Missiles types
- Dumbfire missiles fired by Dumbfire Launchers (they just fly forward)
- Tracking missiles fired by Tracking Launchers (they home in on targets)
- Torpedoes, which also track, but are only fired by Torpedo Launchers
General notes
All launchers can fire both Light and Heavy versions of missiles
- Flares (a ship Consumable) work against all guided missiles and torpedoes except smart missiles.
- Only Tracking launchers can fire EMP missiles (they fly very fast and deactivate travel drives)
- We can pick what missiles are used by forward-mounted launchers (those shot from cockpits)
Missile Turret notes
- We cannot pick what missiles are fired by turrets
- We can set each turret to Armed/Disarmed states individually
- We can give each turret one of the following settings individually:
- Defend
- Attack All Enemies
- Attack Capital Ships (also attacked stations)
- Attack Fighters
- Mining
- Missile Defence
- Attack My Current Target
Statistics
The following statistics were taken from in-game Encyclopedia of version 3.00 (Split Vendetta).
Dumbfire Missiles (turret ammo)
Type | Name | Mk | Hull (MJ) | Damage (MJ) | Effective Range (km) | Max Speed (m/s) |
---|---|---|---|---|---|---|
Light | Cluster | Mk1 | 1 | 2,361 | 8.1 | 165 |
Light | Dumbfire | Mk1 | 1 | 1,100 | 10 | 1,071 |
Light | Dumbfire | Mk2 | 1 | 1,200 | 11 | 1,181 |
Heavy | Cluster | Mk1 | 2 | 12,141 | 17 | 36 |
Heavy | Dumbfire | Mk1 | 2 | 3,960 | 21 | 233 |
Heavy | Dumbfire | Mk2 | 3 | 4,320 | 24 | 259 |
Tracking Missiles (turret and forward launcher ammo) and Torpedoes (forward launcher ammo)
Type | Name | Mk | Hull (MJ) | Damage (MJ) | Effective Range (km) | Max Speed (m/s) | Turning Rate (o/s) | Pitch Rate (o/s) | Vertical (m/s) | Horizontal (m/s) |
---|---|---|---|---|---|---|---|---|---|---|
EMP | - | Mk1 | 1 | 0 | 578 | 58,000 | 10 | 10 | 9 | 9 |
Light | Disruptor1 | Mk1 | 1 | 896 | 14.0 | 964 | 4 | 5 | 12 | 10 |
Light | Guided | Mk1 | 1 | 685 | 8.8 | 877 | 22 | 22 | 10 | 10 |
Light | Heatseeker | Mk1 | 1 | 698 | 10 | 998 | 22 | 22 | 12 | 12 |
Light | Smart | Mk1 | 1 | 657 | 7.8 | 782 | 21 | 21 | 9 | 9 |
Light | Swarm | Mk1 | 1 | 1,072 | 8.3 | 826 | 10 | 10 | 13 | 13 |
Light | Torpedo2 | Mk1 | 8 | 4,791 | 5.0 | 100 | 1 | 1 | - | - |
Heavy | Guided | Mk1 | 3 | 3,520 | 8.3 | 191 | 3 | 3 | 2 | 2 |
Heavy | Heatseeker | Mk1 | 2 | 3,592 | 9.4 | 217 | 3 | 3 | 2 | 2 |
Heavy | Smart | Mk1 | 3 | 3,378 | 7.4 | 170 | 2 | 2 | 2 | 2 |
Heavy | Starburst1 | Mk1 | 3 | 3,800 | 8.3 | 192 | 3 | 3 | 2 | 2 |
Heavy | Swarm | Mk1 | 3 | 5,520 | 7.8 | 180 | 3 | 3 | 3 | 3 |
Heavy | Torpedo2 | Mk1 | 38 | 17,246 | 12 | 67 | 0.3 | 0.3 | - | - |
1. Torpedoes require Torpedo Launchers, which can only be mounted on the front of Small and Medium ships.
2. Heavy missile manufactured at Split stations, only.
Forward Missile Launchers (Small and Medium ships)
Size | Name | Mk | Missile Storage Capacity Increase |
---|---|---|---|
S | Dumbfire or Tracking | Mk1 | - |
S | Dumbfire or Tracking | Mk2 | 2 |
S | Torpedo | Mk1 | - |
S | Torpedo | Mk2 | 1 |
M | Dumbfire or Tracking | Mk1 | - |
M | Dumbfire or Tracking | Mk2 | 4 |
M | Torpedo | Mk1 | - |
M | Torpedo | Mk2 | 2 |
Missile Turrets (Medium Turrets on Large ships and above; Large Turrets on Destroyers and Carriers)
Size | Name | Mk | Race1 | Hull Hitpoints (MJ) | Rotation Speed (o/s) | Missile Storage Capacity Increase |
---|---|---|---|---|---|---|
M | ARG | Dumbfire | ARG | 1,100 | 120 | 30 |
M | ARG | Tracking | ARG | 1,100 | 120 | 10 |
L | ARG | Dumbfire | ARG | 5,000 | 39 | 300 |
L | ARG | Tracking | ARG | 5,000 | 39 | 100 |
1. Racial Missile Turret stat variations compared to the Argon stats above:
- Paranid = +50% Hitpoints and -50% Rotation Speed
- Split = -9% Hitpoints and -25% Rotation Speed
- Teladi = +50% Hitpoints and -50% Rotation Speed