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Version 4.00 RC1 Hotfix 1 (features subject to change, additions or removal prior to release)


Page content:

  • Documented changes (official notes from Egosoft) are listed first.
  • Undocumented changes* are listed below the official notes.

*Based on player notes; may be inaccurate.


Documented changes (official notes from Egosoft):

Version 4.00 RC3 (208311) 

• New Feature: Bulletin board system to keep track of offered missions. 
• New Feature: Beta 3 Major overhaul of external view (enabled menus, target elements, external view in highways, and more). Feedback welcome
• New Feature: Beta 4 Economy logging and statistics (feature now fully functional). 
• New Feature: Beta 4 Time acceleration using SETA (feature now fully functional, any SETA obtained before this release will be removed on loading). 
• New Feature: Beta 3 New mission to obtain player ship jump drive (feature now available). 
• New Feature: Beta 3 New missions to hack stations and obtain rare or valuable items. 
• New Feature: Beta 3 You can now find and craft rare weapon modifications that increase your weapon's stats when installed. 
• New Feature: Flight School tutorial. 
• Added 'Fly to position' order selecting a position via map click (Replaces 'Fly to Zone' order). 
• Beta 3 Added ability to access various features (event monitor/info point interaction, comms, mission/trade offers, etc.) while remote controlling drones. 
• Beta 3 Added event monitor and ability to open menus while remote controlling a torpedo (improves feature introduced in 4.00). 
• Beta 3 Added ability to claim ownerless capital ships by placing NPC on platform. 
• Beta 3 Added current target as default destination for autopilot hotkey (Shift+A), uses mission objective as before if no target set. 
• Beta 3 Added new Nyanae ships to Omicron Lyrae, replacing the Gigurum ships there. 
• Added heat damage from engine jets. 
• Beta 3 Added new "very hard" difficulty level. 
• Beta 4 Added navigation skill influence on effectiveness of AI pilots. 
• Beta 4 Added efficiency influence on cooling rate so that some weapons (e.g. Pulsed Maser) don't stop building up heat when damaged. 
• Beta 4 Added mouse look for camera rotation in all external views and in the cockpit (default is middle mouse button). 
• Beta 4 Added new M-sized traders to Republic of Cantera faction. 
• Beta 4 Added notification if a player squad drone was lost or killed. 
• Beta 4 Added missing ion and plasma resource fields to Maelstrom. 
• Beta 4 Added weapon modifications as possible but rare mission rewards (improves feature introduced in 4.00). 
• Beta 4 Added BBS functionality to more missions (improves feature introduced in 4.00). 
• Beta 4 Added voice recordings (in English, German and French) for texts that are new in 4.0. 
• Beta 5 Added new options to legacy main menu (for new features introduced in 4.00). 
• Beta 5 Added NPC population to player owned stations. 
• Beta 5 Added indication of unread entries to encyclopedia. 
• Beta 5 Added mouse-over tooltips for various conversation options. 
• Beta 5 Added option to switch mouse look button to be a toggle rather than having to hold it down (improves feature introduced in 4.00). 
• Beta 5 Added status report notifications during boarding. 
• Beta 5 Added new variation to mission where player must clear an area of explosives. 
• Beta 5 Added jump drive and fuel storage to Xenon I. 
• Beta 5 Added in-game links to tutorial videos. 
• Beta 6 Added axis labels to holomap. 
• Beta 6 Added NPC flee and retreat maneuvers based on skills. 
• Beta 6 Added drones launching from stations depending on Defence Officer skills. 
• Beta 6 Added revealing of NPC skills when they are hired. 
• Beta 6 Added new achievements (currently all named "Coming Soon", to be updated later). 
• Beta 6 Added money statistics for employees (improves feature introduced in 4.00). 
• RC1 Added autosave once per hour if no docking autosave takes place in that time. 
• RC2 Added several new in-game tutorials. 
• Beta 6 [HoL] Added new Generic Mission 'Scan Anomaly'. 
• Beta 6 [HoL] Added new mission chain in Toride. 
• Added savegame compression. 
• Beta 3 Removed option to replace a working architect, which broke the both of them! 
• Beta 4 Removed legacy shaders. 
• Beta 7 Removed restriction on number of entries in station shopping lists. 
• RC1 Removed CVs from ship list in trade deals menu (new feature introduced in 4.00). 
• Beta 5 Replaced "Broadcast" order with orders for multiple selected ships in the Property Owned menu. 
• Improved small ship AI to use boost in combat situations based on pilot skills. 
• Improved behaviour when following mission target using autopilot. 
• Improved HUD toggle now toggles more elements and works in more cases. Feedback welcome
• Beta 3 Improved speed of medium sized ships. 
• Beta 5 Improved gate transitions for capital ships, with better entry positions and a queue system. 
