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Missile Weapons

The following statistics were taken from in-game Encyclopedia of version 3.00 (Split Vendetta).

Dumbfire Missiles

TypeNameMkDamage (MJ)Effective Range (km)Max Speed (m/s)

Max Turning Rate (o/s)

Max Pitch Rate (o/s)Max Vertical (m/s)Max Horizontal (m/s)
LightClusterMk1       
LightDumbfireMk1       
LightDumbfireMk2       
LightTorpedo1Mk1       
HeavyClusterMk1       
HeavyDumbfireMk1       
HeavyDumbfireMk2       
HeavyTorpedo1Mk1       

1. Torpedoes require Torpedo Launchers, which can only be mounted on the front of Small and Medium ships.

 

Tracking Missiles

TypeNameMkDamage (MJ)Effective Range (km)Max Speed (m/s)

Max Turning Rate (o/s)

Max Pitch Rate (o/s)Max Vertical (m/s)Max Horizontal (m/s)
EMP-Mk1       
LightGuidedMk1       
LightHeatseekerMk1       
LightSmartMk1       
LightSwarmMk1       
HeavyGuidedMk1       
HeavyHeatseekerMk1       
HeavySmartMk1       
HeavySwarmMk1       

Forward Missile Batteries

SizeNameMkMissile Storage Capacity Increase
SDumbfire or TrackingMk10
SDumbfire or TrackingMk22
STorpedoMk10
STorpedoMk21
MDumbfire or TrackingMk10
MDumbfire or TrackingMk24
MTorpedoMk10
MTorpedoMk22

 

Missile turrets

SizeNameMkRace1Hull Hitpoints (MJ)Rotation Speed (o/s)
MARGDumbfireARG1,100120
MARGTrackingARG1,100120
LARGDumbfireARG5,00039
LARGTrackingARG5,00039

1. Radial Missile Turret stat variations compared to the Argon stats above:

  • Paranid = +50% Hitpoints and -50% Rotation Speed
  • Split      =    -9% Hitpoints and -25% Rotation Speed
    Teladi    = +50% Hitpoints and -50% Rotation Speed
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