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Comment: Updated BBS flag for Open Bounty Collection, and Disarmament

Introduction

There are many generic missions. types of missions available to the player. The following are repeatable (AKA "generic").

Several are duplicates with different titles but it is possible they have different requirements in terms of reputation and/or license ownership. The table below characterises ones that have been identified so far but it's incomplete so please feel free to help fill it in.

Many generic missions are found in the Mission Bulletin Board System (BBS) but some, from across the difficulty spectrum, are not found in the BBS and must instead be found by flying near stations to find their icons. Generally speaking, those hidden ones are more shady in nature (an exception being "My ship left me behind!"). Note that any mission is hidden missions are available in the BBS once its icon has been found and scanned.

Available missions (some tips are below the table)

Ore **Resource Needed?
IconIconTypeNamesBBS entries?

Licence

gate


required

Info
Image ModifiedBuildNew Station RequiredYesNo Reward for building a station for yourself in the sector
Station NeededYes?Reward for building a station for yourself in the sector
Supply ReassuranceYes? Reward for building a station for yourself in the sector
Image ModifiedExploreSupply RecoveryNo?Scan down the lock box and deliver contents Open lockboxes and deliver contents
Lost In TransitNo Open lockboxes and deliver contents (illegal)
Medical EmergencyNo Open lockboxes and deliver contents
Quick PickupNo Open lockboxes and deliver contents (illegal)
HackHacking Specialist WantedNo? Piracy: Hack station module turrets (needs Security IDDecryption Device)
ScanInfo Collection RequiredNo? Corporate espionage: Scan a faction's station
Sensitive Data RequiredNo Scan station
Scan Anomaly (HoL DLC only)Yes? Checking out peculiar signals in a new system
ThinkAnti-Smuggler Operations?PoliceSeek and destroy smugglersScan ships and destroy ships with illegal wares
Problematic Dealers?PoliceScan ships and destroy ships with illegal wares
Deal Right Here!?? Purchase rough coordinates to a lockbox and scan it down
Exactly What You Need!Yes? Purchase rough coordinates to a lockbox and scan it down
Sale of the Century!Yes? Purchase location for loot and scan it down
Selling Fairly Priced ShipYesNo Purchase location for a ship and scan it down
Ship for SaleYes? Purchase location for a ship and scan it down
Valuable Cache for SaleYes? Purchase location for loot and scan it down
Valuable Items Going SpareYes? Purchase location for loot and scan it down
Image ModifiedDelivery<WARE> $WARE$ Shortage!**Yes? Deliver a ware to a station
Document CollectionNo?Travel to someone and bring back some items
$WARE$ for Victory!Yes Deliver a ware to a station
$WARE$ Supply Required!Yes?Deliver a harvestable ware to a station Harvest resource in specified zone and deliver to station
High-Grade $WARE$ Required!Yes?Deliver a harvestable ware to a station Harvest resource in specified zone and deliver to station
Document CollectionNo Travel to someone and bring back some items
Transport

Late for meeting!Yes?Transport someone to a station
My ship left me behind!No?Transport Person to a capital ship
Passenger TransportYes?Transport someone to a station
Image ModifiedChain

Diplomatic Aid*??Multi-stage (Kill, Escort, Protect Station &/or Transport)

Operation: Forge Guard

(the Argon Secret Service)

?+20 with Argon GovernmentDiplomatic Aid: Argon Government and Republic of Cantera
A Dangerous Business?No Scan hostile station and destroy turrets
Bodyguard RequiredNoNo Repel attacks and transport a person
Rising Tide (DLC: TO)??Unite the Teladi Cartels and the Union after the Great Dark.
A New Gate Open?

Depends:

  • Campaign: After Maelstrom attack
  • Free play: After game starts
Help Heart of Albion find out what is behind the jump gate in Inner World, Albion.
? Xenon Invasion (DLC: HoL)?? The Xenon are trying to push into system Home of Light?
Image ModifiedDestroy







Fragile SalvageYes?Free up a small ship
? Deactivate Station DefencesNoNo Destroy station turrets
? Destroy station add signs??Destroy station add signs
Capship Needs to Go!No?

