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Introduction

The following table contains vanilla stats for capital weapons. Note that player versions of the missiles have different stats listed here.


NameTypeDPSRangeSpeedAcc.TrackingD/barrageBarrage intervalHullEconomic classNotes
HailstormGun4,2001.681,400-90  9,000Advanced 
HIT/MAGun1,4003.57900-60  7,000Standard 
Plasma/MAGun3,6807.04600-30  28,000Standard 
Plasma/JET1Gun12,0507.25,200-2096,0008.035,000Advanced 
RagefireGun6,6004.76900-30  26,000n/aSplit only
IHC2Gun12,7498.0500-n/a49,7203.9n/an/aSucellus only
HIT/MA (Xe)Gun2,2003.991,600-60  6,000n/aXe K and I
HIVI (Xe)Gun6,0008.8600-20  21,000n/aXe K only
Plas/MA (Xe)Gun6,4006.211,600-45  21,000n/aXe I only
Astrobee LauncherMissile1,1716.04003504548,00041.046,000AdvancedGuided
V LauncherMissile1,5656.01,5003754536,00023.042,000StandardDumbfire
Nova DonesMissile1,95150.51,00050n/a80,00041.0n/an/aGuided; integral to Balor and Xe I
Sunstalker missilesMissile8579.0550180n/a18,00021.0n/an/aGuided; integral to Xe I

D: Damage
XE: Xenon
s: Seconds
ICH: Intergrated High Calibre Cannon (AKA "Insainly Huge Cannon"); 3 shots per volley.
1. Plasma/JET fires a beam that cannot track while shooting; DPS and damage/shot assume a 100% hit.
2. The spinally-mounted IHC fires a 3-shot volley of 31 k damage projectiles, every ~ 7 seconds, with an AOE (target must be in front).

Table changelog

DateChangeNotes
07.03.2016Capital missiles' DPS fixedWith thanks to w.evans for missile code-diving and brain-storming
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