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Updated for version 4.20. TODO: Add more order icons |
The captains of ships (both player owned and NPC) are capable of performing a variety of tasks based on the skill level of the captain and the size/role of ship flown. These tasks can be direct Orders or Default Behaviours which are automatically performed when there are no orders queued. Player owned ships can be ordered by selecting the ship with a left click and then right clicking the target object/location to open a menu with a choice of available orders. The Default Behaviour for the ship is set under the Behaviour section of the Information tab of the Map. Some behaviours have additional fields that need to be set before the ship will begin performing the task.
Orders
Orders
Symbol | Name | Description/Explanation |
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Image Added | Fly To | Ship will fly to an object and wait. If instructed to fly to a moving object the ship will follow the object. |
Image Added | Protect | Ship will fly around a static target or follow a moving target until that target is attacked. |
Image Added | Dock At | Ship will fly to and then dock and wait and an object. |
Image Added | Dock To Trade | Ship will fly to and then dock and trade with an object. |
| Venture From | Ship (Must be M/S) will fly to a venture sendoff dock and wait until sent on a venture. |
Image Added | Attack | Ship will attack |
the a selected target. After destroying the target the ship will hold position |
Image Added | Attack targets in range | Ship will attack all targets in a selected radius. After destroying all targets the ship will hold position |
Image Added | Attack Multiple Objects | Ship will attack the selected targets. |
Image Added | Upgrade/Repair At | Ship will dock at and then repair at a wharf/shipyard/resupply ship in a way specified by the player. |
N/A | Sell Ship At | Ship's ownership will be transferred to the recipient faction and the player is paid a 2nd hand rate for the ship. |
Image Added | Explore | Ship will move in a spiral shape to uncover a specified radius of a sector. It's possible to right-click a gate, accelerator, or superhighway entry gate leading to the sector which should be explored and select this command. This will place the center in the new sector and sets the radius to what the pilot thinks should cover all of the inhabited space in that sector. |
| Update Trade Offers | Ship will fly around a sector and update station trade offers. Note: as the ship is moving and isn't constantly updating the entire sectors trade offers at one time some stations information is inaccurate until the ship passes it again. |
| Collect Drops | Ship will collect specified drops in an area. Can be set up to collect, legal, illegal or trade/mining wares. |
Image Added | Mine | Mining ship will mine for resources in a specified region. |
| Deploy At Position | Ship will deploy a specified deployable (e.g satellite, lasertower, friend/foe mine, etc) at a selected location. |
Image Added | Transfer Crew | Crew will either walk from the old ship to the new ship when docked or use personnel pods when in space |
Trade Orders
Symbol | Name | Description/Explanation |
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Image Added | Trade With | Ship will trade with a station/resupply ship (monetary transaction). |
Image Added | Transfer Wares With | Ship will exchange wares with a station/resupply ship (no monetary transaction). |
Assign Role For
Symbol | Name | Description/Explanation | Notes |
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Image Added | Defend Commander | Ship(s) will defend their commanding ship/ station and will act when the commanding ship/station is attacked. |
| Only Resupply Ships can perform this command |
Image Added | Mining For | Mining ship(s) will collect/mine resources for their commanding station. |
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Image Added | Trading For | Trading ship(s) will trade resources for their commanding station. |
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| Mimic For | Ship(s) will copy the commander's default behaviour | Only available for select default behaviours |
Fleet Orders
Symbol | Name | Description/Explanation | Notes |
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Image Added | Recall Subordinates | Orders all subordinates to return to and dock at (if possible) the commander |
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Image Added | Supply Fleet | Resupply Ship(s) will resupply their fleet | consumes resources |
Image Added | Get Supplies | Resupply Ship(s) will create buy orders for materials | costs the player credits |
Image Added | Repair and Resupply | Resupply Ship(s) will resupply and repair their fleet | consumes resources |
Image Added | Restock Subordinates | Resupply Ship(s) will restock their fleet with consumables (missiles, flares, etc) | consumes resources |
| Coordinate Attack | A more advanced attack command with parameters for ship groupings and agression |
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Default Behaviours
Combat
Symbol | Name | Description/Explanation | Notes |
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Image Added | Patrol |
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| Ship(s) will fly around a specified sector in a specified range and attack hostile ships and stations. |
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Image Added | Police |
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| Ship(s) will patrol and scan ships in a specified sector in a specified range and attack ships with illicit goods that refuse to drop them. (When the player uses this command illicit wares are determined from the list under 'Global Orders'. it is best used in a player-controlled sector). |
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Image Added | Protect Position |
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| Ship(s) will defend their assigned position in a specified radius. |
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Image Added | Protect Ship |
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| Ship(s) will follow and defend their assigned ship. |
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Image Added | Protect Station |
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| Ship(s) will fly near and defend their assigned station. |
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Mining
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Symbol | Name | Description/Explanation | Notes |
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Image Added | AutoMine | Mining ship will automatically mine and trade in a range based on skill level. |
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Navigation
Symbol | Name | Description/Explanation | Notes |
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Image Added | Dock And Wait | Dock And Wait |
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Image Added | Explore |
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| Ship will move in a spiral shape to cover a specified radius of a sector. |
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Image Added | Follow Ship |
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| Ship will follow a specified ship |
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Image Added | Fly to Object |
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| Ship will fly to a specified object (can be ship/station/gate etc) and then wait. In the case of a ship it will follow the ship. |
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Image Added | Fly and Wait |
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| Ship will fly to a specified point on the map and then stop and wait. |
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Image Added | Hold Position |
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| Ship will maintain current position either docked or undocked. It is the default behaviour for newly built/captured ships. |
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Image Added | Revisit known stations |
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| Ship will fly between stations in a chosen sector, dock at them temporarily, and then proceed to the next station. (It is most useful for leveling up pilots). |
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Trade
Symbol | Name | Description/Explanation | Notes |
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Image Added | Find Build Tasks |
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| Builder ship will fly slowly around the galaxy |
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awaiting a request to build a station from an NPC faction or the Player | *Only Available for Builder Type XL Ships *Player build ships ignore requests by NPC stations, and thus effectively does nothing for players |
Image Added | Distribute Wares | Ship (recommended for L traders) will buy a ware en masse from a specified whitelist at a station and sell it in smaller amounts to stations/resupply ships. |
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Image Added | Plunder |
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| "Waylay and steal from vulnerable ships or stations". Ship will attempt to attack NPC trade ships forcing them to drop their cargo and will then collect the cargo (cargo drones required) and take them back to a station. |
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| the effectiveness of this command is uncertain and will undoubtedly get the player in trouble with faction police |
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Image Added | AutoTrade |
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| Ship (recommended for M/S traders) will buy a ware from a specified whitelist at a station and sell it to a station/resupply ship |
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Miscellaneous
Symbol | Name | Description/Explanation | Notes |
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| Repeat Orders | Allows the ship to repeatedly complete a queue of orders, the first order will be executed after to final one creating a loop | Only available for select orders |
| Mimic | Causes the ship to adopt its commander's default behaviour | Only available for select default behaviours |