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Introduction

There are many generic missions. Several are duplicates with different titles but it is possible they have different requirements in terms of reputation and/or license ownership. The table below characterises ones that have been identified so far but it's incomplete so please feel free to help fill it in. Many are found in the Mission Bulletin Board System (BBS) but some, from across the difficulty spectrum, are not found in the BBS and must instead be found by flying near stations to find their icons. Generally speaking, those hidden ones are more shady in nature (an exception being "My ship left me behind!"). Note that any mission is available in the BBS once its icon has been scanned

Available missions (tips below)

IconTypeNamesBBS entries?Licence gateInfo
BuildNew Station RequiredYesNoReward for building a station for yourself in the sector
Station NeededYes?Reward for building a station for yourself in the sector
Supply ReassuranceYes?Reward for building a station for yourself in the sector
ExploreSupply RecoveryNo?Scan down the lock box and deliver contents
HackHacking Specialist WantedNo?Piracy: Hack station module (needs Security ID)
ScanInfo Collection RequiredNo?Corporate espionage: Scan a faction's station
Scan Anomaly (HoL DLC only)Yes?Checking out peculiar signals in a new system
ThinkAnti-Smuggler Operations?PoliceSeek and destroy smugglers
Deal Right Here!??Purchase rough coordinates to a lockbox and scan it down
Exactly What You Need!Yes?Purchase rough coordinates to a lockbox and scan it down
Sale of the Century!Yes?Purchase location for loot and scan it down
Selling Fairly Priced ShipYesNoPurchase location for a ship and scan it down
Ship for SaleYes?Purchase location for a ship and scan it down
Valuable Cache for SaleYes?Purchase location for loot and scan it down
Valuable Items Going SpareYes?Purchase location for loot and scan it down
Delivery<WARE> Shortage!**Yes?Deliver a ware to a station
Document CollectionNo?Travel to someone and bring back some items
Ore Supply Required!**Yes?Deliver a harvestable ware to a station
Resource Needed!Yes?Deliver a harvestable ware to a station
Transport

Late for meeting!Yes?Transport someone to a station
My ship left me behind!No?Transport Person to a capital ship
Passenger TransportYes?Transport someone to a station
Chain

Diplomatic Aid*??Multi-stage (Kill, Escort, Protect Station &/or Transport)

Operation: Forge Guard

(the Argon Secret Service)

?+20 with Argon GovernmentDiplomatic Aid: Argon Government and Republic of Cantera
A Dangerous Business?NoScan hostile station and destroy turrets
Bodyguard RequiredNoNoRepel attacks and transport a person
Rising Tide (DLC: TO)??Unite the Teladi Cartels and the Union after the Great Dark.
A New Gate Open?

Depends:

  • Campaign: After Maelstrom attack
  • Free play: After game starts
Help Heart of Albion find out what is behind the jump gate in Inner World, Albion.
? Xenon Invasion (DLC: HoL)??? The Xenon are trying to push into system Home of Light?
Destroy







Fragile SalvageYes?Free up a small ship
? Deactivate Station DefencesNoNoDestroy station turrets
? Destroy station add signs??Destroy station add signs
Capship Needs to Go!No?

Emergent piracy: Assassinate a neutral

Disarmament??Clear away mines
Explosive ClearanceYes?Clear away mines
Its a TrapYes?Clear away booby-trapped asteroids
Pirate RaidersYes?Emergent assassination mission
Rigged AsteroidsYes?Clear away booby-trapped asteroids
EscortEscort RequiredYes?Protect civillian travelling between stations
Escort Ship??Protect civillian travelling between stations
Kill






? Destroy a non-hostile ship??Corporate espionage: Destroy a non-hostile ship
Cartel Boss VulnerableYes?Assassinate hostiles
Catch Dangerous CriminalYes?Assassinate hostiles
Continued Xenon ThreatsYes?Assassinate hostiles
Halting Marauder ActivitiesYes?Emergent assassination mission
Open Bountry Collection??Assassinate hostiles
Stop the SnitchYes?Assassinate neutral faction target
Take Out Enemy AgentYes?Assassinate hostiles
Patrol


Military PatrolYesNoMulti-zone combat patrol
Neighbourhood WatchYesNo 
Searching for JusticeYes?Assassinate neutral faction target
Seeking Patrol PilotsYesNoMulti-zone combat patrol
Xenon Scouts Spotted??Multi-zone combat patrol
Piracy?


