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Comment: added more more detail and images for Jump Drive

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SETA can be used by the player to increase the in-game speed. When elapsed time: when SETA is active time is speeded up by 6 times. In order to get the SETA the player must find the appropriate items to be able to craft it. After ; after successful crafting, the SETA will end up as an inventory item and can be found in the inventory menu (enter-2-1-3). The SETA icon (right ring on the upper left of the ship status monitor) will then appear.

Image RemovedImage Added
(To the left, both SETA and Jump Drive installed. To the right, no SETA nor Jump Drive installed)

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When the SETA icon is greyed out SETA is not currently available. There are many reasons for this, i.e. to : eg too close to a ship or a station. Then ; you will have to move the Skunk's position. When the SETA icon is lit, you can press J to activate it. When While SETA is active time is accelerated by 6 times and the SETA icon will rotate.

Some conditions will cancel the SETA time accelerationsacceleration, like eg when the ship gets to too close to stations, or an important a message is being shown on the event monitor.

Crafting

The items below are needed to craft a SETA. These items are rare drops that can be found in lockboxes around the universe.

Item
Number Required
Interface Unit1
Damaged Singularity Engine1
Programmable Field Array1
Flux Capacitor1

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Experimental Jump Drive

Acquisition

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With the Experimental Jump Drive, the player can jump to any known (visited) Jump Gate or Jump Beacon via the map. If a zone contains a Jump Gate or Jump Beacon, selecting it in the zone map will enable the "Jump" button in the bottom-right of the UI element. Clicking the button once will start the Jump Drive. The Drive has a an approximate fifteen second charge time before the jump takes place. If, in this time, the "Jump" button is clicked again, the jump will be aborted.

NB: If the map window is closed after beginning a jump, you must navigate the displayed map zone back to the target destination before the Abort button will be visible.

 Charging the Jump Drive 

In order to use the Jump Drive it has be to charged, which means that is indicated via the cockpit icon must be displaying a solid light blue ring (on the lelf-hand side). There is a 10 (real-time; SETA  won't help) minute cooldown before the Jump Drive can be used again, but this can be skipped by using the inventory item Jump Drive Coolant (a very rare drop from enemies and lockboxes). During the recharging of the Jump Drive the icon changes colour and goes from begin greyed out to solid.red to solid blue.

Jump Drive cockpit display showing icons before, during and after a jumpImage Added

Image description for the above: To the left, Jump Drive charged (blue). Center, jump in progress (yellow). To the right, Jump Drive recharging (red)

 Premature Jumps

To perform a jump before the 10 minute cooldown is complete, begin the jump process as normal by selecting your destination via the map. The normal Jump button will be replaced by a "Charge" button and a live countdown displaying how much time remains before you can use the Jump Drive again. As long as the inventory requirements are met, when you click on this button the ship will jump and 1 unit of Jump Drive Coolant will be removed from your inventory.

Map screen displaying the Charge button which replaces the Jump button during cooldownImage Added

NB: Jump Drive Coolant in your inventory is not consumed during jumps when you wait for the drive to fully recharge (i.e. when the display shows a blue circle)