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Updated for version 5.10 |
Missiles types
- Dumbfire missiles fired by Dumbfire Launchers (they just fly forward)
- Tracking missiles fired by Tracking Launchers (they home in on targets)
- Torpedoes, which also track, but are only fired by Torpedo Launchers
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- We cannot pick what missiles are fired by turrets
- We can set each turret to Armed/Disarmed states individually
- We can give each turret one of the following settings individually:
- Defend
- Attack All Enemies
- Attack Capital Ships (also attacked stations)
- Attack Fighters
- Mining
- Missile Defence
- Attack My Current Target
Statistics
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The following statistics were taken from in-game Encyclopedia of version 4.10. |
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1. Missile manufactured at Split stations, only. Fires in salvos of 12 missiles in a cone spreading(shotgun like) unlike swarm missiles that try to stay together. Ingame scatter missiles physically accelerate like guided missiles, meaning they don't accelerate over time and keep traveling at max.speed.
2. Equal . Firing range of AI pilots. Similar to "Lock Range" of tracking missiles but only relevant for the AI to determine the firing range. Players are not limited.
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