Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Welcome to the Conquest and War in Rebirth (CWRCWIR) mod wiki (smile)

CWRCWIR's forum thread can be found here - please use the forum for all feedback/questions/bug reports. Please feel free to help build and improve this wiki though. Anyone can use and edit the wiki, as explained in further detail here.

To the left, child pages for this wiki begin to catalogue information about how CWR CWIR mod works and plays to support players enjoy it and modders support it. Please review the history section before installing CWR mod installing CWIR for important warning.

 

History

...

and compatability

  1. CWIR mod is only compatible with non-Campaign gamestarts, existing saves from non-Campaign gamestarts and post-plot Campaign game saves.

  2. CWIR cannot be used with the Campaign gamestart or a Campaign game where the plot is incomplete (if unsure about whether the plot is completed, ask about your game in the CWIR thread first).

  3. CWIR is the child of three parents: BlackRain's WWX
mod
  1.  modRubini'
  1. s Conquest Mod
 and BlackRain
  1.  and BlackRain's Player Shipyards and more mod.
 WWX
  1.  WWX brought widespread conflict to the galaxy, whilst Conquest Mod followed Rebirth main plot themes and implemented zone capture mechanics. The latter allowed players to own their own shipyards and introduces a variety of new factional ships. BlackRain and Rubini have developed CWR as a neat merger of those broad, inter-related themes. As a result, users of
CWR
  1. CWIR should not use those 3 predecessor mods.

 

Feedback

As noted above, please use the CWR CWIR forum thread for posting all feedback/questions/bug reports. A related message from BlackRain:

...