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Work In Progress

- Coloured stats are best guesses but in general, please correct and/or reply about any errors. 

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Introduction

The following table contains vanilla stats for capital weapons. Note that player versions of the missiles have different stats listed here.

Caveats:

  1. Stated gun turret DPS relates to perfect conditions. DPS applied in practice will depend on things like:
    1. The target's transverse velocity vs turret's tracking speed.
  2. Stated missile DPS relates to a perfect hit on a target's hull. DPS applied in practice will depend on things like:
    1. Whether a target moves out of range after the missile is fired.
    2. If the target has surface elements that are caught in the blast radius, it increases total damage applied per detonation. 
    3. V Crushers realising they have hit a target's model (sometimes they fly through and out the other side...).


  680704Ragefire600476900302674972003991,606000886002021 1212Nova Dones266750n/a 12
Capital weapon systemTypeDPSRangeSpeedMax speedAcc.Tracking (o/s)D/volley

or burst

s/volleybarrage
Barrage intervalHullEconomic classNotes1
HailstormGun4,2001.681,400-90  9,000Advanced 
HIT/MA (human/Teladi)Gun1,4003.57900-608400.67,000Standard 
PlasmaHIT/MA (Xenon)Gun32,2003.991,600-30  28,000Standard 
Plasma/JET1Gun12,0507.25,200-2096,0008.035,000Advanced 
604,4002.06,000n/a
HIVI/MA (Xenon)Gun6,0008.8600-20  21,000n/aSplit only
IHC (Sucellus)2Gun1224,0008.0500-n/a93,255192,0008.0integraln/an/aSucellus only
HIT/MA (XePlasma/JET LR3Gun12,0507.25,200-2096,0008.035,000Advanced
Plasma/MA (human/Teladi)Gun23,6807.04600-30  28,000Standardn/aXe K and I
HIVI (XePlasma/MA (Split)Gun6,6004.76900-30  26,000n/aXe K only
PlasPlasma/MA (XeXenon)Gun6,4006.211,600-45  21,000n/aXe I only
Astrobee LauncherMissile4,0006.04003504548,00012.046,000AdvancedGuided
Balor NovadonesV LauncherMissile12,000 1,500375458.012060n/a80,00040.042,000StandardDumbfireintegraln/a
Balor Novadones ("cavalry Balor")4Missile~6,000 1,0008.012060n/a80,00030.0~13integraln/aIntegral to Balor and Xe I
Sunstalker missilesMissile1,5009009.0550180n/a18,00020.0integraln/an/a
Integral to Xe IV Launcher (dumbfire rockets)Missile2,2506.01,5003754518,0008.042,000Standard

D: Damage
XE: Xenon.
s: Seconds.
ICH: Intergrated Integrated High Calibre Cannon (AKA "Insainly Insanely Huge Cannon"); see point 3 shots per volleybelow.
1. Plasma/JET fires a beam that cannot track while shooting; DPS and damage/shot assume a 100% hit Pertaining to the Economic Logistics software groupings.
2. The spinally-mounted IHC fires a 3-shot volley barrage of 31 64 k damage projectiles, every ~ 7 8 seconds, with an AOE effect (it only targets the Captain's target, and only if it is in front)target must be in front to be shot at).
3. Plasma/JET fires a beam that may lose tracking while shooting; stats assume a 100% hit at close range (damages reduces a bit over distance). 
4. First 3 volleys from Balors approaching from long range arrive close together due to sluggish missiles. 

Table changelog

DateChangeNotes
07.03.2016Capital missiles' DPS fixedWith thanks to w.evans for missile code-diving and brain-storming
16.03.2016Fixed Sucellus IHC statsNew stats based on in-game observations.
03.04.2016Added "cavalry Balor" statsFirst 3 volleys from Balors approaching from long range arrive close together due to sluggish missiles.
12.12.2016Fixed Balor torpedo rangeThanks go to w.evans for code-diving.