IntroductionBehaviours represent the default actions of NPC Captains employed by the player. In other words, if a ship has no current orders, or has just completed an order, they will follow their Behaviour until told otherwise. Please note that if a player takes control of a ship mid-order, the Captain will re-initiate the previous order after the player relinquishes control (instead of reverting to their default Behaviour). This allows the player to take control of any ships fluidly without having to repetitively reset orders after they leave. This can become especially helpful in the mid-to-late game after player teleportation has been realized. Impact of "Remove all orders" Command - Remove all orders - removes only the orders in the ship's order queue but retains the ship's behavior
- Remove all orders and assignments - removes all orders in the order queue, resets the ship's behavior, and removes the ship from any command hierarchies
Setting Behaviours- Open the Map and locate the Ship you wish to adjust the Behaviour of it's its Captain
- Right-Click on the Ship in the Map to bring up the context menu, and left-click on the "Information" option:
Image Removed Image Added - Stay on the Map and, looking at the top-left area, change the view to the Behaviours tab
Image Added by left-clicking on the highlighted buttonicon:
Image Removed Image Added - Within the highlighted section below, left-click on "Hold Position" to view and chose from default Behaviours (listed in the table below):
Image Removed. Within the highlighted section above there are also to additional left-click options (unassigned ships only):checkbox options.
- "Stay docked" (Only if the ship is already docked)
- "Hold fire"
- Below the highlighted section above we can adjust how the Captain responds to scenarios (and chose if we want notifications or not):
- Police Interdiction (where a Police scan found illegal goods):
- Attack
- Comply (dropping requested wares; default setting)
- Escape
- Wait
- Pirate Harassment:
- Attack (default setting)
- Comply (dropping requested wares)
- Escape
- Wait
- Finding abandoned ships:
- Claim if possible (a Marine will be used sent to board the ship)
- Ignore (default setting)
- Mark
- Protect
Available BehavioursBehaviour type | Behaviour | Skill requirement | Setup steps for the Default Behaviours menu in the Map |
---|
Combat | Patrol | 0 | - Left-click on the area to the right of "Area to patrol".
- Left-click on the Sector you wish the Captain to Patrol.
- Left-click on the "OK" button at the top of the Default Behaviours menu (see images below).
- Left-click on the "Confirm" button in the Default Behaviours menu (see images below).
| Combat | Protect Position | 0 | - Left-click on the area to the right of "Area to protect".
- Left-click on the Position in a Sector you wish the Captain to Protect.
- Left-click on the "Confirm" button in the Default Behaviours menu.
| Combat | Protect Ship | 0 | - Left-click on the area to the right of "Ship to protect".
- Right-click on the Ship you wish to be Protected (can belong to another Faction).
- Left-click on the contextual "Select" option.
- Left-click on the "Confirm" button in the Default Behaviours menu.
| Combat | Protect Station | 0 | - Left-click on the area to the right of "Station to protect".
- Right-click on the Station you wish to be Protected (can belong to another Faction).
- Left-click on the contextual "Select" option.
- Left-click on the "Confirm" button in the Default Behaviours menu.
| Mining | AutoMine | 1 | Mining Ship-specific; only available via station assignment | Mining | Advanced AutoMine | 3 | Mining Ship-specific | Mining | Expert AutoMine | 4 | Mining Ship-specific | Mining | Sector AutoMine | 0 | Mining Ship-specific | Miscellaneous | Repeat Orders | 0 |
| Navigation | Dock and Wait | 0 | | | Trade | Revisit known stations | 1 | Left-click on a ship in the Map.Auto Salvage | 2 | Restricted to tug-class ships | Scrap | Auto Recycle | 2 | Restricted to salvage-class ships | Trade | Revisit known stations | 1 | - Left-click on a ship in the Map.
- Right-click on empty space in the map and select "Update Trade Offers".
| Trade | Find Build Tasks | 0 | Builder Ship-specific | Trade | Distribute Wares |
| Trade | Local AutoTrade | 0 |
| Trade | Advanced AutoTrade | 3 | ![](/confluence/download/attachments/77791791/Behaviour_4.png?version=2&modificationDate=1639075025000&api=v2)
![](/confluence/download/attachments/77791791/Behaviour_5.png?version=2&modificationDate=1616158916000&api=v2)
Training and skill increase(see also Crew) Each NPC can have their skills in each area (piloting, engineering, management, boarding and morale) increase from 0 to 5 stars. NPC can increase skills by either doing tasks or , the player using training seminars . Bernd mentioned in the 4.0 / CoH release stream that pilot NPC usually level from 0 to 2 stars naturally and need seminar after. The intent is to not have all your NPCs at 5 stars and value your highly skilled crew. Bernd also mentioned that marines learn much faster provided they don't dieor the use of the terraforming projects. From typical activity service crew will reach 2 stars relatively quickly, from there progression slows and it is unlikely that they will ever reach 5 stars from regular activity, instead they must be inflated artificially using training seminars. Marine's skill increases from successful boarding operations and they can become quite proficient quite quickly, marines do not benefit from seminars. |