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Please note that the following mods/extensions are generally not recommended since they are mostly redundant for the reason they are listed. Hyperlinks are basically added to serve as monuments (smile)

 

v4.10 RC1: Counter of available ammunition display added to detail menus of ships and stations after work by forgotmysocks.

v4.10 b5: Capital ships fighting each other now prioritise each other's surface elements. Behaviour introduced by clj, cicero111 and w.evans.

v4.10 b1: Dedicated behaviour added for the Balor and Scuellus supporting their unique weapons after work by clj, cicero111, and w.evans.

v4.00 RC2: The option for Architect subordinates to trade system-wide was previously only available as part of YorrickVander's GSR mod.

v4.00 b6: MICT by w.evans: Station's launching defensive drones.

v4.00 b6: Automated Emergency Jump by bm01: Depending on skills, ships may attempt to jump or boost to safety after damage exceeds a threshold.

v4.00 b5: MultiAssignment by Phipsz: Added multi-select to Property Owned menu to support multiple orders, assignments and sales.

v4.00 b5: Trade Menu Cargo Hold Filter by blackmilan: Feature incorporated into the Trade Deals menu (not Trade Offers menu though).

v4.00 b4: Mission Computer by cyberfuzzie: A Bulletin Board was added for collating most missions.

v4.00 b3: Player Jump by euclid: JD for the Skunk.

v4.00 b2: Format Thousands by Jth: Event Monitor and Logbook notations no separate out 000's within long numbers.

v3.61: "Improved DPS calculations for launchers including one very wrong case of overpowered missile turrets": Based on player detective work.

v3.60: Clean Sidebar and Main Menu by Olympian: Removed striped backgrounds ("scan line effect") to aid readability.

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v3.60: OOZ ship building by ubuntufreakdragon: Did what it says on the tin - OOZ Ship Dealers became accessible via the map.

v3.60: Engineer Fix by bm01: Fixed engineer repairing hull too slowly if there are no other damaged elements. The "long wait" (up to 10 minutes) was triggered after each repair tick.

v3.50: Engineer Drone Fix by w.evans: Fixed an issue whereby docked Construction URVs were not being marked as available.

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v3.50: SMUPS by w.evans: Added mining, construction & cargo drones to plot URV Forge (as of 3.60, still makes additional changes).

v3.50: AutoLooter by euclid: Beamed nearby inventory loot into the Skunk before the Container Magnet was added to the game.

v3.20: Marine Rebalance (by w.evans) and Boarding Options (by camus/Clownmug): Added info on boarding attack strength (as of 3.60, still makes additional changes).

v3.00: Recall Player Drones by YorrickVander: This mod allowed us to order the Skunk's drones to dock back up.

v3.00: Remove spawned trade ship wares by SilverXarrow: Prevented trader spawning full of wares to improve the game economy. In v3.00, 100% full cargo was changed to a lower, random % of cargo).

v2.50: Albion Civil (by Reaperxvii) and Real War (by IRaven): Added "civil war" behaviour between Plutarch and Heart of Albion+Canterans.

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v2.50: Targeting UI Extension by Observe: Added an external camera.

v2.50: Universal Menu System by Berserk Knight: Added additional slots to the radial menu in the era before we gained the sidebar.

v2.00: Never Enter Stations Again by Mad_Joker: "a major source of inspiration for our version of the functionality to allow most tasks to be performed without landing on stations" (CBJ, 20.05.2014).

v2.00: Manual Command Extension by Jack08: The mod added a series of commands for our ships that a form of which were part of v2.0.

v1.24: Targeting UI Extension by Observe: Added targetting functions such as for nearest enemy.

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