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Comment: On Engines tab, fixed Acceleration typo

Engines

speed     Equalized Engine Mk2       Sidewinder Engine Mk1       Supercharged Engine Mk1   
NamePriceSpeedAcceleration
ForwardAccelerationSide
speed
RotationReverseStrafePitchForwardReverseStrafePitch
Equalized Engine Mk112000180-6090556090120175  
Equalized Engine Mk3     600000240-801207580120160225
Equalized Engine Mk4     2400000270-901358590135180250
Equalized Engine Mk5* 6900000300-10015095100150200275  
Sidewinder Engine Mk2     190000180-60120756090160225
Sidewinder Engine Mk3     680000200-651409565100190275
Sidewinder Engine Mk4     2900000220-7516011575110220325
Sidewinder Engine Mk5* 7500000240-8018013580120250375  
Supercharged Engine Mk2     170000240-80906080120120150
Supercharged Engine Mk3     620000280-951006595140135175
Supercharged Engine Mk4     2600000320-10511070105160145200
Supercharged Engine Mk5*     7100000360-12012075120180160225

* Available as "Rare Engine" mission reward; recraftable for extra cash!

Shields

speedBehemoth   
NamePriceCapacityRecharge
rate
Recharge
delay
Boost
Steady Shield Mk1  1400030000900 
Behemoth Shield Mk2    
Behemoth Shield Mk3    
Behemoth Shield Mk4    
Behemoth Shield Mk5*    
Dashing Shield Mk1    
Dashing Shield Mk2    
Dashing Shield Mk3    
Dashing Shield Mk4    
Dashing Shield Mk5*    
Steady Shield Mk1    
Steady Shield Mk2    
Steady Shield Mk3    
Steady Shield Mk4    
Steady Shield Mk5*    

...

4.67
Steady Shield Mk37300005000015003.011
Steady Shield Mk432000006000018002.713
Steady Shield Mk5*73000007000021002.415
Behemoth Shield Mk22200004500010503.99
Behemoth Shield Mk37600006000012003.611
Behemoth Shield Mk434000007500013503.313
Behemoth Shield Mk5*77000009000015003.015
Dashing Shield Mk22400003500013503.39
Dashing Shield Mk38100004000018002.711
Dashing Shield Mk437000004500022502.113
Dashing Shield Mk5*82000005000027001.515

* Available as "<Ancient/Kha'ak> Relic Collection" mission reward; UNIQUE! v4.00b3 still has 2 sets of shields available per craftable BUT THIS MAY CHANGE!
ATM you can

After you craft one unique Relic Collection item then , you can buy and fit two shiledsshields. If you change your mind and sell them , later you can craft then use the other item and buy new Mk5 shields; either way YOU WILL NOT
get another chance at these shields if the parts needed for crafting are destroyed or sold! The lockboxes containing the unique parts are indestructible, but the /locks/ & the contents are not! If a stray missile with
AoE or stray shots hit the boxes it's likely that those unique parts will be destroyed, so grab them first when you're in the correct area(s)!Whilst unlikely, it is possible for a component of a Relic Collection to be destroyed before collection (see details here).

Scanners

NamePriceSecrecyDescription
Basic Scanner19'0001 Basic long-range scanner. 'Pings' are highlighted visually as well as audibly.
Advanced Scanner140'0002 Better definition; longer max range.
Police Scanner480'0003Longrange scanner highlight This long-range scanner highlights items with different colorscolours & audible 'pings', depending on rarity
Can scan weapon production and shipyard station modules up to 60% 

...

*.

*Currently the only items highlighted with a specific colour are blue box items; this includes a variety of special drops for the above rares, as well as more common sell/crafting components.
 All other scan returns are white, even with Police scanner.

Software

NamePriceDescription
Slot 1
Economy Analytics  Software Mk11'656'840 Provides access to the graph-based economic info that can be obtained via the map for areas, or for individual stations.
Slot 2
Targetting Targeting System Extention Mk138'660Activates aim assist, allows targetting ware containers (within range) with ShifShift+F Targetting or PgUp/PgDn <may be buggy still; check range - Snafu>
Targeting System Extention Mk2214'680Allows selecting surface element with Shift+F or Home/End.
Slot 3

Trading Computer Mk1*

480'000Add all trade offers from station when player ship near stationProvides the various benefits described here.
Trading Computer Mk221'474'830Allow to plan up

Increases to 5

trades with one ship

the number of trades that can be scheduled per trade-capable ship.

Trading Computer Mk382'842'000Allow to plan up to 7 trades with one ship

...

Increases to 7 the number of trades that can be scheduled per trade-capable ship.

*Without a Trading Computer the Skunk can schedule up to 3 trades per trade-capable ship owned.