a capital ship | ||||||
Passenger Transport | Yes | ? | Deliver a harvestable ware to a station | Destroy | Transport someone to a station | ||||
Chain | Diplomatic Aid* | ? | ? | Multi-stage (Kill, Escort, Protect Station &/or Transport) | |||||
A Dangerous Business | ? | Scan hostile station and destroy turrets | |||||||
Bodyguard Required | No | Repel attacks and transport a person | |||||||
Destroy | Fragile Salvage | Yes | ? | Free up a small ship | |||||
Destroy | ? Deactivate Station Defences | NoNo | Destroy station turrets | ||||||
? Destroy Destroy station add signs | ? | ? | Destroy station add signs | ||||||
Destroy | Explosive Clearance | Yes | ? | Clear away mines | |||||
Destroy | Capship Needs to Go! | No | ? | Emergent piracy: Assassinate a neutral | |||||
Disarmament | Yes | ? | Clear away mines | ||||||
Destroy | Pirate RaidersExplosive Clearance | Yes | ? | Emergent assassination mission | Destroy | Clear away mines | |||
Its a Trap | Yes | ? | Clear away booby-trapped asteroidsDestroy | ||||||
Pirate Raiders | Yes | ? | Emergent assassination mission | ||||||
Rigged Asteroids | Yes | ? | Clear away booby-trapped asteroids | Destroy | Capship Needs to Go! | No | ? | Piracy: Assassinate neutrals | |
Escort | Escort Required | Yes | ? | Protect civillian travelling between stations | |||||
Escort Escort Ship | ? | ? | Protect civillian travelling between stations | ||||||
Explore | Bulk | Supply Recovery | No | ? | Scan down the lock box and deliver contents | ||||
Hack | Bulb | Hacking Specialist Wanted | No | ? | Piracy: Hack station module (needs Security ID) | ||||
Kill | Skull | Halting Marauder ActivitiesKill | ? Destroy a non-hostile ship | ? | ? | Corporate espionage: Destroy a non-hostile ship | |||
Cartel Boss Vulnerable | Yes | ? | Emergent assassination mission | ||||||
Kill | Skull | Open Bountry Collection | ? | ? | Assassinate hostiles | ||||
Kill | Skull | Take Out Enemy Agent | Assassinate hostiles | ||||||
Catch Dangerous Criminal | Yes | ? | Assassinate hostiles | ||||||
Continued Xenon Threats | Yes | ? | Assassinate hostiles | Kill | |||||
Skull | Catch Dangerous CriminalHalting Marauder Activities | Yes | ? | Emergent assassination mission | |||||
Open Bountry Collection | Yes | ? | Assassinate hostiles | ||||||
Kill | Skull | Stop the Snitch | Yes | ? | Assassinate neutral faction target | Kill | Skull | Cartel Boss Vulnerable | |
Take Out Enemy Agent | Yes | ? | Assassinate hostiles | ||||||
Kill | Skull | Continued Xenon Threats | Yes | ? | Assassinate hostiles | ||||
Kill | SkullPatrol | Military Patrol | Yes | Multi-zone combat patrol | |||||
Neighbourhood Watch | Yes | Multi-zone combat patrol | |||||||
Searching for Justice | Yes | ? | Assassinate neutral faction target | ||||||
Kill | Skull | ? Destroy a non-hostile ship | ? | ? | Corporate espionage: Destroy a non-hostile ship | ||||
Patrol | Skull | Military Patrol | Yes | ? | Multi-zone combat patrol | ||||
Patrol | Skull | Seeking Patrol Pilots | Yes | ? | Multi-zone combat patrol | ||||
Patrol | Skull | Xenon Scouts Spotted | ? | ? | Multi-zone combat patrol | ||||
Piracy | Skull? | ? Attack a friendly station | No | ? | Piracy: Attack a friendly station | ||||
Piracy | Skull? ? Steal wares from a friendly station | No | ? | Piracy: Steal wares from a friendly station | Piracy? | Skull? | |||
Prison Break | No | ? | Piracy: Create a distraction by killing civilian ships | Piracy? | |||||
Mass Chaos | No | ? | Piracy: Create a distraction by killing civilian ships | ||||||
Random Acts of Distraction | No | ? | Piracy: Create a distraction by killing civilian ships | Protect | Skull | Seeking Protection | Yes | ? | A 3-stages mission chain |
Protect | Skull | Criminal Attack Incoming | Yes | ? | Station defense | ||||
Protect | Skull | Xenon Attack Incoming | Yes | ? | Station defense | ||||
Protect | Skull | Xenon Targetting This Station | Yes | ? | Station defense | ||||
Protect | Skull | defence | |||||||
Protection Detail | Yes | ? | A 2-stage mission (Patrol and Transport)Protect | ||||||
Skull | Protection Needed | ? | ? | A 2-stage mission (Patrol and Transport) | |||||
Seeking Protection | Yes | Protect?Skull? | A 3-stage mission chain | ||||||
Ship in Distress (HoL DLC only) | Yes | ? | An emergent rescue mission | ||||||
Scan | Bulb | Info Collection Required | No | ? | Corporate espionage: Scan a faction's station | ||||
Scan? | Bulb? | Scan Anomaly (HoL DLC only) | Yes | ? | Checking out peculiar signals in a new system | ||||
Think | Valuable Cache for Sale | Yes | ? | Purchase location for loot and scan it down | |||||
Think | Valuable Items Going Spare | Yes | ? | Purchase location for loot and scan it down | |||||
Think | Sale of the Century! | Yes | ? | Purchase location for loot and scan it down | |||||
