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The Universe Map of X3: Farnham's Legacy in SVG format. SVG stands for Scalable Vector Graphics that means that such images could be scaled in size without quality loss. It would work in any browser and allows you to perform search with standard browser tools. It's also editable in any text editor and can be easily adopted for a particular X3: FL game.

Getting the map

  • Choose one of the map versions below and click on the corresponding link:

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  • At the right top corner press the Download button with down arrow pictogram
  • Save the SVG file at your preferred location and then open in your favorite browser
  • (Optional) It's possible to get raster version of the map. Just perform right click on the image once you opened a link above, then Copy Image, paste it to MS Paint and save as PNG

The maps example:

Image Modified

Note, that SVG files don't contain images in graphical representation, they only provide instructions how to draw them. The final result depends on the rendering engine, the fonts the system has, the fact if hardware acceleration is used or not and so on.

Using the map

Each sector on the map is represented in a rectangle with rounded corners. Each element withing that rectangle provides some information.

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Please note that only about half of unclaimed sectors would appear in each game. Note also that Pirate Bases could be easily destroyed by NPC and then appear in other sectors. At the moment the whole map is discovered their placement won't match the default accommodation.

Customizing the map

Because X Universe is alive you would have a bit different map every game you start. There are some reasons for that:

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Because SVG files are easily editable it's not a big deal to perform some tuning there to reflect your current game map. Just open the file in any text editor, find the corresponding sector in the code and do small changes as it's described below.

Hiding a sector

Compare a normal and a hidden Unknown Enemy Sector:

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  • Add fill-opacity:20%;stroke-opacity:20%; in the rectangle style
  • Change opacity to 20% in the logo style (next line)
  • Change the info class to info_hidden

Changing the sector ownership

Compare an unclaimed sector and the same sector once it's claimed by Borons:

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  • Replace unclaimed to race name (like boron) in rectangle class, logo reference and first two all text classes (title, info and poi, if it exists). Use lowercase in all the lines. If the sector was claimed by you, then use you as the race name.
  • Correct the sector ownership information by replacing Unclaimed by the race name and sector level, like Boron, Border

Renaming the sector

Find the next part in the sector section and simply edit the text inside the tspan tag:

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If you want to add a new line in th title, just add another tspan line and increment the y value by +20.

Marking gates

Code Block
languagexml
titleSector gates
collapsetrue
  <g id="DepthsofSilencebeta">
    ...
    <line class="gate" x1="176" y1="3122" x2="224" y2="3122" />
    <line class="hsap" x1="176" y1="2990" x2="224" y2="2990" />
  </g>
  

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