Emergent piracy: Assassinate a neutral

Disarmament?Yes?Clear away mines
Explosive ClearanceYes?Clear away mines
Its a TrapYes?Clear away booby-trapped asteroids
Pirate RaidersYes?Emergent assassination mission
Rigged AsteroidsYes?Clear away booby-trapped asteroids
EscortEscort RequiredYes?Protect civillian travelling between stations
Escort Ship??Protect civillian travelling between stations
Kill






? Destroy a non-hostile ship??Corporate espionage: Destroy a non-hostile ship
Cartel Boss VulnerableYes?Assassinate hostiles
Catch Dangerous CriminalYes?Assassinate hostiles
Continued Xenon ThreatsYes?Assassinate hostiles
Halting Marauder ActivitiesYes?Emergent assassination mission
Open Bountry Collection?Yes?Assassinate hostiles
Stop the SnitchYes?Assassinate neutral faction target
Take Out Enemy AgentYes?Assassinate hostiles
Patrol


Military PatrolYesNo Multi-zone combat patrol
Neighbourhood WatchYesNo  Multi-zone combat patrol
Searching for JusticeYes?Assassinate neutral faction target
Seeking Patrol PilotsYesNo Multi-zone combat patrol
Xenon Scouts Spotted??Multi-zone combat patrol
Piracy?


? Attack a friendly stationNo?Piracy: Attack a friendly station
? Steal wares from a friendly stationNo?Piracy: Steal wares from a friendly station
Prison BreakNo?Piracy: Create a distraction by killing civilian ships
Mass ChaosNo?Piracy: Create a distraction by killing civilian ships
Random Acts of DistractionNo?Piracy: Create a distraction by killing civilian ships
Protect





Criminal Attack IncomingYesNo Station defensedefence
Protection DetailYes?A 2-stage mission (Patrol and Transport)
Protection Needed??A 2-stage mission (Patrol and Transport)
Seeking ProtectionYes?A 3-stages stage mission chain
Ship in Distress (HoL DLC only)Yes? An emergent rescue mission
Xenon Attack IncomingYes? Station defensedefence
Xenon Targetting Targeting This StationYes? Station defensedefence

*  Diplomatic Aid missions have a video listed here.

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Hostile S+M ships tend to arrive via highways or super highways, whilst L and XL targets boost in. All hostiles are hell-bent on attacking the station so best arrive ASAP or you risk missing the action. As of v4.0, the payment is separated into a base reward and a bonus payment in order to minimise the affect effect of letting stations do all the killing.

With Xenon station defence missions the difficulty is an extremely rough approximation. On normal difficulty there is almost always at least 1 K L fighter and 3 P M fighters independent on of mission difficulty. Higher difficulty missions can have anywhere from 2 K L fighters capships to 16 P M fighters. It is worth noting that the fighter wing spawns are extremely biased towards P M fighters, which are the toughest M fighter and deal shield-penetrating damage. Unless the player brings along at least 2 to 3 XL fighter ships it is recommended that the K L fighters capships be left to the station defensesdefences.

Be careful around "Badlands Colony" and "Core Dig" stations. They don't have weapons, so if you start a station defence mission for them, you will have to kill all enemies yourself unless a friendly NPC patrol happens by..

Patrol Missions

This is similar to a chain of station defence missions in that you'll visit multiple zones and the various hostiles that may appear need killing. As with station defence missions, the payment is now separated into a base reward and a bonus payment.

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  • The abandoned ships have the same ping colour as asteroids (warning) so it is easiest to find them in zones without rocks.
  • The mission marker disappears at the 50km mark. If you order a ship to your location and select it, you can use it's distance to help you move forward (wink)

Ware shortage missions (v3.61-

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era notes; 4.0 seems to have improved this: see http://forum.egosoft.com/viewtopic.php?p=4592177#4592177)

You're asked to deliver a specific quantity of <ware> to a station, but this order won't appear in the Trade Window until the mission is accepted. The station in question will probably have a trade offer up for the same ware, but the mission will not complete unless you fulfil the mission's demand (this prevents you auto-completing the mission with a suitable trade that's already on it's way: you'll have to set up or cancel & re-set-up a new trade to fulfil the mission's requirements).

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If you have (or can get) access to that ware for the mission's required amount through your own stations or discounts from NPCs (or simply stockpiling), take the mission first, then immediately set your tradeships to gather & deliver <ware> to take advantage of the trade bonus. If you don't do this immediately, the trade offers will update (as the mission committs commits you to fulfilling <ware> requirements, at a bonus) & you'll lose that opportunity..

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Sometimes when there's an existing order for the same ware, the mission order won't appear in the trade window and you'll only see the existing order (normally for a different quantity). If that happens, try making a sale to the existing order and the mission one may appear. If that works, quickly cancel the trade via you ship's info screen; hopefully the mission order will now be present alongside the original (cancelled) trade order. HINT: select <mission> <mission station's s> details from the map & look at their ware requirements: it's often easier than scrolling through the whole trade screen, even using the filter..

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