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A number of additional global values have been added, some controlling new features, others for some existing features.

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Global

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Default

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Description
SG_DIPLOMACY_MAX_INFLUENCE

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1000Maximum influence storage
SG_LFLPOINTER_ICON_FAR_DISTANCE

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20000 
SG_LFLPOINTER_ICON_NEAR_DISTANCE

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5000 
SG_LFLPOINTER_DISCOVERY_DISTANCE

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1500 
SG_LFLPOINTER_VELOCITY_MAX

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65536360 deg/s

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(pointer

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angular

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velocity)

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SG_LFLPOINTER_ACCEL_MAX

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262144040 * 360 deg/s^2

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(pointer

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angular

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acceleration)

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SG_LFLPOINTER_FRICTION_DEFAULT

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65536360 deg/s^2

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(default

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angular

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deceleration)

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SG_LFLPOINTER_FRICTION_MIN

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6553.6

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deg/s^2

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(when

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destination

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under

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crosshairs)

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SG_LFLPOINTER_RADIUS_PX

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120120 pixels (radius

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in

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HUD)

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SG_LFLPOINTER_FALLOFF_THRESHOLD_ANGLE

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327718 deg (angle

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from

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crosshairs

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where

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friction

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reaches

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default)

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SG_LFLPOINTER_ANGLE_DEADZONE

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3281.8

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degree

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SG_HSAP_JUMPDISTANCE

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3000Distance to HSAP to use interplanatary drive, in m
SG_STATION_UPGRADE_TIME

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1800Base station upgrade time
SG_COMPLEX_CONNECTION_MULTIPLIER

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2Number of connections available in complex kits, multiplied by kit size
SG_MARINE_TRAINING_DEFAULT

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14Training flags for default stations. Sets the type of training available, 1 = Fighting, 2 = Hacking, 4 = Engineering, 8 = Mechanical
SG_MARINE_TRAINDURATION_BASE

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300Training time base value
SG_MARINE_TRAINDURATION_MULTI

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60Training time multiplier,

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applied

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per

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5

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skill.

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IE,

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duration

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=

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BASE

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+

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((skill

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/

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5)

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*

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MULTI)

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SG_MARINE_TRAINCOST_BASE

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5000Training cost base value
SG_MARINE_TRAINCOST_MULTI

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2000Training cost multiplier,

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applied

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per

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5

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skill.

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IE,

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cost

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=

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BASE

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+

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((skill

...

/

...

5)

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*

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MULTI)

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SG_MARINE_FACTORYSTORAGE

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2Storage capacity for marines at factories (Marine Training Barracks).

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Multiplied

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by

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scale

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factor

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SG_DIPLIMACY_TRADEMIN

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10000Minimum value of trade to trigger the trade bonus
SG_EXPLORE_POINTS_WAREDIV

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4This is the number of discovery points awarded when finding new wares: (Ware.RelVal

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*

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SG_EXPLORE_POINTS_WAREMULTI)

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/

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SG_EXPLORE_POINTS_WAREDIV

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SG_EXPLORE_POINTS_WAREMULTI

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1This is the number of discovery points awarded when finding new wares: (Ware.RelVal

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*

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SG_EXPLORE_POINTS_WAREMULTI)

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/

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SG_EXPLORE_POINTS_WAREDIV

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SG_EXPLORE_POINTS_SHIPDIV

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100This is the number of discovery points awarded when finding new ships: (Ship.RelVal

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*

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SG_EXPLORE_POINTS_SHIPMULTI)

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/

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SG_EXPLORE_POINTS_SHIPDIV

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SG_EXPLORE_POINTS_SHIPMULTI

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1This is the number of discovery points awarded when finding new ships: (Ship.RelVal

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*

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SG_EXPLORE_POINTS_SHIPMULTI)

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/

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SG_EXPLORE_POINTS_SHIPDIV

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SG_EXPLORE_POINTS_STATIONDIV

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200This is the number of discovery points awarded when finding new stations: (Station.RelVal

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*

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SG_EXPLORE_POINTS_STATIONMULTI)

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/

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SG_EXPLORE_POINTS_STATIONDIV

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SG_EXPLORE_POINTS_STATIONMULTI

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1This is the number of discovery points awarded when finding new stations: (Station.RelVal

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*

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SG_EXPLORE_POINTS_STATIONMULTI)

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/

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SG_EXPLORE_POINTS_STATIONDIV

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SG_EXPLORE_POINTS_MAXCAP

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5000The maximum amount of points awarded for unlocking wares/stations/ships

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SG_EXPLORE_POINTS_SECTOR

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2000Points awarded when discovering new sectors
SG_DYNRACE_FRIEND_ALLY

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15The percentage of notoriety points Ally races receive
SG_DYNRACE_FRIEND_HERO

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10The percentage of notoriety points Hero races receive
SG_DYNRACE_FRIEND_KNIGHT

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5The percentage of notoriety points Knight races receive
SG_DYNRACE_ENEMY