• Beta 5 Improved missiles cycling, skipping missiles for which you currently have no ammunition. 
• Beta 5 Improved event monitor display when picking up multiple containers in space at the same time. 
• Beta 5 Improved SETA, no longer stops when steering and stops less often in highways (new feature in 4.00). 
• Beta 5 Improved balancing of NPC ship group sizes in Hard and Very Hard difficulty. 
• Beta 5 Improved max skill engineers so they can now repair hull up to 100%. 
• Beta 5 Improved balancing of weapon mod statistics (new feature in 4.00). 
• Beta 5 Improved weapon mod UI (new feature in 4.00). 
• Beta 6 Improved visualization of jumpgate directions. 
• Beta 6 Improved quality of local lights. 
• Improved mouse accuracy in menus. 
• Improved station manager logic to better coordinate multiple owned ships. 
• Improved FXAA colour-correction. 
• Beta 3 Improved highway entry/exit sounds. 
• Beta 3 Improved crash reports to indicate whether game has been modified. 
• Beta 3 Improved balancing of ship prices (increased price of container transporters by 50%, reduced other medium sized ships by 25%). 
• Beta 3 Improved NPC behaviour when flying through Jump Gates to clear the area. 
• Beta 3 Improved accuracy of combat damage calculations when player is not present. 
• Beta 4 Improved balance of pirate wings for easy and normal difficulty. 
• Beta 4 Improved auto-aim behaviour when not firing at cursor. 
• Beta 4 Improved docking behaviour of ships. 
• Beta 4 Improved guided missiles flight behaviour. 
• Beta 4 Improved target selection using gamepad controls. 
• Beta 4 Improved text quality for smaller fonts in some rare cases. 
• Beta 4 Improved readability of target element texts. 
• Beta 4 Improved event monitor to show information about environment object in drone mode (improves feature introduced in 4.00). 
• Beta 4 Improved cargo capacity of Nyanae traders in Omicron Lyrae slightly (improves feature introduced in 4.00). 
• Beta 4 Improved behaviour of ships trading with warehouse stations. 
• Beta 7 Improved station drone launching. 
• Beta 7 Improved mission reward balancing. 
• Beta 7 Improved AI pathing. 
• RC1 Improved crafting of weapon mods (improves feature introduced in 4.00). 
• RC1 Improved mission bar positioning and appearance. 
• RC1 Improved holomap presentation. 
• RC1 Improved balancing of rewards for new Clear Explosives mission variant (improves feature introduced in 4.00). 
• RC1 Improved balancing, timing and behaviour of Pirate ship groups. 
• RC1 Improved shielding of drone launch pad for Balor. 
• RC2 Improved visibility of target arrows in external view on bright backgrounds. (new feature in 4.00) 
• RC2 Improved radar range of all CVs from 12km to 32km. 
• RC2 Improved mission guidance. 
• Beta 7 [HoL] Improved Toride mission chain. 
• RC1 [HoL] Improved balancing of number of water traders in Home of Light, Cold Star and Toride. 
• Changed default setting for menu display from "Side Console"-mode to "HUD"-mode. 
• Fixed trade ships assigned to stations not respecting their new commander's subordinate range. 
• Fixed being able to issue multiple transfer orders for the same wares when using ware exchange with a station. 
• Fixed another scenario that could lead to incorrect amounts of unavailable units. 
• Fixed incorrect quantity of bought fuel cells on 'Refuel' order if the ship had already some fuel. 
• Fixed several bugs with Marauder Pirates not being able to steal dropped containers from their targets. 
• Fixed several cases resulting in ships getting stuck when following other ships out-of-sector. 
• Fixed missing command info for mining drones and for transport drones picking up ware containers. 
• Fixed stations complaining when player destroys an ownerless ship. 
• Fixed broken game controls after interacting with a trade offer while controlling a drone. 
• Fixed aim-at-indicator being displayed incorrectly when remote controlling a drone. 
• Fixed rare cases where objects showed incorrect outlines. 
• Fixed encyclopedia display of maximum speed for capital ships. 
• Beta 3 Fixed player ship sometimes jumping positions when changing zones while flying on autopilot. 
• Beta 3 Fixed engine ambient sound volume and pitch not working correctly during autopilot. 
• Beta 3 Fixed autopilot stopping when following a ship that changes zones. 
• Beta 3 Fixed autopilot continuing when entering a remote-controlled drone. 
• Beta 3 Fixed remote controlled missiles not moving while entry animation is running. 
• Beta 3 Fixed AI roll rotation in several flight behaviours. 
• Beta 3 Fixed small AI ships ramming into the player when boosting in some combat situations (problem introduced in 4.00). 
• Beta 3 Fixed event monitor hints overlapping the "Press F" text on the HUD eventmonitor. 
• Beta 3 Fixed capital ships boosting backwards or sideways. 
• Beta 3 Fixed broken aim indicator when controlling a drone. 
• Beta 3 Fixed station owned in Empire Builder not being able to replace Construction Vessel. 
• Beta 3 Fixed plot Construction Vessels being boardable. 
