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Stations are comprised of multiple modules providing functions like storage, production and increasing production efficiency. Each module has it's own number of HP, and the sum HP for all modules is displayed in a station's Detail Menu. If an individual module's hull is fully depleted, it is destroyed and provides no benefits until rebuilt. If a storage module is destroyed it will spill some of it's wares into space, from where they could be looted. Damaged production modules have an efficiency penalty based on how damaged they are. Since stations and their modules lack /hull/ shields, even light combat can cause some hull damage.

When the <player> is in-zone, stations may receive "engine damage" from L and XL ships. In theory it should practically never happen as L and XL ships should never fly close enough to stations for their engine damage to be a problem, even when trading. However if an L or XL ship boosts through a station, their engines will slightly damage flown-through modules.

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