...
A number of additional global values have been added, some controlling new features, others for some existing features.
...
Global |
---|
...
Default |
---|
...
Description |
---|
SG_DIPLOMACY_MAX_INFLUENCE |
...
1000 | Maximum influence storage | |
SG_LFLPOINTER_ICON_FAR_DISTANCE |
...
20000 | ||
SG_LFLPOINTER_ICON_NEAR_DISTANCE |
...
5000 | ||
SG_LFLPOINTER_DISCOVERY_DISTANCE |
...
1500 | ||
SG_LFLPOINTER_VELOCITY_MAX |
...
65536 | 360 deg/s |
...
(pointer |
...
angular |
...
velocity) |
...
SG_LFLPOINTER_ACCEL_MAX |
...
2621440 | 40 * 360 deg/s^2 |
...
(pointer |
...
angular |
...
acceleration) |
...
SG_LFLPOINTER_FRICTION_DEFAULT |
...
65536 | 360 deg/s^2 |
...
(default |
...
angular |
...
deceleration) |
...
SG_LFLPOINTER_FRICTION_MIN |
...
655 | 3.6 |
...
deg/s^2 |
...
(when |
...
destination |
...
under |
...
crosshairs) |
...
SG_LFLPOINTER_RADIUS_PX |
...
120 | 120 pixels (radius |
...
in |
...
HUD) |
...
SG_LFLPOINTER_FALLOFF_THRESHOLD_ANGLE |
...
3277 | 18 deg (angle |
...
from |
...
crosshairs |
...
where |
...
friction |
...
reaches |
...
default) |
...
SG_LFLPOINTER_ANGLE_DEADZONE |
...
328 | 1.8 |
...
degree |
...
SG_HSAP_JUMPDISTANCE |
...
3000 | Distance to HSAP to use interplanatary drive, in m | |
SG_STATION_UPGRADE_TIME |
...
1800 | Base station upgrade time | |
SG_COMPLEX_CONNECTION_MULTIPLIER |
...
2 | Number of connections available in complex kits, multiplied by kit size | |
SG_MARINE_TRAINING_DEFAULT |
...
14 | Training flags for default stations. Sets the type of training available, 1 = Fighting, 2 = Hacking, 4 = Engineering, 8 = Mechanical | |
SG_MARINE_TRAINDURATION_BASE |
...
300 | Training time base value | |
SG_MARINE_TRAINDURATION_MULTI |
...
60 | Training time multiplier, |
...
applied |
...
per |
...
5 |
...
skill. |
...
IE, |
...
duration |
...
= |
...
BASE |
...
+ |
...
((skill |
...
/ |
...
5) |
...
* |
...
MULTI) |
...
SG_MARINE_TRAINCOST_BASE |
...
5000 | Training cost base value | |
SG_MARINE_TRAINCOST_MULTI |
...
2000 | Training cost multiplier, |
...
applied |
...
per |
...
5 |
...
skill. |
...
IE, |
...
cost |
...
= |
...
BASE |
...
+ |
...
((skill |
...
/ |
...
5) |
...
* |
...
MULTI) |
...
SG_MARINE_FACTORYSTORAGE |
...
2 | Storage capacity for marines at factories (Marine Training Barracks). |
...
Multiplied |
...
by |
...
scale |
...
factor |
...
SG_DIPLIMACY_TRADEMIN |
...
10000 | Minimum value of trade to trigger the trade bonus | |
SG_EXPLORE_POINTS_WAREDIV |
...
4 | This is the number of discovery points awarded when finding new wares: (Ware.RelVal |
...
* |
...
SG_EXPLORE_POINTS_WAREMULTI) |
...
/ |
...
SG_EXPLORE_POINTS_WAREDIV |
...
SG_EXPLORE_POINTS_WAREMULTI |
...
1 | This is the number of discovery points awarded when finding new wares: (Ware.RelVal |
...
* |
...
SG_EXPLORE_POINTS_WAREMULTI) |
...
/ |
...
SG_EXPLORE_POINTS_WAREDIV |
...
SG_EXPLORE_POINTS_SHIPDIV |
...
100 | This is the number of discovery points awarded when finding new ships: (Ship.RelVal |
...
* |
...
SG_EXPLORE_POINTS_SHIPMULTI) |
...
/ |
...
SG_EXPLORE_POINTS_SHIPDIV |
...
SG_EXPLORE_POINTS_SHIPMULTI |
...
1 | This is the number of discovery points awarded when finding new ships: (Ship.RelVal |
...
* |
...
SG_EXPLORE_POINTS_SHIPMULTI) |
...
/ |
...
SG_EXPLORE_POINTS_SHIPDIV |
...
SG_EXPLORE_POINTS_STATIONDIV |
...
200 | This is the number of discovery points awarded when finding new stations: (Station.RelVal |
...
* |
...
SG_EXPLORE_POINTS_STATIONMULTI) |
...
/ |
...
SG_EXPLORE_POINTS_STATIONDIV |
...
SG_EXPLORE_POINTS_STATIONMULTI |
...
1 | This is the number of discovery points awarded when finding new stations: (Station.RelVal |
...
* |
...
SG_EXPLORE_POINTS_STATIONMULTI) |
...
/ |
...
SG_EXPLORE_POINTS_STATIONDIV |
...
SG_EXPLORE_POINTS_MAXCAP |
...
5000 | The maximum amount of points awarded for unlocking wares/stations/ships |
...
SG_EXPLORE_POINTS_SECTOR |
...
2000 | Points awarded when discovering new sectors | |
SG_DYNRACE_FRIEND_ALLY |
...
15 | The percentage of notoriety points Ally races receive | |
SG_DYNRACE_FRIEND_HERO |
...