• Beta 3 Fixed station managers losing their account when involved in ware exchange trades. 
• Beta 3 Fixed ships on autopilot sometimes not accelerating to full speed (e.g. when player ship leaves a highway). 
• Beta 3 Fixed player ship getting stuck at the exit of a highway if a menu is open. 
• Beta 3 Fixed Xenon fighters being capturable. 
• Beta 3 Fixed being able to shoot dumbfire missiles backwards in external view. 
• Beta 4 Fixed broken jumpdrive not allowing refuel order to be given (still not allowed if jumping required to refuel). 
• Beta 4 Fixed garbled text on target elements in Russian localisation. 
• Beta 4 Fixed accumulating highway ad signs. 
• Beta 4 Fixed calculation error with recommended budget resulting in value sometimes being too high. 
• Beta 4 Fixed incorrect flight orientation on AI drones and Xenon fighters. 
• Beta 4 Fixed wrong rotation on the mining movement of medium miners. 
• Beta 4 Fixed player ship auto-roll when menus are open and the auto-roll option is off. 
• Beta 4 Fixed capital ships flying too slowly or getting stuck when avoiding other ships. 
• Beta 4 Fixed certain ships not being able to pick up collectables. 
• Beta 4 Fixed Active Missions menu getting stuck during tutorial. 
• Beta 4 Fixed dark or black loading screen when pressing ESC quickly after starting a new game. 
• Beta 4 Fixed player being able to click on invisible UI elements, such as while HUD not displayed. 
• Beta 4 Fixed several missions not cleaning up properly. 
• Beta 4 Fixed traders having too much scrap metal. 
• Beta 4 Fixed hack panel missions telling the player to return to ship when docked. 
• Beta 4 Fixed case where jump drive mission would not show mission objective to jump to a jump beacon (problem introduced in 4.00). 
• Beta 4 Fixed case where jump drive mission would not end because an objective got stuck (problem introduced in 4.00). 
• Beta 4 Fixed problems with the player auto pilot going through jump gates. 
• Beta 4 Fixed tumbling highway ships when the player exits highway. 
• Beta 4 Fixed production resource consumption not being calculated correctly in rare cases. 
• Beta 4 Fixed double "Cr" in logbook messages for money transfer for Fuel Cells. 
• Fixed area damage increasing with lower framerates. 
• Fixed issue where a 'static' effect remained over the event monitor during the plot. 
• Fixed Particle Repeater weapons building up heat slower at higher framerates. 
• Fixed player ship not being able to enter highways with an open menu. 
• Fixed rare case of missing highway/gate/ship group target elements after starting/loading a game. 
• Fixed rare case of non-working input controls after starting/loading a game. 
• Fixed interact menu not always being on top of other target elements when using mouse/gamepad controls. 
• Fixed current target not always on top of all other target elements. 
• Fixed target elements not always on top of other target elements which are further away. 
• Fixed rare cases of clicking on a target element actually targeting another object. 
• Fixed target elements jumping when interacting with it while controlling a drone. 
• Fixed rare cases of crosshair showing weird animations. 
• Fixed rare cases of UI issues when switching to/from external and/or drone view. 
• Fixed cases where weapon panels showed startup animation in cases other than entering the ship. 
• Fixed various trade price discrepancies in menus due to incorrect rounding. 
• Enabled radar while remote controlling drones. 
• Fixed target elements being visible through the player ship and player drone in external view (new feature in 4.00). 
• Fixed aim-at-indicator being displayed in external target view mode (new feature in 4.00). 
• Beta 3 Fixed missing target elements when switching from target view to external view (new feature in 4.00). 
• Fixed heat damage from engines applying to the ship the engines belong to (new feature in 4.00). 
• Beta 3 Fixed heat damage from engines still being applied when engine is wrecked (new feature in 4.00). 
• Beta 3 Fixed heat damage from engines not being applied after ship changes zone (new feature in 4.00). 
• Fixed incorrect truncation when displaying money in menus (problem introduced in 4.00). 
• Beta 3 Fixed case incorrectly allowing player to target objects in external target view (problem introduced in 4.00). 
• Beta 3 Fixed black cockpit monitors when undocking from a station/ship while in external view (problem introduced in 4.00). 
• Beta 3 Fixed bad flight paths that sometimes could occur when NPCs navigate through areas with dangerous regions (problem introduced in 4.00). 
• Beta 3 Fixed occasional graphical flash on entering a highway (problem introduced in 4.00). 
• Beta 3 Fixed clothing on some character appearring black (problem introduced in 4.00). 
• Beta 4 Fixed game over not showing player ship explosion sound or visual effects. 
• Beta 4 Fixed game starting in non-default full-screen resolution when running it for the first time. 
