See this thread for the ongoing (as of 10/12/2015) discussion with the Dev j.harshaw responsible for balancing.
ATM (pre-release of v4, ie beta) :
- A Low-grade mod will adjust 1 stat of your weapon (cooldown time, reload time, damage, number of 'particles' (ie ricochets) for shotgun etc)
- A Medium-grade mod will adjust 2 stats
- A High-grade mod will adjust 4 stats
Stats may go down as well as up!
Only station mechanics can fit (or remove) a mod, but you can dismantle a mod at any time to recraft it into something with a different set of stats.
Mod crafting reqires mod parts & Xenon components. The result will be a random mod of the same grade with random statsWeapon modifications available as rare drops from destroyed ships, as mission rewards and in some lockboxes.
Detailed description and list of available efffects available on Weapon mods (4.0) page.
Mod crafting produces a random mod of the same grade with random stats.
Component | Quantity |
---|---|
Low-grade Weapon Mod | |
Low-grade Weapon Modification Part | 5 |
Weapon Interface Chips | 1 |
Medium-grade Weapon Mod | |
Medium-grade Weapon Modification Part | 5 |
Weapon Interface Chips | 1 |
Metal Alloys | 1 |
High-grade Weapon Mod | |
High-grade Weapon Modification Part | 5 |
Weapon Interface Chips | 1 |
Metal Alloys | 2 |
Xenon Components | 1 |
Links
See this thread for the ongoing (as of 10/12/2015) discussion with the Dev j.harshaw responsible for balancing.