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Each hirable NPC has 7 skills and each skill has 5 levels of competency (the more stars, the better). Numbers of stars are somewhat randomly generated in that I don't think it is possible to get NPCs with really low numbers of stars any more.  <Clarification: this may apply to hired NPCs only; 'free' NPCs given when buying or given plot ships may still have very low skills - Snafu>

Only the skills marked in bold font are relevant to the performance of the NPC in question (their Primary Skills). In most cases, each NPC will have three Primary Skills, but Engineers and some Specialists only have one. Marine Officers are unique in that they have a skill that improves with use: "Boarding Experience".

In Rebirth 3.00, Virtual Seminars were introduced to the game, which allow us to add a star to a Primary Skill of our hired NPC. They are only currently available via Smalltalk from other NPCs and this feature is described in more detail in the official guide to 3.00 here and on this wiki here <edit: they may be obtainable as mission rewards too; needs checking - Snafu>. Virtual Seminars cannot be used to increase a Marine Officer's Boarding Experience, but since Virtual Seminars take some effort to acquire I would suggest that would be a waste anyway.


Info on exactly how the skill values are are used is sketchy but CBJ has revealed a few titbits:

"The relevance of each skill depends on the type of NPC. For example for a pilot there's a ratio of 5:3:2 for navigation, combat and morale, and for an architect it's 3.5:3.5:3 engineering, management and navigation. For an engineer the only relevant skill is, as you might expect, engineering."


"Commanders [Captains] are 4:3.5:2.5 for leadership, navigation and morale; defence officers are 4.5:3.5:2 for leadership, combat and morale. Morale is just another "skill" value that each NPC has. Skills ranges are defined in the characters.xml file, and which characters are used where is defined in charactergroups.xml. Please note that the exact numbers used in the combined skill calculation may be subject to change without notice".

 

Further info on Marine Officers from w.evans:

 "Boarding Experience 15, Leadership 3, Morale 2. Current as of X:R 3.10. This didn't come from the devs, though, if that's important."

 

NPCSkills & relative
significance
EffectDescriptionHire Fee
Skunk NPCs
EngineerEngineering (1) Repairs damaged equipment (e.g. weapons);
Does not repair hull damage (only repairable by Engineers on stations)
13'000
39'000
Marine OfficerBoarding (15)
Leadership (3)
Morale (2)
Affects boarding strength multiplierAffects boarding strength multiplier19'000
57'000
Ship NPCs
EngineerEngineering (1)

0* - repairs to 60% max hull
1* - repairs to 66% max hull
...

4* - repairs to 84% max hull
5* - repairs to 90% max hull

Maximum repaired hull percentage:
engineer.ai.xml: 60+(30*<this.combinedskill>/100) 
Repair speed (5* engineer repairs 4 times faster than 0*):
engineer.ai.xml: (<this.combinedskill>/25.0)

13'000
39'000

Captain

Leadership (4)

Navigation (3.5)

Morale (2.5)

  27'000
81'000
Defence Officer

Leadership (5.5)

Combat (3.5)

Morale (2)

  58'000
174'000
Architect

Management (3.5)

Engineering (3.5)

Navigation (3)

  36'000
108'000
Pilot

Navigation (5)

Combat (3)

Morale (2)

 

fight.attack.object.fighter.xml:
initial delay for fire missiles based on combat skill:
[10, 20] with combat skill 5. [60, 120] combat skill 0
Frequency of missile usage in combat:
Between [10-15]s best skill, [60-90]s worst skill
Use boost if combinedskill > 30
fight.attack.object.fighter.bigtarget.xml:
combinedskill determine chance, that fighter will launch missile at specific component

11'000
33'000

Station NPCs
Manager

Leadership

Management

Navigation

  48'000
144'000
Defence Officeras DO above   
Specialists
   Boosts production up to 10% depending on cumulative skill 
Agricultural Engineer
specialistagriculture
Engineering
Science
Leadership
 Meat, Plankton, Soy Beans, Spaceweed, Spices, Wheat122'000
366'000
Cell Specialist
specialistpowerstorage
Engineering Antimatter Cells, Energy Cells, Fuel Cells, Ion Cells, Plasma Cells168'000
504'000
Food Technologist
specialistfood
Engineering
Science
Management
 BoFu, Food Rations, Spacefuel157'000
471'000
Chemical Specialist
specialistchemical
Engineering
Science
Management
 Bio-Electric Neuron Gel, Chemical Compounds185'000
555'000
Precision Assembler
specialistprecision
Engineering 

Bio-Optic Wiring, Microchips, Plasma Pumps, Quantum Tubes

195'000
585'000
Weapons Technologist
specialistweapons
Engineering
Combat
 All Missiles, EM-Spectrometer, Scanning Array, Warhead Components220'000
660'000
Pharmaceutical Agent
specialistpharmaceuticals
Engineering
Science
Leadership
 Medical Supplies, Narcotics

147'000
441'000

Metallurgical Engineer
specialistmetals
Engineering
Science
 Refined Metals, Reinforced Metal Plating, Silicon Wafers, Teladianium145'000
435'000
Geophysicist
specialistgeophysics
Science
Engineering
Navigation
 Cut Crystals, Nividium Cubes

128'000
384'000

Surface Technician
specialistsurfacesystems
Engineering All Turrets, Force Field Projector232'000
696'000
Power Specialist
specialistpowersupply
Engineering Fusion Reactors, Podkletnov Generators, Plasma Flow Regulators210'000
630'000
Hydro Specialist
specialistaquatics
Science
Engineering
Navigation
 Water115'000
345'000
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