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Version 3.60 (198327) - 2015-09-02 

• New Feature: Target can now be set directly from within the holomap. 
• New Feature: Flight assist mode can now be disabled. 
• Added audio feedback for when the game is saved. 
• Added possibility to talk to Ship Dealers and buy/sell ships remotely via the station's communication conversation. 
• Improved behaviour of cockpit free look to -look to retain HUD information HUD information (improvement change not listed in patch notes) 
• Improved behaviour of acceleration/deceleration controls when crossing zero speed boundary. 

• Improved text-readability of distance and destination texts at target elements. 
• Improved performance and responsiveness of UI. 
• Improved accuracy of mouse click/pick detection. 
• Improved shooting behavior in external view. 
• Improved readability of start menu, options menu and sidebar by removing "scan lines". 
• Improved accuracy of out-of-sector trade lane calculations resulting in faster trades via Cargolifters URVs. 
• Fixed memory leak in upkeep missions causing large savegames and long game shutdown times. 
• Fixed player falling through floor of ship if walking around while in super-highway. 
• Fixed broken player movement after certain multi-stage conversations. 
• Fixed mouse cursor being stuck hidden and confined when loading a savegame while on a platform. 
• Fixed police not picking up all dropped illegal containers from player when scanned. 
• Fixed engineer repairing hull too slowly if there are no other damaged elements. 
• Fixed shipyards potentially starting to build when something is docking/undocking. 
• Fixed ships/stations still shooting at objects when they shouldn't in certain cases. 
• Fixed some cases where small ships and drones were dragged by capital ships instead of flying to the correct destination. 
• Fixed combat drones not using evade manoeuvers in several cases. 
• Fixed missing weapons in playership encyclopedia entry. 
• Fixed several issues with crafting mission. 
• Fixed several issues with text and localisations. 
• Fixed several issues with the Twilight Sentinel plot battle. 
• Fixed Plutarch Overwatch station repairing itself after being destroyed. 
• Fixed engine rotation of the Eterscel Raider. 
• Fixed trade reservation clean up when canceling trade plans on player-owned ships. 
• Fixed issues with drone capacity after a drone launch pad is destroyed. 
• Fixed not being able to steer after loading certain savegames. 
• Fixed several bugs related to launching and docking remote controlled drones. 
• Fixed some cases where mouse-picking positions on menus were incorrect. 
• Fixed distance text at target elements not being centered. 
• Fixed details menu for ships in construction. 
• Fixed some incorrect speed values in menus. 
• Fixed problem highlighting station modules by clicking on them in the map. 
• Fixed incorrect part positions in holomap detail view. 
• Fixed accuracy issues with trade prices in savegames. 
• Fixed rare cases of turrets trying to shoot through other objects which are in line-of-sight of their actual target. 
• Fixed rare cases of sound-effects coming from the wrong positions in the cockpit or during remote control. 
• Fixed several causes for managers reporting incorrect recommended budget and transferring too much money to player account. 
• Fixed NPC built stations in the plot from sometimes never being completed by allowing a new builder ship to be ordered. 
• Fixed several small glitches with the crosshair in external view. 
• Fixed player being allowed to dock at ships after they were sold. 
• Fixed re-entering ROVs at the last moment causing issues with bomb ammo and exiting the drone again. 
• Fixed architect not asking for enough credits. 
• Fixed incorrect profit calculations. 
• Fixed cases of stuck ships in build-areas preventing stations from being constructed. 
• Fixed missing rare engine reward bug in crafting mission. 
• Fixed station-owned ships ignoring non-player-owned stations when attempting to sell off products or leftover cargo from their homebase. 
• Fixed drone units being marked as "in use" even if launching them failed. 
• Fixed Traitor drones not replenishing bomb ammo when bombs are detonated while the drone is docked. 
• Fixed certain cases of being unable to dock on captured ships. 
• Fixed issue causing excessive stalls when quitting a game session. 
• Fixed issue causing performance to degrade slowly over a long game session. 
• Fixed several more causes of crashes. 
• Several small performance and memory optimisations.

 

Version 3.61 (200382) - 2015-09-25 

• Added ability to toggle HUD display (default mapping Shift-H). 
• Added missing Jump Beacon to Sable Vortex - capitals now don't arrive in random zones (change not listed in patch notes).
• Improved "flight assist off" mode by allowing stop key to operate. 
• Improved AI pathing and mission guidance to and from Empty Space zones. 
• Improved DPS calculations for launchers including one very wrong case of overpowered missile turrets. 
• Fixed multiple causes of "stuck trades". 
• Fixed construction vessels adding unbuilt upgrades after repairing a station. 
• Fixed welder drones occasionally working on wrong parts of station after loading savegame. 
• Fixed player owned ships ignoring the "Refuel automatically" Captain's option when they are not in squad. 
• Fixed beam weapons not heating up over time. 
• Fixed infopoint location at several stations. 
• Fixed secondary resource efficiency effects not showing up in menus when only some resources are present. 
• Fixed targeting of mission offer or infopoint causing zone map to stop working. 
• Fixed hotkeys and back button on repair menu slider not working. 
• Fixed in-game processing of mouse clicks when click is bringing game window into focus. 
• Fixed Steam Workshop options not being available in Extensions menu if the extension list is empty. 
• Fixed selection of gates using map. 
• Fixed several more causes of crashes. 
• Several small performance and memory optimisations.


32-bit 

The system requirements for the game have always stated that it requires a 64-bit version of Windows, and the 64-bit version of the game is now successfully in general use. 

There is no 32-bit version for 3.xx. Please note that The Teladi Outpost DLC is not compatible with the final 32-bit release, 2.51.