10 | The percentage of notoriety points Hero races receive | |
SG_DYNRACE_FRIEND_KNIGHT |
...
5 | The percentage of notoriety points Knight races receive | |
SG_DYNRACE_ENEMY |
...
30 | The percentage of notoriety points enemy races lose | |
SG_DYNRACE_ENEMY_MAIN |
...
15 | The percentage of notoriety points enemy (in main sector) races lose | |
SG_DYNRACE_MAXENEMYNOTO |
...
33333 | This is the maximum amount of notoriety an enemy race can have. If you have a race with more than this value, any of them enemies will not be able to go beyond this point. | |
SG_PIRATE_SHIP_SPAWN |
...
0 | This adds pirate ships being spawned by GOD (instead of the normal jobs file) | |
SG_DESTROYED_LOG_MAX |
...
100 | The maximum number of entries in the Destroyed ship log (older entries will be deleted to make room) | |
SG_TRANSACTION_LOG_MAX |
...
100 | The maximum number of entries for your transaction logs (older entries will be deleted to make room). This is per account | |
SG_DIPLOMACY_SHOWINFLUENCE |
...
0 | 1 or 0 to show the influence amount needed by the task on the main diplomacy screen | |
SG_GOD_NEWS |
...
1 | 1 or 0 to display news from GOD to the encyclopaedia (Station Destruction events) | |
SG_BOARDING_SENTRY |
...
200 | The fight value added by Sentry Lasers | |
SG_BOARDING_MAXDIFF |
...
35 | The maximum difference between attack and defence before no loses occur (Percentage of maximum fight value) | |
SG_BOARDING_HULLDAMAGE |
...
60 | The percentage of hull damage during the boarding operation (this is the maximum when engineering is 0) | |
SG_BOARDING_FIREWALL |
...
70 | The hacking defence value added by the Firewall | |
SG_BOARDING_POLARIZE |
...
150 | The Cutting defence value added by the Hull Polarizer | |
SG_BOARDING_RND_HULLMULTI |
...
1 | The random factor to add to hull cutting, (skill * SG_BOARDING_RND_HULLMULTI) |
...
/ |
...
SG_BOARDING_RND_HULLDIV. |
...
Default=+- |
...
10% |
...
SG_BOARDING_RND_HULLDIV |
...
10 | The random factor to add to hull cutting, (skill * SG_BOARDING_RND_HULLMULTI) |
...
/ |
...
SG_BOARDING_RND_HULLDIV. |
...
Default=+- |
...
10% |
...
SG_UPGRADE_FACTORY_S |
...
1500 | The relval production amount needed before upgrade from S is available | |
SG_UPGRADE_FACTORY_M |
...
5000 | The relval production amount needed before upgrade from M is available | |
SG_UPGRADE_FACTORY_L |
...
20000 | The relval production amount needed before upgrade from L is available | |
SG_UPGRADE_FACTORY_XL |
...
100000 | The relval production amount needed before upgrade from XL is available | |
SG_DYNRACE_FRIEND_ALLOWCORP |
...
1 | 1 or 0 to allow Corporations notoriety increase/decrease |
...
by |
...
dynamic |
...
relations |
...
SG_DYNRACE_MIN_CAP |
...
-10000 |
...
The |
...
minimum |
...
of |
...
notoriety |
...
needed |
...
before |
...
dynamic |
...
relations |
...
start |
...
SG_BESTBUYSELL_MAXRANGE |
...
5 | The maximum selectable range of the Best Buy/Sells |
...
TBoarding
This file contains the values used for marines and boarding
TFacSizes
...
devices |
TBoarding:
Similar to other TFiles, this is a semi-colon delimited list. The first line is the file version "1" and the entry count
Code Block | ||
---|---|---|
| ||
SHIPTYPE;SS_SH_OTAS_HCF;5;180;40;60;30;4;50;50;20;50;100;1;12; |
- SHIPTYPE
- shiptype id
- Number of Decks
- Hull Strength (for entering check)
- Base Defence (fighting stage)
- Hack Value
- Hack Random
- Shield Threshold (percentage)
- Total Marines
- Equipment (percentage chance of defensive equipment when spawned)
- Minimum Marines to spawn with
- Maximum Marines to spawn with
- Marine skill when spawned (percentage)
- Can board via spacewalk (0 or 1)
- Kill Rate per Deck (Percentage of total marines killed per deck, attackers + defenders)
CLASS:
Code Block | ||
---|---|---|
| ||
CLASS;BIG;6;3;10;20;30;10;10;10;20;0;10;20;0;12; |
- CLASS
- Class name
- Race ID
- Number of Decks
- Hull Strength (for entering check)
- Base Defence (fighting stage)
- Hack Value
- Hack Random
- Shield Threshold (percentage)
- Total Marines
- Equipment (percentage chance of defensive equipment when spawned)
- Minimum Marines to spawn with
- Maximum Marines to spawn with
- Marine skill when spawned (percentage)
- Can board via spacewalk (0 or 1)
- Kill Rate per Deck (Percentage of total marines killed per deck, attackers + defenders)
If the shiptype doesn't exist, it will find the closest class of the maker race. If that doesn't exist, it will check for the global race, (raceid = 0)
Any ship can be set to be able to board, but they will need at least some marines as well.
setting the decks to 0 prevents the ship from being boarded. Only ships of sub class BIG can be boarded. M6/TM up
TFacSizes
This file contains the dimensions of each station, used for Complex Construction
Similar to other TFiles, this is a semi-colon delimited list. The first line is the file version "1" and the entry count
Each item is made up of 7 values, the first is the station id (from TFactories) and the other 6 are the distance from the centre in all 6 directions (+x, -x, +y, -y, +z, -z)