Weapons (vanilla, not upgraded with v4 mods)
Name | Price | Range | Speed | Damage | DPS | Notes/Effects |
---|---|---|---|---|---|---|
Slot 1 | ||||||
Mining Laser Mk1 | Low dmg to <target>; recommended for lockbox opening. Extremely low heat buildup | |||||
Mining Laser Mk2 | ||||||
Heavy Laser Mk1 | Does not use aim assist. Deals 1k hull damage, partially bypassing shields. | |||||
Slot 2 | ||||||
Pulsed Maser Mk1 | Extreme fire rate but very low DPS. Low heat buildup & low cooldown | |||||
Pulsed Maser Mk2 | ||||||
Pulsed Maser Mk3 | 'Persistent' damage, continuing over approx 5s after initial hit | |||||
Slot 3 | ||||||
Particle Repeater Mk1 | Fast fire rate, heat buildup & shot speed; fast cooldown | |||||
Particle Repeater Mk2 | ||||||
Particle Repeater Mk3 | ||||||
Slot 4 | ||||||
Plasma Cannon Mk1 | Slow fire rate & shot speed, but heavy damage if it hits | |||||
Plasma Cannon Mk2 | ||||||
Slot 5 | ||||||
Inertial Hammer Mk1 | Shotgun spread - v4 weapon mods allow for more ricochet 'particles'. Be careful if using near friendly NPCs (including stations)! Low range, medium heat & cooldown, high dmg if all ricochets hit 1 target | |||||
Inertial Hammer Mk2 |
Missiles
Name | Price | Reload rate | Warheads | Damage | Blast radius | Speed | Acceleration | TTL | Effect |
---|---|---|---|---|---|---|---|---|---|
V Crushers (DF) | 2.5 | 1 | 6'000 | 50 | 0 | 375 | 4 | Skunk launches 2 rockets at once | |
Meteorites (DF) | 1.5 | 1 | 15'000 | 50 | 0 | 175 | 6 | Skunk launches 2 rockets at once | |
Starflashes | 0.8 | 1 | 9'000 | 50 | 775 | 270 | 12 | ||
Sunstalkers | 0.6 | 1 | 18'000 | 50 | 550 | 180 | 18 | ||
Hellbusters | 0.4 | 1 | 36'000 | 50 | 325 | 90 | 30 | ||
Astrobees | 0.3 | 8 | 6'000 | 50 | 350 | 350 | 18 | Each warhead can track <target> independently; when multiple targets are available, some warheads may select a different target. | |
Tristars | 0.2 | 3 | 36'000 | 50 | 210 | 210 | 36 | Each warhead can track <target> independently; when multiple targets are available, some warheads may select a different target. | |
Novadrones | 0.2 | 1 | 80'000 | 256 | 1000 | 50 | 60 | Missile is guided by player via ROV interface | |
Constrictors* | 0.25 | 1 | 12'500 | 50 | 325 | 90 | 60 | Disable capital ship boosters on hit. |
* Teladi Outpost content
Dumbfire missiles are designated (DF); all other (guided) missiles have the attribute "retarget". That means if the current target is destroyed, the missile will start tracking nearest enemy.
Missile in flight can be destroyed by weapons. Some fighters with V Crushers may damage themself by launching missile and immediately detonating it with own weapons fire. Skunk missiles may detonate near skunk if launched while under enemy fire.
Interesting thing is that missiles can't damage cargo containers and asteroids.