• Beta 4 Fixed voice samples for several encyclopedia entries in German localisation. 
• Beta 5 Fixed excessive marine loss when attack strength slightly higher than defence strength. 
• Beta 5 Fixed Transfer Wares order not working between small/medium ships and Construction Vessels. 
• Beta 5 Fixed very rare cases where target elements were missing or being displayed when they shouldn't be. 
• Beta 5 Fixed missing drone docks on warehouse stations (new feature introduced in 4.00). 
• Beta 5 Fixed inconsistent checkbox state on certain menus (new feature introduced in 4.00). 
• Beta 5 Fixed double sound effects in certain menus. 
• Beta 5 Fixed ship capture chance ignoring hull state. 
• Beta 5 Fixed various issues with economy statistics (new feature in 4.00). 
• Beta 6 Fixed several cases of small ships stuck and not following other ships into Highways. 
• Beta 6 Fixed line selection in sector map with many zones. 
• Beta 6 Fixed hitting a destroyed lock on a lockbox blowing up the lockbox. 
• Beta 6 Fixed some cases of drones flying far away before docking on their launchpads. 
• Beta 6 Fixed loading of buy/sell configuration for trade wares from savegame. 
• Beta 6 Fixed case of production not progressing to next possible item if current item is blocked. 
• Beta 6 Fixed drone resource cost (problem introduced in 4.00). 
• Beta 6 Fixed upgrade resource calculation (problem introduced in 4.00). 
• Beta 6 Fixed multi-sell on small ship trade (new feature in 4.00). 
• Beta 6 Fixed Weaponsmith achievement (new feature in 4.00). 
• Beta 6 Fixed partial wrecking of certain ships. 
• Beta 6 Fixed blending at screen edges with FXAA. 
• Beta 7 Fixed cases of ships fleeing while docking or executing trades. 
• Beta 7 Fixed target loss and failure to target in certain cases. 
• Beta 7 Fixed ships being able to rotate with all engines destroyed. 
• Beta 7 Fixed incorrect mass-traffic for Xenon station. 
• Beta 7 Fixed stuck ships at highway entrances. 
• Beta 7 Fixed problems with station supply delivery. 
• Beta 7 Fixed stations warning the player when attacking ownerless ships. 
• Beta 7 Fixed several cases of small and capital escort ships not shooting or being stuck. 
• Beta 7 Fixed several cases of capital ships not boosting flying between zones. 
• Beta 7 Fixed capital navigation issues due to bad alignment to the boosting orientation. 
• Beta 7 Fixed cases where ships cross jump gates and only use them after turning back. 
• Beta 7 Fixed some cases of capital ships not defending themselves when being attacked. 
• Beta 7 Fixed some cases of mining ships not collecting tagged asteroids on Mining mode. 
• Beta 7 Fixed hacked ships still being able to use their jump drive. 
• Beta 7 Fixed several cases of ships being invisible, or appearing and disappearing (problem introduced in 4.00). 
• Beta 7 Fixed issue with activating auto pilot from a menu while near a large object. 
• Beta 7 Fixed pre-selected line in menus not being on-screen in all situations. 
• Beta 7 Fixed mouse steering being active initially when starting a game in some cases. 
• Beta 7 Fixed text overlapping mission objective bar. 
• Beta 7 Fixed muffled exterior sounds after loading a savegame while on a platform without quitting to main menu. 
• RC1 Fixed some zones not being visible from inside nearby highway. 
• RC1 Fixed visibility range of huge asteroid in Verdant Profit. 
• RC1 Fixed external camera view on mass traffic ships aborting when zooming out too far. 
• RC1 Fixed external target view being zoomed out far too much on some ships. 
• RC1 Fixed cockpit camera movement not working directly after loading a savegame. 
• RC1 Fixed missing icon for selected mass traffic ship in external target view in some situations (problem introduced in 4.00). 
• RC1 Fixed obstructed target elements when docked at Teladi capital ships. 
• RC1 Fixed several issues with mission guidance involving highways. 
• RC1 Fixed stations not always being connected to each other with mass traffic if there is more than one highway nearby. 
• RC1 Fixed case where having the auto pilot follow a jumping capital ship could make the player end up in an invalid position. 
• RC1 Fixed engines on small ship wrecks sometimes appearing not to be wrecked even though they are wrecked and do not function. 
• RC1 Fixed relative movement when entering the Skunk's back room. 
• RC1 Fixed trading menus not remembering previous sort settings (problem introduced in 4.00). 
• RC1 Fixed equip drone/missile trades not updating when scheduled. 
• RC1 Fixed rounding issue in trade price display. 
• RC1 Fixed escape pods immediately self-destructing (problem introduced in 4.00). 
• RC1 Fixed ships assigned to a commander not working after receiving a new Captain. 
• RC1 Fixed lockboxes dropping useless Boarding Experience seminars (problem introduced in 4.00). 
• RC1 Fixed upkeep missions to transfer credits not completing if the wanted amount was reduced. 
• RC1 Fixed Game Paused message text not being centered. 
