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  • Linux support? - not decided yet, but there's a good chance.
  • release date? - not deicded yet, 2018 (maybe later)
  • Any planet based operations? E.g. trade or HQ.
  • Will we be able to shot from turrets directly?
  • Does the map feature drag & drop? - Yes, it does.
  • Is each map hex a sector as in previous X games
  • Regarding stations: can you build them wherever you want (X3) or is it limited like in - You can build stations freely!
  • Will this game be moddable? Per say, to remove highways?
  • Will there be a stock market in X4, like their was in X3:AP?
  • Whats the purpose of "modules to live in" in factories? what are those "people" for? and what do they do?
  • Will there be any new alien races?
     
  •  Are we forced to walk on stations or can we controll all aspects from cockpit?
  • Will we be able to create ship components and mods as in earlier X games?
  • Will there be a stock market in X4, like their was in X3:AP??(plz say yes lol) I understand not everyone liked it, but you don't have to use it, X isn't a multiplayer game so you're not at any kind of disadvantage for option not to use the stock market..
  • can you build the factory to create new station modules yourself?
  • Will this be pure singleplayer or also multiplayer (in a way)?
  •  Will NPC interaction be completely optional or is it required to access certain features?
  • Will there be Early Access? - This is not decided yet.
  • will the gravidar work like X3, in revealing everything within range, or will the scanning of [i] elements around stations from X:R be retained?
  • Will the fact we have a copilot mean that if we eject, the ship can continue to fight whilst I run away?
  • Are cap ships vital points better protected than in Rebirth? :
  • Do stations have a build limit per station?
  • Is station walking now linked with docking? Will we be forced to walk on stations?
  • Can I create my own empire in my own sectors?will SETA be a part of X4?
  • will SETA be a part of X4?Can I create my own empire in my own sectors?
  •   I'm curious about the travel system how all that is gonna work
  • What mission types do you currently have planned?  I'm curious about the travel system how all that is gonna work
  • Can I play in X4 like RTS?
  • Are there plans to reward players with their own sector again? Or features that allow to take over sectors/systems?
  • In previous x games it kinda felt like there was nothing to do in the lategame anymore (after you had 1-2 captial ships). Are there plans for making the lategame more interesting?In precious x games it kinda felt like there was nothing to do in the lategame anymore (after you had 1-2 captial ships). Are there plans for making the lategame more interesting?Will there be 1p combat aboard ships or stations?
  • Will there be 1p combat aboard ships or stations?
  • How does the Story of X4 connects to X Rebirth or X3?
  •   can you select multiple ships at once and give them an order like attack some target?
  • Which improvements have been made to NPC AI ships (fighting, manuvering, docking)?
  • So when I click on MedicalSupplies on one station, that station's price is SELL price, and the other stations are the BUY price for them?
  •  will we be able to fly and command capital ships? with a bridge?
  •   Can we still fly freely in space suit?
  •  in x rebirth i have build a station to build rockets. but i cant transfer the rockets to the playership. can i trade this in X4?
  • Will all previous ship designs be available in X4?
  • Will automated trading ships be able to use the highways in an optimal way ?
  • Can player build/destroy highways?
  • What about weapons? How they will work, like X3 where you can equip weapons you want or XR where you shot one charged pre designed to ship?
  • Will the crew for the ships be expanded from X:R so we have more jobs, or stay the same?
  • Do you have to pay the crews?
  • Can you select multiple objects in the new map e.g. a group of ships either to order or attack?
  • Could we have a description of weapon systems please? Is it similar to past games with Energy weapons and Missiles?
  • Will trade ships and command ships owned by the player be scripted, in the likes of CAG, CLS or CODEA and SRS?
  • Will there be tools for Modders?
  • Can your pilot be killed while you walk around?
  • Will players be able to create their own stories for others to download and play?
  • Can the stations be destroyed?
  • will it be possible to place own pictures on player ships and Buildings much like a own Faction Logo?
  • Can you write question about weapons, please? How they will work, like they did in X3 or XR?
  • As ships are being built using the factories now, Does this mean we can now buy and own a "Nova" factory?
  • Will the XR capital ships come back in X4? i loved the look of those ships like the Balor Frigate and the Arwan
  • Will there be a campaign in X4 ?
  • What is your favourite change in X4 over the previous games?
  • About how many ships are in the game?
  • can you build the factory to create new station modules yourself?
  •   So is there RnD aspects in the game or is it just scanning stations and making teliporters?
  • Will turrets on ship work as X3 where we can independently set their actions and manually control them ?Do you plan to improve the ship customisation, to allow more variety (like in Elite, you can have hulltanks, shield cell tanks, regen tanks, long range sniper ships, lightweight/heavy ships, pure MJ capacity shield tanks etc.)

  • Do you plan to improve the ship customisation, to allow more variety (like in Elite, you can have hulltanks, shield cell tanks, regen tanks, long range sniper ships, lightweight/heavy ships, pure MJ capacity shield tanks etc.)Will turrets on ship work as X3 where we can independently set their actions and manually control them ?
  • Will ship roles be more strict? Like frigates vs destroyers
  • Will there be shield effects when you hit something?Will ship roles be more strict? Like frigates vs destroyers
  • Will ships have distinct designs again depending on the species that built it? For example, red-ish ships for Split?
  • will the ship have different characteristics like in X3, eg. Teladi being tanky and slow, Argon being balanced, Split bring fast, fragile but with much firepoer etc ?
  • what's the situation with boarding/capping/piloting/etc xenon ships?
  • Will we be able to save station layouts, or sections of stations, like a default living space and storage or something we would want to use for future station designs?

 

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