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Comment: Updated BBS flag for Open Bounty Collection, and Disarmament

Introduction

There are many generic missions. types of missions available to the player. The following are repeatable (AKA "generic").

Several are duplicates with different titles but it is possible they have different requirements in terms of reputation and/or license ownership. The table below characterises ones that have been identified so far but it's incomplete so please feel free to help fill it in.

Many generic missions are found in the Mission Bulletin Board System (BBS) but some, from across the difficulty spectrum, are not found in the BBS and must instead be found by flying near stations to find their icons. Generally speaking, those hidden ones are more shady in nature (an exception being "My ship left me behind!"). Note that any mission is hidden missions are available in the BBS once its icon has been found and scanned.

Available missions (some tips are below the table)

DeliveryOre Supply Required!**Image RemovedHalting Marauder ActivitiesSkullSkullPiracySkull?
IconTypeIconNamesBBS entries?

Licence

gate


required

Info
Image AddedBuildImage Removed
New Station NeededRequiredYes? Reward for building a station for yourself in the sector
BuildSupply ReassuranceYes? Reward for building a station for yourself in the sector
ChainImage RemovedDiplomatic Aid*??Multi-stage (Kill, Escort, Protect Station &/or Transport)
ChainBodyguard RequiredNoNoRepel attacks and transport a person
ChainA Dangerous Business?NoScan hostile station and destroy turrets
DeliveryImage Removed<WARE> Shortage!**Yes?
Image AddedExploreSupply RecoveryNo Open lockboxes and deliver contents
Lost In TransitNo Open lockboxes and deliver contents (illegal)
Medical EmergencyNo Open lockboxes and deliver contents
Quick PickupNo Open lockboxes and deliver contents (illegal)
HackHacking Specialist WantedNo Piracy: Hack station turrets (needs Security Decryption Device)
ScanInfo Collection RequiredNo Corporate espionage: Scan a faction's station
Sensitive Data RequiredNo Scan station
Scan Anomaly (HoL DLC only)Yes Checking out peculiar signals in a new system
ThinkAnti-Smuggler Operations?PoliceScan ships and destroy ships with illegal wares
Problematic Dealers?PoliceScan ships and destroy ships with illegal wares
Deal Right Here!? Purchase rough coordinates to a lockbox and scan it down
Exactly What You Need!Yes Purchase rough coordinates to a lockbox and scan it down
Sale of the Century!Yes Purchase location for loot and scan it down
Selling Fairly Priced ShipYes Purchase location for a ship and scan it down
Ship for SaleYes Purchase location for a ship and scan it down
Valuable Cache for SaleYes Purchase location for loot and scan it down
Valuable Items Going SpareYes Purchase location for loot and scan it down
Image AddedDelivery$WARE$ Shortage!**Yes Deliver a ware to a station
$WARE$ for Victory!Yes Deliver a ware to a station
$WARE$ Supply Required!Yes Harvest resource in specified zone and deliver to station
High-Grade $WARE$ Required!Yes Harvest resource in specified zone and deliver to station
Document CollectionNo? Travel to someone and bring back some itemsDelivery
Transport

Late for meeting!Yes?Deliver a harvestable ware Transport someone to a stationDelivery
Resource Needed!My ship left me behind!No?Transport Person to a capital ship
Passenger TransportYes?Deliver a harvestable ware to a stationDestroyTransport someone to a station
Image AddedChain

Diplomatic Aid*??Multi-stage (Kill, Escort, Protect Station &/or Transport)
A Dangerous Business? Scan hostile station and destroy turrets
Bodyguard RequiredNo Repel attacks and transport a person
Image AddedDestroy







Fragile SalvageYes?Free up a small ship
Destroy? Deactivate Station DefencesNoNo Destroy station turrets
? Destroy Destroy station add signs??Destroy station add signs
DestroyExplosive ClearanceYes?Clear away mines
DestroyCapship Needs to Go!No?

Emergent piracy: Assassinate a neutral

DisarmamentYes?Clear away mines
DestroyExplosive ClearancePirate RaidersYes?Emergent assassination missionDestroyClear away mines
Its a TrapYes?Clear away booby-trapped asteroidsDestroy
Pirate RaidersYes?Emergent assassination mission
Rigged AsteroidsYes?Clear away booby-trapped asteroidsDestroyCapship Needs to Go!No?Piracy: Assassinate neutrals
EscortEscort RequiredYes?Protect civillian travelling between stations
Escort Escort Ship??Protect civillian travelling between stations
ExploreBulbSupply RecoveryNo?Scan down the lock box and deliver contents
HackBulbHacking Specialist WantedNo?Piracy: Hack station module (needs Security ID)
KillSkullKill






? Destroy a non-hostile ship??Corporate espionage: Destroy a non-hostile ship
Cartel Boss VulnerableYes?Emergent assassination missionKillSkullOpen Bountry CollectionAssassinate hostiles
Catch Dangerous CriminalYes??Assassinate hostiles
KillSkullTake Out Enemy AgentContinued Xenon ThreatsYes?Assassinate hostilesKillSkullCatch Dangerous Criminal
Halting Marauder ActivitiesYes?Emergent assassination mission
Open Bountry CollectionYes?Assassinate hostilesKillSkull
Stop the SnitchYes?Assassinate neutral faction target
KillSkullCartel Boss VulnerableTake Out Enemy AgentYes?Assassinate hostiles
KillSkullContinued Xenon ThreatsYes?Assassinate hostiles
KillPatrol


Military PatrolYes Multi-zone combat patrol
Neighbourhood WatchYes Multi-zone combat patrol
Searching for JusticeYes?Assassinate neutral faction target
KillSkull? Destroy a non-hostile ship??Corporate espionage: Destroy a non-hostile ship
PatrolSkullMilitary PatrolYes?
Multi-zone combat patrolPatrolSkullSeeking Patrol PilotsYes? Multi-zone combat patrol
PatrolSkullXenon Scouts Spotted??Multi-zone combat patrol
Piracy?


