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Pirating/Boarding - WORK IN PROGRESS!

A short screed on Pirating as a philosophy in X:R

Pirating in X:R can be broken down into two interconnected groups: looting & boarding

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The above statements will (hopefully) clarify your thoughts on how to go about pirating.

Hacking:

Internal: If <target> is non-hostile you can dock. Enter the 'shed' (the small covered structure directly in front of you, often containing lockers) & at the back, to the right, there is a shield control panel available for you to hack using the craftable Security thingy. If you successfully hack this the ship's shields will be disabled for a time <5mins? Needs checking> (all the main shields plus most of the turret's shields on a warship). There's a similar panel elsewhere to disable turrets, I think.. but you probably won't want to hack the Repair panel in the 'shed'! Shield hacking will significantly reduce the time required to board <target> if that's your objective, as you can immediately start reducing hull strength when you're ready rather than fighting your way through shields first..

External: The Trojan (hacker) drone can disable shields, engines or turrets, or cause the ship to drop cargo depending upon which hack points you successfully complete. If used /prior/ to Yisha's boarding demands it will take at least 4 or 5 successes to hack <target> (Yisha only requires 1 success per demand). I find the minigame difficult & irritating so I don't generally bother, but others may have more success here..

If you want the hulls for your own use

You'll want to intercept <target> & destroy their engines/Jump drive as quickly as possible while out of range of any hostile stations or patrol ships to avoid 'helpful' friendlies destroying your prize & boarding crew. The TO DLC adds a 'Constrictor missile' (only available from TO sectors' Arms Dealers) which disables boost for a time when (if) it hits.. full operational details for this missile are not currently available. Another method is to mine the engines with the Traitor drone, then remote-explode the mines when the ship moves to a convenient spot*..

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A Rahanas freighter is an easy boarding target on paper only: its hull is so weak that a slight miscalculation or stray shot may destroy the ship with your marines onboard, & it has so few defences that its main cash value other than its cargo (its drones) are at great risk of being lost to Yisha's boarding demands (destroy Drone Bay). If possible choose a Sanahar over a Rahanas Container: the San hull is stronger, defences are better & (slightly) more numerous & its speed & maneuverability is much improved over the earlier model. Once you have the technique, it's just as easy to board despite the slightly increased BR (see boarding guides linked here).

If you want the cargo

You can hack <target> using the Trojan drone, or board them, or shoot them. If you hack or shoot them, them be aware that ejected cargo containers have a 'lifetime'; if your pickup drones don't get there in time the looted containers will self-destruct.. Therefore, make sure you have a capital ship with suitable cargo storage type and cargo drones nearby & available before you start this procedure!

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In order to get your capital ship to collect cargo containers, you'll need to enter Cargo Collect mode (Enter-1-2), after which. you'll be able to launch tags at containers within 0.75km of the Skunk (just like in Mining mode). This will trigger your suitable sqadded capital to send cargo drones out to pick up the loot and return it to the capital. Best attempted while not getting pummelled by station or ship guns! Unlike within Long Range Scanner mode, Cargo Collect mode does not offer a scanner except in a minimal way, so in order to make finding containers easier, you'll want to set your radar to Battle Mode (shift+m) with no text overlay (shift+r) and avoid backdrops that pollute the colours out of the Event Monitor (e.g. the sun while in Glaring Truth). Battle Mode highlights cargo containers as single dots and after they're tagged, the dot turns into a nice little plus sign, letting you know you're being a good little pirate (smile)

If you want the cash

CHECK FIRST using your scanner & target information system to see if there's a market for the ware(s) <target> is carrying! If the wares are unsalable (e.g. the weapon turret market is often saturated) then a lot of profit is lost immediately. HOWEVER you can still sell any ship with its cargo to a convenient shipyard to recoup at least some of the cargo's value* REMEMBER that you can always transfer excess unsalable wares to a ship that's going to be sold, provided it has an intact drone bay..

*Probably its average value as defined in the Encyclopaedia, modified by <player's> rep with the shipyard, but there may be a loss; I haven't checked

Collector/Badass

Pick up tips from the above, then go ahead & do what you want; you won't listen to me anyway (smile)

Boarding & Reputation loss

Rep loss currently (as of v3.61) appears to be calculated mostly by the number of hits you land that do hull damage. There may be other factors, such as comms traffic etc.

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