(WIP) Answered
- Linux support? - not decided yet, but there's a good chance.
- release date? - not decided yet, 2018 (maybe later)
- Will SETA be a part of X4? - Yes, SETA will be part of the game.
- I'm curious about the travel system how all that is gonna work? - Travel will be similar to XR, whereby the highways will be mostly in straight lines or single radius curves. Not all zones will have highways and you will be able to boost over longer distances. This is following the steps we did in the Home of Light DLC. Additionally, using a feature called "Teleportation" you will be able to teleport between your ships, to travel much more quickly.
- Do you have to pay the crews? - You don't have to pay them a daily salary.
- Can the stations be destroyed? - Stations (aside of special landmarks) will be destructible and will not reappear after leaving the zone.
- Will we be able to fly and command capital ships? with a bridge? - Yes, you will be able to fly all ships from their cockpit or bridge in case of Capital ships.
- Will players be able to create their own stories for others to download and play? - Modding will be supported. And with the dedicated scripting engine, people will be able to create their own stories.
- Can I play in X4 like RTS? - The new powerful map system allows you to manage many tasks over the map directly, which allows for an RTS-like interface.
- What mission types do you currently have planned? - There should be more happening in the universe which can than trigger missions based on those events. There will still be generic missions which may 'fabricate' the scenario as it was in previous games, but we do of course want these to have as little fakery as possible.
(WIP) Not answered yet
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Page cleared ready for next Twitch session. Previous Q&A are now in the Index here: https://forum.egosoft.com/viewtopic.php?t=396292
Date/Time of Twitch session: 27 September 2017 20:00 CEST
Gameplay
will piracy be viable eg ship capturing
Do we still have to scan the entire station?
can we have landing pads IN ships like the carrier in rebirth you can fly in?
by the way sectors. will it be possible to populate and own player sectors?
Is it possible to go out into space in a spacesuit and walk around the ship and stations?
so even capitals are not able to jump, how do they navigate in a fast ways since highways are too small and the old boost did take quite a while, regarding the new sector size it could take very long to react to any capital threat
One thing that bugged me on all X games was the exploration. The universe is big but we never found super cool crazy things like black holes, interesting nebulas or artifacts of a long dead alien civilization. Will that change?
will we be able to get a unique HQ type structure like in X3
Will X4 introduce new ship classes? Titans/Battleships/Battlecruisers etc?
with the transporter can we pirate other ships like in X3 BP
mobile mining is nice but what about mobile production ?
gibt es Ausrüstungsdocks für große Schiffe?
so the type of workforce will have different effects on the station parameters (productivity, umm "leakage", cost of personnel, etc)?
in addition: can we have thrust forward/backwards as thrust impulse similar to strafe left/right? (without it overriding our set % thrust) (Elite-like)
for ship collectors, could the docking module be used simply as ship storage for the player if desired?
Universe Design
Any funktion to the new Planets apart from looking pretty
are there any unconnected system you can find in someway, like a new frontier kind of stuff
can we fly from one sector to another one without using a gate since it's all seamless?
Economy / Trade / Build
User Interface
will we have keybinds like the previous x-games? IE can i order my ships around via voice attack?
Will there be a better financial UI? For example balance sheets for hired(?) traders, stations, sectors etc?
what are those blinking red things on the map? new sensor gameplay?
Combat / Flight
you mentioned "Adaptive Steering" and you referenced the Elite steering model - will you rework the key mapping, so we may use shift/alt/ctrl as modifiers as well as key strokes?
How will you prevent collisions when exiting gates?
Other
Will X4 be multithreaded?
would there be an option in the settings to remove 99% of the advertisment that is usless for example the highways, they look horrible
How are the modding capabilities compared to XR?
X3AP Stream - Friday the 15th Q&A
Twitch stream X3AP, questions and answers. Date 15th, time 19:00 CET.