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Weapons are used by the primary and secondary weapon systems of ships to launch beams, missiles and projectiles at other ships during combat to deal damage. The equipment slots for weapons are always in the same orientation as the cockpit of the ship. Compared to Turrets the angle of rotation of weapons is limited to an arc in front of the ship however they have a greater damage output at the cost of poorer heat management. Weapons assigned to the primary weapons system will try to automatically follow the selected target while those assigned to the secondary weapons system will try to follow the cursor. Torpedo Launchers can only be mounted on weapon slots.

What ships can equip weapons is determined by their role and size class.

Beam/Gun Weapon Stats

The data of this table was copied from the in-game Encyclopedia of version 3.00 Beta 1.

Prior to v3.00 it seems that weapon performance was not affected by whoever built them, e.g., an Argon-built S Bolt Repeater will have the same stats as the Paranid-built and the Teladi-built one. This is not re-tested in v3.00 yet.

...

Warning
titlePrepare a Disco Immediately - Ban Danna, X2: The Threat

The following page is out of date, correct as of version 3.0 Hotfix 1 Beta 1 (Split Vendetta).

Table of Contents
minLevel2
outlinetrue
typeflat

Small size (Small ships)

GS
NameMkFaction1Special EffectsShield Burst DPS (MW)Shield Sustained2 DPS (MW)Armour Burst DPS (MW)

Armour Sustained2 DPS (MW)

Heat Gain (MW)Eff. Range (km)Bullet Speed (m/s)Fire Rate (/s)
SBeam Emitter3Mk1H+P+THit Scan504950491,000 MJ/shot + 27 MW3.0N/AN/A
SBeam Emitter3Mk2GH+P+THit Scan979597951,000 MJ/shot + 31 MW3.0N/AN/A
SBlast MortarMk1A225186225186400510,0001
SBlastMk2A290228290228525510,0001
HOP+MINArea Of Effect1921281921289633.31,4400.43
Blast MortarMk2HOP+MINArea Of Effect3752513752519633.31,4400.43
Bolt RepeaterMk1GH+P+TRicochets10890108903243.02,4007.2
SBolt RepeaterMk2GH+P+TRicochets2131742131743663.02,4006.67S
Boson LanceMk1ZYA1875 MJ/ shot3903903903908,000 MJ/shot 5.010,0000.63
Boson LanceMk2ZYA3000 MJ/ shot7697697697698,000 MJ/shot5.010,0000.77
Burst Ray4Mk1A77+757+484626002PARShield penetration
Surface Element DPS x7
18 (+7 hull)10 (+4 hull)26141,1962.0N/AN/AS
Burst Ray4Mk2A82+1463+1197755521PARShield penetration
Surface Element DPS x13
29 (+18 hull)11 (+7 hull)48183,0231.8N/AN/AS
Ion BlasterMk1AARGAnti-shield41029850366102.91,9205
SIon BlasterMk2A1056ARGAnti-shield1,05677032236042.91,9204S

Mass Driver5

Mk1P5005005005002,500 MJ80100,0001
S

Mass Driver5

Mk2P5005005005002,500 MJ80100,0001
SMining DrillMk1G111103N/AN/A
SMining DrillMk2G333303N/AN/A
SMuon Charger6Mk1T249379824937981,15572,4803
SMuon Charger6Mk2T249379824937981,15572,4803
SPlasma CannonMk1G28215128215114104503

1.25

SPlasma CannonMk2G550295550295140945031
SPulse LaserMk1G807780777734,1473.11
SPulse LaserMk2G1551471551479234,1474.21
SShard BatteryMk1G125901259012522,8801
SShard BatteryMk2G24017424017415323,4561.25
 NameMkRace1PARZoom
1500 MJ/ shot
1421421421428,000 MJ/shot1210,0000.29

Mass Driver

Mk2PARZoom
1500 MJ/ shot
1421421421424,500 MJ/shot1210,0000.29
Muon ChargerMk1TELCharge-up shots
Damage Over Time
Sticky Ammo
204185204185562.41,5710.75
Muon ChargerMk2TELCharge-up shots
Damage Over Time
Sticky Ammo
396358396358562.41,5710.75
Neutron GatlingMk1TRicochets13695136956802.72,16017
Neutron GatlingMk2TRicochets2761922761927132_2,16023
Plasma CannonMk1All  2561432561431,2804.11,229

0.25

Plasma CannonMk2All
 
 4432614432611,1384.11,2290.33
Pulse LaserMk1All
 
 817581751343.14,1472.55
Pulse LaserMk2All
 
 1561431561431533.14,1473.33
Shard BatteryMk1H+P+TScatter shots
Ricochets
2451392451392452.32,8801.0
Shard BatteryMk2H+P+TScatter shots
Ricochets
4752714752713052.33,4561.25
Tau AcceleratorMk1SScatter shots
Ricochets
2701472701474502_2,5923
Tau AcceleratorMk2SScatter shots
Ricochets
5242875242874472.13,1103.5
Thermal DisintegratorMk1SShield penetration
Damage Over Time
Sticky Ammo
70 (+28 hull)59 (+26 hull)98832932_1,7283.54
Thermal DisintegratorMk2SShield penetration
Damage Over Time
Sticky Ammo
118 (+65 hull)92 (+50 hull)1831424792.61,7286.57
  1. Some weapons are only offered by specific races/factions:
    • A: All
    • H: Human
      • ARG: Argon Federation, only
    • P: Paranid:
      • HOP: Holy Order of the Pontifex, only
      • PAR: Godrealm of the Paranid, only
    • T: Teladi:
      • MIN: Ministry of Finance, only
      • TEL: Teladi Company, only
    • S: Split:
      • ZYA: Zyarth Patriarchy, only
  2. If a weapon has different DPS vs armour and shield (AKA "Layers"), the following assumptions are made:
    1. The Layer that suffers the highest Burst DPS is assumed to suffer the in-game stated Sustained DPS
    2. The Layer that suffers the lowest Burst DPS is assumed to suffer reduced Sustained DPS equal to ratio of Burst DPSs

Medium size (Medium ships)

...

