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A number of additional global values have been added, some controlling new features, others for some existing features.

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Global

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Default

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Description
SG_DIPLOMACY_MAX_INFLUENCE

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1000Maximum influence storage
SG_LFLPOINTER_ICON_FAR_DISTANCE

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20000 
SG_LFLPOINTER_ICON_NEAR_DISTANCE

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5000 
SG_LFLPOINTER_DISCOVERY_DISTANCE

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1500 
SG_LFLPOINTER_VELOCITY_MAX

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65536360 deg/s

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(pointer

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angular

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velocity)

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SG_LFLPOINTER_ACCEL_MAX

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262144040 * 360 deg/s^2

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(pointer

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angular

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acceleration)

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SG_LFLPOINTER_FRICTION_DEFAULT

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65536360 deg/s^2

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(default

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angular

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deceleration)

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SG_LFLPOINTER_FRICTION_MIN

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6553.6

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deg/s^2

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(when

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destination

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under

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crosshairs)

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SG_LFLPOINTER_RADIUS_PX

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120120 pixels (radius

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in

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HUD)

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SG_LFLPOINTER_FALLOFF_THRESHOLD_ANGLE

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327718 deg (angle

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from

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crosshairs

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where

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friction

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reaches

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default)

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SG_LFLPOINTER_ANGLE_DEADZONE

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3281.8

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degree

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SG_HSAP_JUMPDISTANCE

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3000Distance to HSAP to use interplanatary drive, in m
SG_STATION_UPGRADE_TIME

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1800Base station upgrade time
SG_COMPLEX_CONNECTION_MULTIPLIER

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2Number of connections available in complex kits, multiplied by kit size
SG_MARINE_TRAINING_DEFAULT

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14Training flags for default stations. Sets the type of training available, 1 = Fighting, 2 = Hacking, 4 = Engineering, 8 = Mechanical
SG_MARINE_TRAINDURATION_BASE

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300Training time base value
SG_MARINE_TRAINDURATION_MULTI

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60Training time multiplier,

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applied

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per

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5

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skill.

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IE,

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duration

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=

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BASE

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+

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((skill

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/

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5)

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*

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MULTI)

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SG_MARINE_TRAINCOST_BASE

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5000Training cost base value
SG_MARINE_TRAINCOST_MULTI

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2000Training cost multiplier,

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applied

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per

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5

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skill.

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IE,

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cost

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=

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BASE

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+

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((skill

...

/

...

5)

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*

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MULTI)

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SG_MARINE_FACTORYSTORAGE

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2Storage capacity for marines at factories (Marine Training Barracks).

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Multiplied

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by

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scale

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factor

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SG_DIPLIMACY_TRADEMIN

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10000Minimum value of trade to trigger the trade bonus
SG_EXPLORE_POINTS_WAREDIV

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4This is the number of discovery points awarded when finding new wares: (Ware.RelVal

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*

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SG_EXPLORE_POINTS_WAREMULTI)

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/

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SG_EXPLORE_POINTS_WAREDIV

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SG_EXPLORE_POINTS_WAREMULTI

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1This is the number of discovery points awarded when finding new wares: (Ware.RelVal

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*

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SG_EXPLORE_POINTS_WAREMULTI)

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/

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SG_EXPLORE_POINTS_WAREDIV

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SG_EXPLORE_POINTS_SHIPDIV

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100This is the number of discovery points awarded when finding new ships: (Ship.RelVal

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*

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SG_EXPLORE_POINTS_SHIPMULTI)

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/

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SG_EXPLORE_POINTS_SHIPDIV

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SG_EXPLORE_POINTS_SHIPMULTI

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1This is the number of discovery points awarded when finding new ships: (Ship.RelVal

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*

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SG_EXPLORE_POINTS_SHIPMULTI)

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/

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SG_EXPLORE_POINTS_SHIPDIV

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SG_EXPLORE_POINTS_STATIONDIV

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200This is the number of discovery points awarded when finding new stations: (Station.RelVal

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*

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SG_EXPLORE_POINTS_STATIONMULTI)

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/

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SG_EXPLORE_POINTS_STATIONDIV