• RC1 Fixed throttle feedback sound being played when pressing "full stop" key while in a menu. 
• RC1 Fixed menu crash when viewing certain modules of R&D Chem Labs in the Encyclopedia. 
• RC1 Fixed huge savegames caused by economy statistics data (problem introduced in 4.00). 
• RC2 Fixed external view camera getting too close to the player ship (problem introduced in 4.00). 
• RC2 Fixed incorrect throttle setting when returning from the Skunk's back room while being dragged along by a capital ship. 
• RC2 Fixed trade ships remaining passive when new planned trips are added while undocking after last planned trip. 
• RC2 Fixed capital ships losing combat drones that tried to follow enemies into highways. 
• RC2 Fixed erratic autopilot movement when flying near station's surface elements. 
• RC2 Fixed inventory ware entries not being marked as read in the encyclopedia (new feature in 4.00). 
• RC2 Fixed 'Withdraw from Battle' order not properly working in some situations. 
• RC2 Fixed several cases of lost combat drones launched from capital ships. 
• RC2 Fixed player owned escort capital ships having wrong behaviour when their commander's captain is replaced. 
• RC2 Fixed rare cases of ships teleporting after giving new fly orders if they were moving previously. 
• RC2 Fixed some cases of area damage not working correctly. 
• RC2 Fixed follow behavior for squad ships, where occasionally bumped the Skunk. 
• RC2 Fixed Minimum Recommended Budget for drones/missiles sometimes not updating correctly (problem introduced in 4.00). 
• RC2 Fixed builder ships not being able to receive wares from stations in high attention. 
• RC2 Fixed transport drones taking too much time to reach their destination. 
• RC2 Fixed rare cases of incorrectly positioned elements in menus. 
• RC2 Fixed cases where no mission target was displayed. 
• RC2 Fixed crosshair not showing mission target arrow. 
• RC2 Fixed targeting issues in gamepad mode. 
• RC2 Fixed several issues with event monitor during campaign. 
• RC2 Fixed too frequent "Incoming missile" warnings. 
• RC2 Fixed various cases of ships and other objects that moved too far away from any known zones. 
• RC2 Fixed issues with certain savegames taking an excessively long time to load. 
• RC3 Fixed collision avoidance being active when controlling a torpedo. 
• RC3 Fixed ships becoming invisible, especially during escort missions. 
• RC3 Fixed autoaim being very inaccurate for weapons with a weapon mod (new feature in 4.00). 
• RC3 Fixed repair drones getting damaged by their owner's engines (new feature in 4.00). 
• RC3 Fixed boarded capital ship escorts continuing to escort after boarding. 
• RC3 Fixed pirate station being selected for hacking mission in plot (new feature in 4.00). 
• RC3 Fixed tutorials placing objects in highways (new feature in 4.00). 
• RC3 Fixed "collectables" tutorial sometimes getting stuck (new feature in 4.00). 
• RC3 Fixed flight school not aborting when another tutorial starts (new feature in 4.00). 
• RC3 Fixed object menu layout with NPC subordinate ships. 
• RC3 Fixed build upgrade selection not preselecting lines correctly (problem introduced in 4.00). 
• RC3 Fixed buttons in upkeep section of mission manager menu (new feature in 4.00). 
• RC3 Fixed trade transactions with outdated amounts (new feature in 4.00). 
• RC3 Fixed price and profit calculation in trade deal case (new feature in 4.00). 
• RC3 Fixed green trade deals menu (new feaature in 4.00). 
• RC3 Fixed missing text for Onil engine. 
• RC3 Fixed external camera clipping through the playership in highways (problem introduced in 4.00). 
• Beta 5 [TTO] Fixed playership being immovable on first game start in very rare situations. 
• RC1 [TTO] Fixed some navigation issues with NPC ships flying to Albion gate in Fields of Oportunity. 
• Beta 5 [HoL] Fixed player-owned warehouses being magically filled with certain wares and configured to trade these when a manager is assigned. 
• Beta 4 [HoL] Fixed capital ships attempting to trade with Home of Light CVs getting stuck. 
• Beta 4 [HoL] Fixed police ships in Home of Light belonging to PMC! 
• Beta 5 [HoL] Fixed missing tradeoffer locations on Home of Light builder ships. 
• Beta 6 [HoL] Fixed missing dock for m-sized ships on TerraCorp HQ (completes fix not correctly applied in 4.0 Beta 5). 
• Beta 7 [HoL] Fixed new HoL weapons not being taken into account for Pimp My Ride achievement. 
• RC2 [HoL] Fixed transitions from local highways into superhighways in Home of Light. 
• RC3 [HoL] Fixed Terracorp not having licence traders. 
• RC3 [HoL] Fixed various issues with Ship in Distress and Xenon Incursion missions. 
• Beta 7 [OSX] Fixed ship repairs not working. 
• Fixed game freezing when quitting the game with Alt+F4 while in loading screen. 
• Fixed startup issues with corrupted or incorrect DLLs in Windows system directory. 
• Fixed several small memory leaks. 
• RC2 Several more small performance and memory optimisations. 
• RC3 Fixed more causes of crashes. 