M
NameMkFaction1Special EffectsShield Burst DPS (MW)Shield Sustained2 DPS (MW)Armour Burst DPS (MW)

Armour Sustained2 DPS (MW)

Heat Gain (MW)Eff. Range (km)Bullet Speed (m/s)Fire Rate (/s)
Beam Emitter3Mk1GH+P+THit Scan807780771,000 MJ/shot + 48 MW4.4N/AN/AM
Beam Emitter3Mk2GH+P+THit Scan1571531571531,000 MJ/shot + 29 MW4.4N/AN/A
MBolt RepeaterMk1G1931581931583614H+P+TRicochets1911501911504344.81,92085.479
MBolt RepeaterMk2G36829536829539241,9208MH+P+TRicochets3742893742894794.81,9204.8
Boson LanceMk1ZYA3000 MJ/ shot6256256256258,000 MJ/shot7.010,0000.53
Boson LanceMk2ZYA4800 MJ/ shot1,2301,2301,2301,2308,000 MJ/shot7.010,0000.77
Ion BlasterMk1ARGAAnti-shield72954045335704.62,4963M.0
Ion BlasterMk2ARGA16761243Anti-shield1,6761,24324185684.62,4962.0
M

Mass Driver5

Mk1P80080080080010PARZoom
2400 MJ/ shot
2282282282288,000 MJ/shot801610010,0001

0.29

M

Mass Driver5

Mk2P8008008008005,000 MJ80100,0001
MMining DrillMk1G222204N/AN/A
MMining DrillMk2G666604N/AN/A
MPlasma CannonMk1G5412655412651,68964031.1
MPlasma CannonMk2G105551810555181,69164030.9
MPulse LaserMk1G1251181251181255PARZoom
2400 MJ/ shot
2282282282284,500 MJ/shot1610,0000.29
Muon Charger6Mk1TELCharge-up shots
Damage Over Time
Sticky Ammo
330284330284863.81,2570.67
Muon Charger6Mk2TELCharge-up shots
Damage Over Time
Sticky Ammo
644556644556863.81,2570.67
Neutron GatlingMk1SRicochets2371632371637414.31,7287
Neutron GatlingMk2SRicochets4733224733227594.31,72811
Plasma CannonMk1H+P+T+S 4602444602441,4396.59830.25
Plasma CannonMk2H+P+T+S 7974477974471,2786.59830.33
Pulse LaserMk1H+P+T+S 1281171281171625.04,5622.8622
MPulse LaserMk2G2472312472311125H+P+T+S 2512262512261785.04,56232.87M93
Shard BatteryMk1G187137187137973H+P+TScatter shots
Ricochets
3742173742171953.74,0320.8
MShard BatteryMk2G3652683652681173H+P+TScatter shots
Ricochets
7304257304252343.74,8381
 NameMkRace1Shield Burst DPS (MW)Shield Sustained2 DPS (MW)Armour Burst DPS (MW)

Armour Sustained2 DPS (MW)

Heat Gain (MW)Eff. Range (km)Bullet Speed (m/s)Fire Rate (/s)
LBehemoth Main Battery---A62157862157811972,0740.88
LPhoenix Main Battery---T        
LOdysseus Main Battery---P62157862157811972,0740.88

...

.0
Tau AcceleratorMk1SScatter shots
Ricochets
4142304142304322.93,2662
Tau AcceleratorMk2SScatter shots
Ricochets
8104518104514323.03,9192.5
Thermal DisintegratorMk1S

Shield penetration
Damage Over Time
Sticky Ammo

135 (+30 hull) 125 (+28 hull)165153120 4.11,9012.14
Thermal DisintegratorMk2SShield penetration
Damage Over Time
Sticky Ammo
279 (+51 hull)236 (+43 hull)3312802974.11,9016.46
  1. Some weapons are only offered by specific races/factions:
    • A: All
    • H: Human
      • ARG: Argon Federation, only
    • P: Paranid:
      • PAR: Godrealm of the Paranid, only
    • T: Teladi:
      • TEL: Teladi Company, only
    • S: Split:
      • ZYA: Zyarth Patriarchy, only
  2. If a weapon has different DPS vs armour and shield (AKA "Layers"), the following assumptions are made:
    1. The Layer that suffers the highest Burst DPS is assumed to suffer the in-game stated Sustained DPS
    2. The Layer that suffers the lowest Burst DPS is assumed to suffer reduced Sustained DPS equal to ratio of Burst DPSs
  3. Beam Emitters generate 1,000 MJ of heat while activating, and then generate relatively few MW to sustain the beam 
  4. When Burst Ray weapons hit shields, 8% of their DPS bleeds through to the hull (e.g. 77 shield DPS + 7 hull DPS)
  5. Mass Drivers generate a large amount of heat per shot, and are unable to fire continuously (thus no MW heat stat)
  6. Muon Charger shots can be increased in power by holding down the fire key for some time before releasing it

Large size (Destroyer Main Batteries)

NameRaceBurst DPS (MW)Sustained DPS (MW)Heat Gain (MW)Range (km)Bullet Speed (m/s)Fire Rate (/s)
BehemothARG1,7251,439324101,6590.67
OdysseusPAR2,0011,335812102,1570.35
PhoenixTEL858707348101,6590.73
RattlesnakeSPL2,3291,6496726.71,3291.45