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If you rely on the old behavior, feel free to add an issue to the bugtracker or get in touch via the Forum to file a feature request.
FFI function GetRelativeAimPosition() change
According to the behavior change done for IsTargetInPlayerActivePrimaryWeaponRange(), GetRelativeAimPosition() was updated to also take the current object the player controls into account when calculating the aim position (old behavior was to always use the player ship). See
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If you rely on the old behavior, feel free to add an issue to the bugtracker or get in touch via the Forum to file a feature request.
Lua function GetLocalMousePosition() change
This function used to return the position of the mouse cursor when it was clicked (for a few frames after the button was pressed) instead of the mouse-cursors current function position (see:
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Since this is quite inconsistent and doesn't fit with the function name, this was changed. The function consistently returns the current mouse-position now regardless of whether the LMB was pressed or not, now.
It's expected to be not a notable change that this change is not noticeable by the user. However, as of 4.00 Beta 2 a new Lua function (GetLocalMouseClickPosition) was added which retrieves the accurate mouse click position (
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FFI function SetMapRenderTarget() change
The function got a slight behavior change in 4.00 Beta 2. The old behavior was to always display the map/radar focused on the player ship. As of post 4.00 Beta 2 this now displays the map/radar around the object the player controls at the time of calling SetMapRenderTarget() (which is either the player ship or the remote controlled drone). If you rely on a different object being the focused one, a new function was added where you can explicitly specify the focus component:
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