Known Issues 

The following issues in this version are known and may be fixed in a forthcoming update. 

• Using Alt-Tab during fullscreen video playback will cause video/sound to get out of sync (workaround: press Esc to skip video). 

 

 

RC2: Undocumented changes (player notes; may be inaccurate; tending to be minor background things):

• Beta 2 Added new gates to "unknown systems" in Maelstrom and Albion (potentially DLC-related).
• Beta 2 Added 2nd Jump Beacons added to Vapor Stream (MA/DV) and Indignity (BR/MA). For Skunk and/or Unitrader? Smile 
• Beta 2 Added mission availability to Crystal Castle and Badlands Colony via the Bulletin Board.
• Beta 2 Changed the speed of several L and XL ships (less so than M ships). 
• Beta 2 Changed the name for a Manager's range setting to "Trading Operational Range" for clarity.
• Beta 2 Improved formatting of thousands along the lines of
 
jth's recent mod
• Beta 2 Improved organisation of Settings section of the main Options Menu (small but handy to know).
• Beta 2 Fixed missing shield generator coverage over Vulture Jump Tunnel Devices.
• Beta 3 Fixed PLASMA/JET Turrets doing substantially increased damage (problem introduced in 4.00).
• Beta 4 Introduction of a new Trade Deals menu for finding the best deals for a given ship.
• Beta 5 Improved layout of Economy statistics page (new feature in 4.0).
• Beta 6 Improved trading of stations' intermediate wares .

• RC2: Added ability to claim small Xenon ships.
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