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For X4 (will largely also work for XR)


Before getting started

Download the X-tools XR/X4 catalogue extraction tool from either steam (it’s available in ‘tools’) or the egosoft website

Have a text editor on hand, my personal favourites are notepad++ and vscode

Get familiar with the file structure of the base game, particularly everything within libraries and maps.

With all the necessary files it is now prudent to setup a file structure which should be as follows

your_highway_mod

libraries

maps

extensions

content.xml

  highwayconfigurations.xml

  xu_ep2_universe

  <mod/dlc_file_name>


  material_library.xml

    zonehighways.xml

    maps



    sectors.xml

      Sectors.xml


Note: extensions is only required if modifying the sectors of a DLC or mod, be sure to follow the way sectors.xml is named in the original. For example for cradle of humanity its actually named dlc_terran_sectors.xml

The inclusion of the libraries directory and its contents is optional and only relevant if the appearance of the highway is to be changed.

Getting Started

To get started open up zonehighways.xml with your editor and add the following:

<?xml version="1.0" encoding="utf-8"?>
<diff>
  <add sel="/macros">
    <!--We'll put highway macros here-->
  </add>
</diff>
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