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Weapons (base stats)

NamePriceRangeSpeedDamageDPSNotes/Effects
Slot 1
Mining Laser Mk1     Low dmg to <target>; recommended for lockbox opening. Extremely low heat buildup
Mining Laser Mk2      
Heavy Laser Mk1*     

Does not use aim assist. Deals 1k hull damage, partially bypassing shields.(50%)
Shield bypass ineffective for capship (hull) shields, only for surface elements.
+20% heat instantly applied per key/button press(Hold down for best effect)

Slot 2
Pulsed Maser Mk1     Extreme fire rate but very low DPS. Low heat buildup & low cooldown
Pulsed Maser Mk2      
Pulsed Maser Mk3     'Persistent' damage(DoT), continuing over approx 10s after initial hit(Stacking)
Slot 3
Particle Repeater Mk1     Fast fire rate, heat buildup & shot speed; fast cooldown
Particle Repeater Mk2      
Particle Repeater Mk3      
Slot 4
Plasma Cannon Mk1     Slow fire rate & shot speed, but heavy damage if it hits
Plasma Cannon Mk2      
Slot 5
Inertial Hammer Mk1     Shotgun spread - v4 weapon mods allow for more ricochet 'particles'.
Be careful if using near friendly NPCs (including stations)!
Low range, medium heat & cooldown, high dmg if all ricochets hit 1 target
Inertial Hammer Mk2      

Weapon stats affected by difficulty level. Weapon stats can be altered by installing Weapon modifications.
Player Plasma Cannons have MUCH less range then the capship turret equivalent! (~3km vs ~7km)

Missiles

NamePriceReload rateWarheadsDamageBlast radiusSpeedAccelerationTTLEffect
V Crushers (DF) 2.516'0005003754Skunk launches 2 rockets at once
Meteorites (DF) 1.5115'0005001756Skunk launches 2 rockets at once
Starflashes 0.819'0005077527012 
Sunstalkers 0.6118'0005055018018 
Hellbusters 0.4136'000503259030 
Astrobees 0.386'0005035035018Each warhead can track <target> independently; when multiple targets are available, some warheads may select a different target.
Tristars 0.2336'0005021021036Each warhead can track <target> independently; when multiple targets are available, some warheads may select a different target.
Novadrones 0.2180'00025610005060Missile is guided by player via ROV interface
Constrictors* 0.25112'500503259060Disable capital ship boosters on hit.

Teladi Outpost content

Dumbfire missiles are designated (DF); all other (guided) missiles have the attribute "retarget". That means if the current target is destroyed, the missile will start tracking nearest enemy.

Missile in flight can be destroyed by weapons. Some fighters with V Crushers may damage themself by launching missile and immediately detonating it with own weapons fire. Skunk missiles may detonate near skunk if launched while under enemy fire.

Interesting thing is that missiles can't damage cargo containers and asteroids.

Note that even homing missiles will often miss their target repeatedly, when fired against a skilled pilot, due to extreme fighter maneuverability and their ability to boost.

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