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30The percentage of notoriety points enemy races lose
SG_DYNRACE_ENEMY_MAIN

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15The percentage of notoriety points enemy (in main sector) races lose
SG_DYNRACE_MAXENEMYNOTO

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33333This is the maximum amount of notoriety an enemy race can have. If you have a race with more than this value, any of them enemies will not be able to go beyond this point.
SG_PIRATE_SHIP_SPAWN

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0This adds pirate ships being spawned by GOD (instead of the normal jobs file)
SG_DESTROYED_LOG_MAX

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100The maximum number of entries in the Destroyed ship log (older entries will be deleted to make room)
SG_TRANSACTION_LOG_MAX

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100The maximum number of entries for your transaction logs (older entries will be deleted to make room). This is per account
SG_DIPLOMACY_SHOWINFLUENCE

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01 or 0 to show the influence amount needed by the task on the main diplomacy screen
SG_GOD_NEWS

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11 or 0 to display news from GOD to the encyclopaedia (Station Destruction events)
SG_BOARDING_SENTRY

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200The fight value added by Sentry Lasers
SG_BOARDING_MAXDIFF

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35The maximum difference between attack and defence before no loses occur (Percentage of maximum fight value)
SG_BOARDING_HULLDAMAGE

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60The percentage of hull damage during the boarding operation (this is the maximum when engineering is 0)
SG_BOARDING_FIREWALL

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70The hacking defence value added by the Firewall
SG_BOARDING_POLARIZE

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150The Cutting defence value added by the Hull Polarizer
SG_BOARDING_RND_HULLMULTI

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1The random factor to add to hull cutting, (skill * SG_BOARDING_RND_HULLMULTI)

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/

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SG_BOARDING_RND_HULLDIV.

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Default=+-

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10%

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SG_BOARDING_RND_HULLDIV

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10The random factor to add to hull cutting, (skill * SG_BOARDING_RND_HULLMULTI)

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/

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SG_BOARDING_RND_HULLDIV.

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Default=+-

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10%

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SG_UPGRADE_FACTORY_S

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1500The relval production amount needed before upgrade from S is available
SG_UPGRADE_FACTORY_M

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5000The relval production amount needed before upgrade from M is available
SG_UPGRADE_FACTORY_L

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20000The relval production amount needed before upgrade from L is available
SG_UPGRADE_FACTORY_XL

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100000The relval production amount needed before upgrade from XL is available
SG_DYNRACE_FRIEND_ALLOWCORP

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11 or 0 to allow Corporations notoriety increase/decrease

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by

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dynamic

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relations

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SG_DYNRACE_MIN_CAP

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-10000

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The

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minimum

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of

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notoriety

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needed

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before

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dynamic

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relations

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start
SG_BESTBUYSELL_MAXRANGE5The maximum selectable range of the Best Buy/Sells devices

 

TBoarding:

This files contains the parameters used for marines and boarding for ships.

Similar to other TFiles, this is a semi-colon delimited list.  The first line is the file version "1" and the entry count

You can set the values to individual shiptypes, or whole classes/races

 

Code Block
themeMidnight
SHIPTYPE;SS_SH_OTAS_HCF;5;180;40;60;30;4;50;50;20;50;100;1;12;

 

  1. SHIPTYPE
  2. shiptype id
  3. Number of Decks
  4. Hull Strength (for entering check)
  5. Base Defence (fighting stage)
  6. Hack Value
  7. Hack Random
  8. Shield Threshold (percentage)
  9. Total Marines
  10. Equipment (percentage chance of defensive equipment when spawned)
  11. Minimum Marines to spawn with
  12. Maximum Marines to spawn with
  13. Marine skill when spawned (percentage)
  14. Can board via spacewalk (0 or 1)
  15. Kill Rate per Deck (Percentage of total marines killed per deck, attackers + defenders)

CLASS:

Code Block
themeMidnight
CLASS;BIG;6;3;10;20;30;10;10;10;20;0;10;20;0;12;
  1. CLASS
  2. Class name
  3. Race ID
  4. Number of Decks
  5. Hull Strength (for entering check)
  6. Base Defence (fighting stage)
  7. Hack Value
  8. Hack Random
  9. Shield Threshold (percentage)
  10. Total Marines
  11. Equipment (percentage chance of defensive equipment when spawned)
  12. Minimum Marines to spawn with
  13. Maximum Marines to spawn with
  14. Marine skill when spawned (percentage)
  15. Can board via spacewalk (0 or 1)
  16. Kill Rate per Deck (Percentage of total marines killed per deck, attackers + defenders)

If the shiptype doesn't exist, it will find the closest class of the maker race.  If that doesn't exist, it will check for the global race, (raceid = 0)

 

Any ship can be set to be able to board, but they will need at least some marines as well.

setting the decks to 0 prevents the ship from being boarded. Only ships of sub class BIG can be boarded.  M6/TM up

TFacSizes

This file contains the dimensions of each station, used for Complex Construction

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