? Attack a friendly stationNo?Piracy: Attack a friendly stationPiracy
Skull? ? Steal wares from a friendly stationNo?Piracy: Steal wares from a friendly stationPiracy?Skull?
Prison BreakNo?Piracy: Create a distraction by killing civilian ships
Mass ChaosNo?Piracy: Create a distraction by killing civilian ships
Random Acts of DistractionNo?Piracy: Create a distraction by killing civilian shipsProtectSkullSeeking ProtectionYes?A 3-stages mission chain
Protect
Skull




Criminal Attack IncomingYes?Station defense
ProtectSkullXenon Attack IncomingYes?Station defense
ProtectSkullXenon Targetting This StationYes?Station defense
ProtectSkull Station defence
Protection DetailYes?A 2-stage mission (Patrol and Transport)
ProtectSkullProtection Needed??A 2-stage mission (Patrol and Transport)
ProtectSeeking ProtectionYes?Skull?A 3-stage mission chain
Ship in Distress (HoL DLC only)Yes? An emergent rescue mission
ScanBulbInfo Collection RequiredNo?Corporate espionage: Scan a faction's station
Scan?Bulb?Scan Anomaly (HoL DLC only)Xenon Attack IncomingYes?Checking out peculiar signals in a new system
ThinkImage RemovedValuable Cache for SaleYes?Purchase location for loot and scan it down
ThinkValuable Items Going SpareYes?Purchase location for loot and scan it down
ThinkSale of the Century!Yes?Purchase location for loot and scan it down
ThinkShip for SaleYes?Purchase location for a ship and scan it down
ThinkSelling Fairly Priced ShipYes?Purchase location for a ship and scan it down
ThinkDeal Right Here!??Purchase rough coordinates to a lockbox and scan it down
ThinkExactly What You Need!Yes?Purchase rough coordinates to a lockbox and scan it down
ThinkSale of the Century!??Purchase rough coordinates to a lockbox and scan it down
Think?Bulb?Anti-Smuggler Operations?PoliceSeek and destroy smugglers
TransportCaseMy ship left me behind!No?Transport Person to a capital ship
TransportCaseLate for meeting!Yes?Transport someone to a station
TransportCasePassenger TransportYes?Transport someone to a station
 Station defence
Xenon Targeting This StationYes Station defence

*  Diplomatic Aid missions have a video listed here.

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Hostile S+M ships tend to arrive via highways or super highways, whilst L and XL targets boost in. All hostiles are hell-bent on attacking the station so best arrive ASAP or you risk missing the action. As of v4.0, the payment is separated into a base reward and a bonus payment in order to minimise the affect effect of letting stations do all the killing.

With Xenon station defence missions the difficulty is an extremely rough approximation. On normal difficulty there is almost always at least 1 K L fighter and 3 P M fighters independent of mission difficulty. Higher difficulty missions can have anywhere from 2 K L capships to 16 P M fighters. It is worth noting that the fighter wing spawns are extremely biased towards P M fighters, which are the toughest M fighter and deal shield-penetrating damage. Unless the player brings along at least 2 to 3 XL fighter ships it is recommended that the K L capships be left to the station defences.

Be careful around "Badlands Colony" and "Core Dig" stations. They don't have weapons, so if you start a station defence mission for them, you will have to kill all enemies yourself unless a friendly NPC patrol happens by..

Patrol Missions

This is similar to a chain of station defence missions in that you'll visit multiple zones and the various hostiles that may appear need killing. As with station defence missions, the payment is now separated into a base reward and a bonus payment.

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  • The abandoned ships have the same ping colour as asteroids (warning) so it is easiest to find them in zones without rocks.
  • The mission marker disappears at the 50km mark. If you order a ship to your location and select it, you can use it's distance to help you move forward (wink)

Ware shortage missions (v3.61-

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era notes; 4.0 seems to have improved this: see http://forum.egosoft.com/viewtopic.php?p=4592177#4592177)

You're asked to deliver a specific quantity of <ware> to a station, but this order won't appear in the Trade Window until the mission is accepted. The station in question will probably have a trade offer up for the same ware, but the mission will not complete unless you fulfil the mission's demand (this prevents you auto-completing the mission with a suitable trade that's already on it's way: you'll have to set up or cancel & re-set-up a new trade to fulfil the mission's requirements).

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If you have (or can get) access to that ware for the mission's required amount through your own stations or discounts from NPCs (or simply stockpiling), take the mission first, then immediately set your tradeships to gather & deliver <ware> to take advantage of the trade bonus. If you don't do this immediately, the trade offers will update (as the mission committs commits you to fulfilling <ware> requirements, at a bonus) & you'll lose that opportunity..

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Sometimes when there's an existing order for the same ware, the mission order won't appear in the trade window and you'll only see the existing order (normally for a different quantity). If that happens, try making a sale to the existing order and the mission one may appear. If that works, quickly cancel the trade via you ship's info screen; hopefully the mission order will now be present alongside the original (cancelled) trade order. HINT: select <mission> <mission station's s> details from the map & look at their ware requirements: it's often easier than scrolling through the whole trade screen, even using the filter..

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