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- New search function in various menus
- Hotkeys are assigned in the controls menu.
- Hotkeys are then used to filter the menus.
- A search button is also available in the top bar
- Includes: Property Owned, Player Logbook, Sector list, Encyclopedia, Shipyard trade list + more
- SETA will continue to work while navigating menus (can be disabled in gameplay options)
- Mission icon filters added (allowing you to choose what mission types are displayed)
- Mission icon priority adjusted (depending on ship class you are in)
- Improvements for Triple monitor (moving radar, weapons and monitors to center screen)
- Added docking information for ships and stations. Splitting up the docking per port/type and including incoming ships
- Added clickable hyperlinks to link to other menus (mainly used for encyclopedia pages)
- Improved sorting in various menus
- Increased size of some additional menus (most menus will now increase their height based on screen size)
- Property Owned Menu Enhancements
- Favorites Tab added, allowing you to assign any ships/stations to favorites and view in a separate tab
- Stationary Tab added, splits the stationary objects, satellites, defense towers, beacons, etc, into a separate tab
- Additional filters added to options, ie laser towers, player ship, etc
- Profiles, allows you to save the current filter settings to a profile that you can then switch between.
- The ship grouping have been split to group and sort options, to allow different sorting methods in each of the groupings
- Additional Groupings added
- Group/Sort options added to stations
- Hide from property menu option added to stations
- Custom Groupings, allows you to put ships/stations into custom groups you can define
- Search feature, for filtering the list by a search string
- Collapsible Groupings, allows you to collapse the individual groups, hiding any of the ships/stations
- Added grouping of docked ships to carriers
- Shipyard Trade Menu Enhancements
- Search added
- Ships/stations separated into class groups
- Class groups have been sorted alphabetically
- S/M/L availability adjusted per ship (so some ships may have L while others may just have S)
- Player Status Menu Enhancements
- Race Notoriety display improved, with visual representation of rank
- Police Licence display replaced with Icon
- Added change indicator, displaying which ranks have changed since last viewed
- Galaxy Map Enhancements
- Adjusted Population display of planets
- Display race rank with currently owner
- Added docking rights (weather you can dock at the stations or not)
- Added Facilities available (equipment/trade/shipyard/pirate base)
- Added Supply and Demand wares (which wares are produced, which are required)
- You can jump directly when viewing the universe map (SHIFT+j)
- Improved Planets/Moon counts
- Sector Map Enhancements
- Added Search Filter
- Added Additional tab, split the asteroids/gates/etc to an other tab
- Added separators between various ship/station types
- Encyclopedia Enhancements
- Added Search Filter
- Moved race owned pirate ships to pirates group (ie pirate versions of Argon/Teladi ships)
- Added Additional production information to stations
- Added production information on ware pages
- Added Interlinks between encyclopedia pages
- Added hyperlinks to objects from encyclopedia (ie pages showing stations that sell a ware)
- Added Ware quantity display at stations (when you have a satellite in sector)
- Added ship/station/wing commands to ware pages (what commands need that ware)
- Various other menus can now link directly to Encyclopedia pages using info hotkey
- Added additional information about bullets and behaviors
- Added additional information for lasers (DPS, OOS Damage)
- Added Friend/Foe lists in Race pages
- Added Sectors
- Added Notoriety required bar to various ware pages
- Added common Abbreviations
- Added docking information to station pages
- Ship Info Additions
- Ship type added (can see what the ship type is even if the ship as a unique/job name
- Variant display added
- Class display added (both short and long)
- Maker race added (See who makes/sells the ship)
- Added marines count/boarding ability
- Added base sale price (actual price depends on your notoriety)
- Added Headquarters cycle times (production/repair/reverse engineering)
- Added Headquarters production resources needed
- Added Total Guns count
- Added S/M/L loadout display and price
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- The selection of wares available from Bartering has been increased
- You can now select the quantity of wares instead of just all of it (price is dependent on how much you take)
- No more notoriety issues where merchants will refuse to deal with you
- You can now specify any ware to barter with
- The Blackmarket allows buying illegal wares as well as weapons and equipment without notoriety restrictions
- Other ships will also be buying and selling wares to the merchants
Improved Station Building and Complexes
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- Drones are launched from docking bays if ships have them (instead of just appearing in space)
- SETA now effects the jump time when ordering ships to jump
- Your spacesuit comes preinstalled with SETA
- Added ability to un-deploy wares like laser towers/satellites for easy retrieval
- Pirate Scavengers will now collect dropped loot and deliver them to pirate bases for resale
- Repair lasers can be used on any ship without triggering hostile action
- Abandoned ships will no longer evade when being hit
New Upgrades
- Jumpdrive Installation Kits, these can be carried in bulk and install a Jumpdrive and Navigation Command Software MK1 to a ship.
- Single-Use Jump Beacon, Cheaper jump beacons that are temporary, they only last a short time, and cant be collected
- Mining Command Software, adds automated mining and trading commands to you ship
- Piracy Command Software, this software is used to automate plundering of ships
- Build Command Software MK1, allows you to connect complexes together
- Build Command Software MK2, allows you to repack and move existing stations
- Build Command Software MK3, allows automated building of complexes
- Missile Defence System, for automatic launching of counter missiles
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