? Attack a friendly stationNo?Piracy: Attack a friendly station
? Steal wares from a friendly stationNo?Piracy: Steal wares from a friendly station
Prison BreakNo?Piracy: Create a distraction by killing civilian ships
Random Acts of DistractionNo?Piracy: Create a distraction by killing civilian ships
Protect





Criminal Attack IncomingYesNoStation defense
Protection DetailYes?A 2-stage mission (Patrol and Transport)
Protection Needed??A 2-stage mission (Patrol and Transport)
Seeking ProtectionYes?A 3-stages mission chain
Ship in Distress (HoL DLC only)Yes?An emergent rescue mission
Xenon Attack IncomingYes?Station defense
Xenon Targetting This StationYes?Station defense

*  Diplomatic Aid missions have a video listed here.

** These missions were unintuitive prior to 4.0 but seem better now (if needed, see below for 3.61-era info)

Station Defence missions

Hostile S+M ships tend to arrive via highways or super highways, whilst L and XL targets boost in. All hostiles are hell-bent on attacking the station so best arrive ASAP or you risk missing the action. As of v4.0, the payment is separated into a base reward and a bonus payment in order to minimise the affect of letting stations do all the killing.

Patrol Missions

This is similar to a chain of station defence missions in that you'll visit multiple zones and the various hostiles that may appear need killing. As with station defence missions, the payment is now separated into a base reward and a bonus payment.

Assassination missions

Typically harder and better-paid than station defence or patrol missions. The targets tend to be located relatively far from stations (~20 km is common), which generally gives the player of time to reach the target before any local ships that may be present. At higher difficulties, capital ship targets will often escorted by multiple fighters and 1 or 2 other capitals. Makes for an exciting battle, and often provides good opportunities for boarding.

Ship for sale missions

Small and Medium ships will occasionally be offered for sale as part of a mission. You'll need a Pilot to claim the ship and you'll need to use Long Range Scan mode (Sidebar-1-5) to find it somewhere in a temporary zone in empty space. Tips:

  • The abandoned ships have the same ping colour as asteroids (warning) so it is easiest to find them in zones without rocks.
  • The mission marker disappears at the 50km mark. If you order a ship to your location and select it, you can use it's distance to help you move forward (wink)

Ware shortage missions (v3.61-ear notes; 4.0 seems to have improved this)

You're asked to deliver a specific quantity of <ware> to a station, but this order won't appear in the Trade Window until the mission is accepted. The station in question will probably have a trade offer up for the same ware, but the mission will not complete unless you fulfil the mission's demand (this prevents you auto-completing the mission with a suitable trade that's already on it's way: you'll have to set up or cancel & re-set-up a new trade to fulfil the mission's requirements).

If you don't have a Trade Computer, you'll need to fly within 500m of the trade port to uncover the buy order.

If you have (or can get) access to that ware for the mission's required amount through your own stations or discounts from NPCs (or simply stockpiling), take the mission first, then immediately set your tradeships to gather & deliver <ware> to take advantage of the trade bonus. If you don't do this immediately, the trade offers will update (as the mission committs you to fulfilling <ware> requirements, at a bonus) & you'll lose that opportunity..

(You can currently use <pause> as a slightly cheaty method to gain the maximum amount of profitsss from the latter scenario: <pause> allows you to scroll through & apply actions to a trade or property screen but doesn't update game events (such as movement, combat.. or trade offers!). If you close the screen you'll need to reactivate <pause> to gain access to another (or the same) screen)

Sometimes when there's an existing order for the same ware, the mission order won't appear in the trade window and you'll only see the existing order (normally for a different quantity). If that happens, try making a sale to the existing order and the mission one may appear. If that works, quickly cancel the trade via you ship's info screen; hopefully the mission order will now be present alongside the original (cancelled) trade order. HINT: select <mission> station's details from the map & look at their ware requirements: it's often easier than scrolling through the whole trade screen, even using the filter..

If the existing and <mission> trade orders are for the same quantity of ware, it becomes trickier. In such cases, it's probably best to try to fill both orders to be sure. This is another good reason for having a network of Trade Agents so you can check for existing offers for the ware before accepting a mission (you may gain rep but lose cash by accepting & completing a bad deal). At least the trade offer missions don't currently expire (they're not time-limited), but you'll likely lose profits by not fulfilling their /complete/ requirements ASAP.

 

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