Stats
Maximum Price | 319,738 |
---|---|
Average Price | 280,472 |
Minimum Price | 241,206 |
Volume | 10 |
Cargo Class | M |
Shield Damage Per Shot (IS) | 1,575 |
Shield Damage Per Shot (OOS) | 482 |
Shield DPS (IS) | 3,329.82 |
Hull Damage Per Shot (IS) | 5 |
Hull Damage Per Shot (OOS) | 2 |
Hull DPS (IS) | 10.57 |
Energy Cost Per Shot (MJ) | 78 |
Energy Cost Per Second (MJ/s)(IS) | 164.9 |
Rounds Per Minute | 126.8 |
Range (km) | 0.9 |
Projectile Speed (m/s) | 2,027 |
Turret Turn Speed (rpm) | 22.4 |
Special | Reduce Speed (15%) 'Chains' to nearby ships (including friendlies!) |
Availability
Ion Disrupter Forge
Military Outpost (Boron)
Boron Equipment Dock
Compatible Ships
M4
- Eurus
- Mako
- Mako Enhanced
- Mako Raider
- Mako Sentinel
- Mako Vanguard
M3
- Aamon Prototype
- Barracuda
- Barracuda Prototype
- Barracuda Raider
- Barracuda Sentinel
- Barracuda Vanguard
- Blastclaw
- Eclipse
- Eclipse Prototype
- Notus Hauler
- Nova
- Nova Prototype
- Nova Raider
- Nova Sentinel
- Nova Vanguard
- Skate
- Skate Prototype
- Venti
- Xperimental Shuttle
M6
- Centaur
- Heavy Centaur
- Heavy Centaur Prototype
- Heavy Hydra
- Hydra
- Pirate Centaur
- Skiron
- Truelight Seeker
M7
- Akurei
- Aquilo
- Astraeus Hauler
- Carrack
- Cerberus
- Griffon
- Griffon Sentinel
- Guppy
- Kariudo
- Sirokos
- Thresher
M2
- Akuma
- Boreas
- Brigantine
- Megalodon
- Ray
- Titan
M1
- Colossus
- Colossus Hauler
- Galleon
- Hoshi
- Orbital Weapon Platform L
- Orbital Weapon Platform M
- Orbital Weapon Platform S
- Raptor
- Shark
- Shuri
TL
- Mammoth
- Mobile Pirate Base Hauler
- Orca
- Ryu
TM
- Boa
- Caravel
- Magnetar
- Pleco
TP
- Angel
- Iguana
- Iguana Vanguard
TS
- Caiman
- Caiman Hauler
- Caiman Super Freighter
- Caiman Super Freighter XL
- Caiman Tanker
- Caiman Tanker XL
- Enhanced Mercury
- Lotan
- Mercury
- Mercury Hauler
- Mercury Super Freighter
- Mercury Super Freighter XL
- Mercury Tanker
- Mercury Tanker XL
- Mistral
- Mistral Super Freighter
- Snotra
Commentary
A fighter weapon made by the Boron that specializes in high shield damage. Like all ion weapons of the Boron the Ion Disrupter shreds shields and has several additional effects. The Ion Disrupter does the lowest hull damage per shot in the game combined with a high fire rate making it highly effective at stripping equipment off target ships without causing too much damage to the hull in preparation for boarding. The low range can be problematic for fighters using this weapon unless they can stay in blind spots of enemy lasers while capital ships can combine Ion Disrupters with Cluster Flak Array or Flak Artillery Array to extend the range to over 2.5km. The chain lightning like bounce of ID shots to additional targets is useful when fighting against superior numbers however it is prone to cause friendly fire making additional NPCs hostile, stripping equipment off other player owned ships, intercepting player missiles and killing Marine/Mercenary boarding personnel. Having a swarm of >8 Mako equipped with a single Ion Disrupter and single shield each is a good sacrificial way to strip capital ships of equipment. Ships hit by Ion Disrupters are slowed by 15% which can be enough for the attacking ship to keep on the tail of a faster ship or for turrets to get more hits in. The laser energy consumption is very high for a fighter weapon meaning only 1-2 can be used continuously however corvettes and larger ships have no problem. Although able to be equipped on TM/TP/TS ships the high laser energy cost and low hull damage makes this laser impractical for defence. Ion Disrupters are the weapon of choice for stunning spaceflies for collection. IDs only have a 4% chance on hit to trigger a bail check.