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Short title | Game Version | Description / Reproducing steps / Discussion link | Importance |
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Mouse disabled in main menu | While pressing a key on the keyboard and you hit esc to go to the main menu you can't use the mouse to make a selection. Only arrow keys work. | 3 | |
Opening the map teleports you | Seems to be that sometimes going through a gate and immediately initially travel mode and switching to the map breaks you. You're teleported back to the original system you jumped from, instead of the map you get a glitch screen, and any future jumps cause you to teleport back once you open you map again. You can't get out of this state unless you reload your save. | 2 | |
Landing a ship in third person mode | I cant land a ship in third person mode. Thats cause the landing support visual isnt displayed (red dot turns green). If i enter first person mode, it instantly succedes. https://forum.egosoft.com/viewtopic.php?f=180&t=402712 (temporary solution is get a docking computer 2 which does seem to work in third person.) | 3 | |
Crewman stats are improperly displayed | Attempt to hire a crewman on a station, only Engineering and Morale are displayed. | 3 | |
Menu text not displaying | 1.5 | Some text doesnt show on lower texture settings | 2 |
Graphics
Short title | Game Version | Description / Reproducing steps / Discussion link | Importance |
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In map mode Legend list is Glitching | Open Game --> Map --> Legend (right side on the map view, little "location" symbol) When i move the list up and down, there are some graphic glitches. I still works (i hope, got no other problems), but is a graphical bug.
| 3 | |
Ultra widescreen/Tutorial does not work | When using a Widescreen format 5760x1080 (5900x1080) the tutorial (H) does not display though the screen changes. It just does not display the menu. Other menu's are ripped or lost in the bezel of triple monitor setups with bezel correction (the 5900x1080); It just ins't optimized yet. There is no menu scaling option or FOV option available to correct for the widescreen. Mission briefings are not displayed. The plot cannot be finished in widescreen (Mission from dataleak cannot be accepted, when the even happens the menus and save option become unavailable, forcing the user to quit.) Workaround for now is to play the game on a smaller/single screen so the mission briefings are displayed. | 2 | |
Graphics changes can cause UI and HUD hangups | 1.0 | While changing from full screen to windowed mode while exiting a highway, upon reconnecting with game, the HUD is now locked in saying my speed is 972m/s (just what i happened to be going at the time, not significant) even when sitting still. The Map menu will incorrectly display menus and sometimes will even show option which are not named but available to click. Changing to a different ship; the other ship's speed readout works fine however upon changing back the speed readout is locked still. The map menu problem persist to other ships however. Performing a restart seems to remedy. also garbled Text of the size and font as those seen in the Map Menu when selecting a station will appear near or over text menu's and hinder game play. | 3 |
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Artificial Intelligence & Life
Short title | Game Version | Description / Reproducing steps / Discussion link | Importance |
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Pilots/autopilot glitch | After purchasing ship [smallest courier] and pilot at argon prime wharf, send pilot to Silicon Refinery to buy wafers. While on board with pilot to watch, the pilot flies into the station and then glitches inside station through the hit box and cannot get out. Same thing with the teladi trading station in Grand Exchange IV. Other AI ships are also getting stuck. | (annoying) | |
Passenger Stuck Outside Ship | After completing a passenger mission, after the passenger got off, it got stuck to the end of the ladder and has been stuck even while in space. | (annoying) | |
Blackmarket 1st mission | After taking the mission, the bar disappears from any and all transporters, so the goods can't be purchased or delivered. | (mission breaking) | |
Autotrader does not work | 1.10 | cf. https://www.reddit.com/r/X4Foundations/comments/a2mtz2/autotrading_is_hilariously_broken/ - Autotrading logic sells for a loss to make shorter trips | 2 |
No Enemies after a few hours | 1.10 | Enemies generate too little resources to stand against the faction snowball. Buff enemies! | 2 (core system of the game) |
AutoTrading Ships Become Stagnant | 1.3 | Auto trading ships will one by one purchase wares and then be stuck holding those wares when an Non Player Ship (NPS) sells to the intended destination before them. leading to a bunch of ships sitting around with full inventories of things like missile components and sometimes even hull parts. The ships don't seem to recheck if there is an available sell point for what is in their inventories and just idle around (to get picked off by pirates). having 100+ traders and going through batches of 20 every hour to manually sell these squirreled away goods is tedious and game breaking. | 2 |
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