In the X-Universe your skill and relation to races is measured in ranks. Player ranks have effects on the game difficulty and the magnitude of monetary rewards for missions.
Player Ranks
Fight Rank
Increased by killing stuff. Each Affects the ships spawned by the Opponent Balancing System (OBS) for fight missions and in UFJD sectors in combination with the number of hostile ships already in the sector. Each Ship class has a value of points given if killed In ; in general the bigger and tougher the ship killed is , the more points towards this rank you get. Ships killed by player owned ships out of sector give a reduced number of points. Affects the rate and number of NPC ships spawned as well as the amount of equipment and owned ships belonging to patrols and carriers. Affects the ships spawned for combat missions in combination with the class of player piloted ship and player owned ships in sector. Keeping this ranking low makes the boarding of some capital ships easier (eg. Valhalla). The second to final mission of the Shady Business plot requires the destruction of a total of 50 capital ships which will give a high fight rank if done by a player piloted ship. If SETA is left on without player input for long periods the player Fight Rank will drop 2% every game hour (6 minutes on 1000% SETA).
X-Treme
Hero
Legend
Overlord
Conqueror
Battlemaster
Crusader
Warlord
Vindicator
Assassin
Warrior (large boost to spawn rate of NPC ships)(Xenon start frequent attacks from Xenon Sector 472)
Militant
Master Chief
Fighter Chief (corvettes start to spawn for combat missions and for pirate patrols)
Specialist
Instructor
Professional (starts the Operation Loose Ends plot missions)
Eagle Eye
Sharpshooter
Marksman
Veteran
Fighter If SETA is left on without player input for long periods the player Fight Rank will drop 2% every game hour (6 minutes on 1000% SETA).
The second to final mission of the Shady Business plot requires the destruction of a total of 50 capital ships which will give a high fight rank if done by a player piloted ship.
X-Treme: 4647 OBS points
Hero: 3554 OBS points
Legend: 2718 OBS points
Overlord: 2078 OBS points
Conqueror: 1589 OBS points
Battlemaster: 1216 OBS points (carriers start to spawn in UFJD sectors)
Crusader: 930 OBS points (carriers start to spawn for fight missions) (destroyers start to spawn in UFJD sectors) (about 30% is needed to unlock the Aldrin Adventurer and Lost Lar starting scenarios)
Warlord: 711 OBS points (destroyers start to spawn for fight missions)
Vindicator: 544 OBS points
Assassin: 416 OBS points
Warrior: 318 OBS points
Militant: 243 OBS points (frigates start to spawn in UFJD sectors) (Shady Business: Miscalculation spawns made harder)
Master Chief: 186 OBS points
Fighter Chief: 143 OBS points (frigates start to spawn for fight missions) (needed to unlock the Savage Split starting scenario)
Specialist: 109 OBS points (corvettes start to spawn in UFJD sectors) (needed to unlock the Unholy Traitor and Pious Paranid starting scenarios)
Instructor: 84 OBS points
Professional: 64 OBS points (starts the Operation Loose Ends plot missions) (Shady Business: Miscalculation spawns made harder)
Eagle Eye: 49 OBS points
Sharpshooter: 38 OBS points (bombers start to spawn for fight missions
Marksman: 29 OBS points
Veteran: 22 OBS points (corvettes start to spawn for fight missions) (M3s start to spawn in UFJD sectors)
Fighter: 17: OBS points (M3 will always spawn for a fight missions) (lowest rank idle SETA exploitation will drop to)
Skilled: 13 OBS points
Graduate: 10 OBS points
Competent: 7 OBS points (M4s start to spawn in UFJD sectors)
Trainee
Rookie
Novice
Greenhorn
Nuisance
Harmless (single M5 spawns as an opponent for combat missions)(Xenon activity???)
Trade Rank
Increased : 6 OBS points
Rookie: 4 OBS points
Novice: 3 OBS points (enables use of the Split Stock Exchange stations)
Greenhorn: 3 OBS points
Nuisance: 2 OBS points
Harmless: 2 OBS points
Trade Rank
This rank affects the amount of credits offered by missions and what ship classes can be found by return ship/return abandoned ship/return stolen ship missions. It is increased by buying and selling wares and stocks at values favourable in comparison to the average. Credits earned from missions do not count to this rank. The sale of wares at equipment docks and trading stations do not count (even if highly profitable) as the sales price is always average. The The rank increases on the number of transactions and the magnitude of difference from the average price and not the profit or total credits made. This means buying and selling energy cells one at a time from cheap to expensive sources is a good way to boost this rank early on. This rank affects the amount of credits offered by missions and what ship classes can be found by return ship/return abandoned ship/return stolen ship missions. If For example if the player buys energy cells from a solar power plant at 12 credits and sells them at an ore mine for 20 credits the players rank would increase as the average price for energy cells is 16 credits. Thus, as one may expect, the sale of wares at equipment docks and trading stations do not count (even if highly profitable) as the sales price is always average nor do Credits earned from missions as they are not considered to be trading. If SETA is left on without player input for long periods the player Trade Rank will drop 0.25% every game hour (6 minutes on 1000% SETA).
X-Treme
Pan-Galactic Tycoon: (missions offer very easy: 126,089-202,074 easy: 365,935-2,241,791 Average:170,587-6,734,939 hard: 276,416-12,106,485 very hard: 543,827-26,786,624 credits)
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Entrepreneur
Master Dealer: (lowest rank idle SETA exploitation will drop to)
Dealer
Trader: (enables use of the Boron Stock Exchange stations)
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Profiteer
Journeyman
Opportunist: (missions offer General: 1,200-8,000 : trivial: 500- very easy: 836-1,066 easy: 949-2,083 average: 4,584-5,096 hard: 2,137-14,114 very hard: 19,077-1,170,667 impossible: ? credits)
Race Ranks
The race rank you have represents how much the faction loves or hates you and affects the prices at which they are willing to sell/buy ships, if you are allowed to purchase certain factories and ships, which stations you can dock at or at, or if they want to shoot you out of the sky. Race ranks go from -5 to +10 and is based on a point system dependent on trade, missions and kills. The higher the class of ship killed the larger the influence it has on Race Rank.
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+8: 33,333-99,999 (can purchase M1 carriers and M7M frigates)
+7: 10,000-33,332 (can purchase M7/M7M/M7C frigates)
+6: 3,333-999,999 (can purchase M6+ heavy corvettes)
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-3: -10,000-(-1,001) (the race will attack all the player's property with great prejudice within their territory)
-4: -100,000-(-10,001) (the race will send rapid response ships to hunt you in any sector belonging to them that you enter and use any combat competent ship to attack all player ships in any sector)
-5: -1,000,000-(-100,001) (reputation gained by missions will not affect the rank and only the blood of enemies of the race or trade ships of the race purchasing wares at a low price from player owned stations can dig the player out of this hole)
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