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SG_EXPLORE_POINTS_STATIONMULTI

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1This is the number of discovery points awarded when finding new stations: (Station.RelVal

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*

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SG_EXPLORE_POINTS_STATIONMULTI)

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/

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SG_EXPLORE_POINTS_STATIONDIV

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SG_EXPLORE_POINTS_MAXCAP

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5000The maximum amount of points awarded for unlocking wares/stations/ships

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SG_EXPLORE_POINTS_SECTOR

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2000Points awarded when discovering new sectors
SG_DYNRACE_FRIEND_ALLY

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15The percentage of notoriety points Ally races receive
SG_DYNRACE_FRIEND_HERO

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10The percentage of notoriety points Hero races receive
SG_DYNRACE_FRIEND_KNIGHT

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5The percentage of notoriety points Knight races receive
SG_DYNRACE_ENEMY

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30The percentage of notoriety points enemy races lose
SG_DYNRACE_ENEMY_MAIN

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15The percentage of notoriety points enemy (in main sector) races lose
SG_DYNRACE_MAXENEMYNOTO

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33333This is the maximum amount of notoriety an enemy race can have. If you have a race with more than this value, any of them enemies will not be able to go beyond this point.
SG_PIRATE_SHIP_SPAWN

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0This adds pirate ships being spawned by GOD (instead of the normal jobs file)
SG_DESTROYED_LOG_MAX

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100The maximum number of entries in the Destroyed ship log (older entries will be deleted to make room)
SG_TRANSACTION_LOG_MAX

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100The maximum number of entries for your transaction logs (older entries will be deleted to make room). This is per account
SG_DIPLOMACY_SHOWINFLUENCE

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01 or 0 to show the influence amount needed by the task on the main diplomacy screen
SG_GOD_NEWS

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11 or 0 to display news from GOD to the encyclopaedia (Station Destruction events)
SG_BOARDING_SENTRY

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200The fight value added by Sentry Lasers
SG_BOARDING_MAXDIFF

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35The maximum difference between attack and defence before no loses occur (Percentage of maximum fight value)
SG_BOARDING_HULLDAMAGE

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60The percentage of hull damage during the boarding operation (this is the maximum when engineering is 0)
SG_BOARDING_FIREWALL

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70The hacking defence value added by the Firewall
SG_BOARDING_POLARIZE

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150The Cutting defence value added by the Hull Polarizer
SG_BOARDING_RND_HULLMULTI

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1The random factor to add to hull cutting, (skill * SG_BOARDING_RND_HULLMULTI)

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/

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SG_BOARDING_RND_HULLDIV.

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Default=+-

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10%

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SG_BOARDING_RND_HULLDIV

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10The random factor to add to hull cutting, (skill * SG_BOARDING_RND_HULLMULTI)

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/

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SG_BOARDING_RND_HULLDIV.

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Default=+-

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10%

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SG_UPGRADE_FACTORY_S

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1500The relval production amount needed before upgrade from S is available
SG_UPGRADE_FACTORY_M

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5000The relval production amount needed before upgrade from M is available
SG_UPGRADE_FACTORY_L

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20000The relval production amount needed before upgrade from L is available
SG_UPGRADE_FACTORY_XL

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100000The relval production amount needed before upgrade from XL is available
SG_DYNRACE_FRIEND_ALLOWCORP

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11 or 0 to allow Corporations notoriety increase/decrease

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by

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dynamic

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relations

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SG_DYNRACE_MIN_CAP

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-10000

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The

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minimum

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of

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notoriety

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needed

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before

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dynamic

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relations

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start

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SG_BESTBUYSELL_MAXRANGE

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5The maximum selectable range of the Best Buy/Sells

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devices

 

TBoarding:

This files contains the parameters used for marines and boarding for ships.

Similar to other TFiles, this is a semi-colon delimited list.  The first line is the file version "1" and the entry count

You can set the values to individual shiptypes, or whole classes/races

 

Code Block
themeMidnight
SHIPTYPE;SS_SH_OTAS_HCF;5;180;40;60;30;4;50;50;20;50;100;1;12;

 

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