Think | Ship for Sale | Yes | ? | Purchase location for a ship and scan it down | |||||
Think | Selling Fairly Priced Ship | Yes | ? | Purchase location for a ship and scan it down | |||||
Think | Deal Right Here! | ? | ? | Purchase rough coordinates to a lockbox and scan it down | |||||
Think | Exactly What You Need! | Yes | ? | Purchase rough coordinates to a lockbox and scan it down | |||||
Think | Sale of the Century! | ? | ? | Purchase rough coordinates to a lockbox and scan it down | |||||
Think? | Bulb? | Anti-Smuggler Operations | ? | Police | Seek and destroy smugglers | ||||
Transport | Case | My ship left me behind! | No | ? | Transport Person to a capital ship | ||||
Transport | Case | Late for meeting! | Yes | ? | Transport someone to a station | ||||
Transport | Case | Passenger Transport | Yes | ? | Transport someone to a station | ||||
Xenon Attack Incoming | Yes | Station defence | |||||||
Xenon Targeting This Station | Yes | Station defence |
* Diplomatic Aid missions have a video listed here.
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Hostile S+M ships tend to arrive via highways or super highways, whilst L and XL targets boost in. All hostiles are hell-bent on attacking the station so best arrive ASAP or you risk missing the action. As of v4.0, the payment is separated into a base reward and a bonus payment in order to minimise the affect effect of letting stations do all the killing.
With Xenon station defence missions the difficulty is an extremely rough approximation. On normal difficulty there is almost always at least 1 K L fighter and 3 P M fighters independent of mission difficulty. Higher difficulty missions can have anywhere from 2 K L capships to 16 P M fighters. It is worth noting that the fighter wing spawns are extremely biased towards P M fighters, which are the toughest M fighter and deal shield-penetrating damage. Unless the player brings along at least 2 to 3 XL fighter ships it is recommended that the K L capships be left to the station defences.
Be careful around "Badlands Colony" and "Core Dig" stations. They don't have weapons, so if you start a station defence mission for them, you will have to kill all enemies yourself unless a friendly NPC patrol happens by..
Patrol Missions
This is similar to a chain of station defence missions in that you'll visit multiple zones and the various hostiles that may appear need killing. As with station defence missions, the payment is now separated into a base reward and a bonus payment.
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- The abandoned ships have the same ping colour as asteroids so it is easiest to find them in zones without rocks.
- The mission marker disappears at the 50km mark. If you order a ship to your location and select it, you can use it's distance to help you move forward
Ware shortage missions (v3.61-
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era notes; 4.0 seems to have improved this: see http://forum.egosoft.com/viewtopic.php?p=4592177#4592177)
You're asked to deliver a specific quantity of <ware> to a station, but this order won't appear in the Trade Window until the mission is accepted. The station in question will probably have a trade offer up for the same ware, but the mission will not complete unless you fulfil the mission's demand (this prevents you auto-completing the mission with a suitable trade that's already on it's way: you'll have to set up or cancel & re-set-up a new trade to fulfil the mission's requirements).
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If you have (or can get) access to that ware for the mission's required amount through your own stations or discounts from NPCs (or simply stockpiling), take the mission first, then immediately set your tradeships to gather & deliver <ware> to take advantage of the trade bonus. If you don't do this immediately, the trade offers will update (as the mission committs commits you to fulfilling <ware> requirements, at a bonus) & you'll lose that opportunity..
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Sometimes when there's an existing order for the same ware, the mission order won't appear in the trade window and you'll only see the existing order (normally for a different quantity). If that happens, try making a sale to the existing order and the mission one may appear. If that works, quickly cancel the trade via you ship's info screen; hopefully the mission order will now be present alongside the original (cancelled) trade order. HINT: select <mission> <mission station's s> details from the map & look at their ware requirements: it's often easier than scrolling through the whole trade screen, even using the filter..
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