Script Commands
send incoming message %0 to player: type:%1, display it=%2 write to player logbook: printf: type=%0, fmt=%1, %2, %3, %4, %5, %6 write to player logbook: printf: type=%0, pageid=%1 textid=%2, %3, %4, %5, %6, %7 %1%0load %2 units of %3, ignore minimum=%4 %1%0get max buy jumps %0add merchant %1 base=%2 wanted wares=%3 owned wares=%4 cash=%5 rank=%6 remove merchant/dealer: %0 merchant/dealer %0 got ware %1: quantity=%2 merchant/dealer %0 sold ware %1: quantity=%2 %1%0is hidden in sector map %1%0pilot eject from ship: downgrade=%2 %0create a new flight wing: name=%1, race=%2, colour=%3 %0set max buy jumps: %1 add wing custom command: id=%0, menu=%1 add ship custom command: id=%0 menu=%1 add encyclopedia custom article: News, id=%0, title page=%1, title id=%2, text page=%3, text id=%4, timeout=%5, notify=%6 add encyclopedia custom article: Information, id=%0, title page=%1, title id=%2, text page=%3, text id=%4, timeout=%5, notify=%6 add encyclopedia custom article: History, id=%0, title page=%1, title id=%2, text page=%3, text id=%4, timeout=%5, notify=%6 add encyclopedia custom article: Stories, id=%0, title page=%1, title id=%2, text page=%3, text id=%4, timeout=%5, notify=%6 add new grouping to menu: %0, text=%1, open=%2, id=%3, indent=%4 set agent command: command=%0, script=%1, tasks=%2 %0set agent custom command: script=%1, pageid=%2, textid=%3, tasks=%4 %0set agent task progress: %1 %0set agent task status: %1 %0set agent start timer: %1 increase influence of %0 -> %1 amount=%2 decrease influence of %0 -> %1 amount=%2 set influence: %0 race=%1 amount=%2 remove custom agent command: id=%0 %0find custom agent command: script=%1 %0get influence bonus increase: race=%1 amount=%2 %0get influence bonus decrease: race=%1 amount=%2 %0get influence bonus: race=%1 %0get influence of %1 -> %2 %1%0create agent: race=%2, female=%3, tasks=%4 %0get all agents: race=%1 register temporary bonus: id=%0 pageid=%1 textid=%2 max=%3 expiretime%4s expiremax=%5 add temporary bonus: race=%0 id=%1 amount=%2 set cultural bonus: race=%0 bonus=%1 pageid=%2 textid=%3 %0set mission flag: %1 %1%0is from mission %1%0get user input: type=%2, title=%3, without sector=%4, filter=%5, racemask=%6, flags=%7, default=%8 set agent command: command=%0, script=%1, menuscript=%2, cmdcheck=%3, tasks=%4 %0set agent custom command: script=%1, pageid=%2, textid=%3, menuscript=%4, cmdcheck=%5, tasks=%6 %0create input: id=%1, user input=%2, refobj=%3, description=%4, without sector=%5, filterclass=%6, racemask=%7, flags=%8, default=%9 %0create input: id=%1, user input=%2, refobj=%3, description=%4, sector=%5, filterclass=%6, racemask=%7, flags=%8, default=%9 %0create input: id=%1 menu=%2 title=%3 description=%4 callback=%5 %0create input: id=%1 info menu=%2 title=%3 description=%4 callback=%5 maxoptions=%6 %0get notoriety level: amount=%1 apply bonus notoriety: race=%0 percentage=%1 expire=%2s %1%0get agent statistic: id=%2 %0inc agent statistic: id=%1 amount=%2 %0set agent statistic: id=%1 amount=%2 register diplomacy statistic: id=%0 pageid=%1 textid=%2 %0update trade bar menu input: data=%1 min=%2 max=%3 volume=%4 other=%5 left text=%6 right text=%7 %0create input: id=%1, dynamic menu=%2, title=%3, description=%4, callback=%5, update=%6ms %0create input: id=%1, dynamic info menu=%2, title=%3, description=%4, callback=%5, update=%6ms, maxoptions=%7 %0get notoriety title: amount=%1 race=%2 %0get notoriety percentage: amount=%1 set menu option: %0, description=%1 set menu option: %0, widthtype=%1 add tab to menu: %0, text=%1 %0set discount: percentage=%1 expire=%2s %0create custom menu string progress: width=%1 progress=%2% %0create custom menu string type icon: type=%1 %1%0create custom menu string object icon %0get random ship type: class=%1 race=%2 %0get all ship types: class=%1 race=%2 %1%0get station primary resources %1%0get station secondary resources %1%0get HQ production queue size %1%0get HQ production queue %1%0get HQ production item count: %2 %1%0is in HQ production queue: %2 %1%0get HQ resources for product: %2 %1%0get HQ current production %0add to HQ production queue: %1 Amount=%2 %0remove from HQ production queue: %1 Amount=%2 %0set ship hue: %1 %0set ship saturation: %1 %1%0get ship hue %1%0get ship saturation %1%0get HQ current reverse engineering %1%0get HQ reverse engineering queue %0add to HQ reverse engineering queue: %1 %0remove from HQ reverse engineering queue: %1 %1%0get HQ reverse engineering time: ship=%2 %1%0get HQ current reverse engineering remaining time %1%0can be reverse engineered: ship=%2 Include Queue=%3 %1%0can be reverse engineered: shiptype=%2 %1%0is in reverse engineering queue set command menu script: command=%0, script=%1, cmdcheck=%2 set wing command menu script: wing command=%0, script=%1, cmdcheck=%2 %1%0open menu script: script=%2, value=%3 set software available state: ware=%0 available=%1 %1%0get passenger info: id=%2 %0set passenger info: id=%1 pageid=%2 textid=%3 info=%4 %1%0get passenger skill: id=%2 %0set passenger skill: id=%1 pageid=%2 textid=%3 info=%4 %1%0is in scanner range: object=%2 %0get ware flags: ware=%1 set ware flags: ware=%0 flags=%1 set illegal ware: ware=%0 race=%1 illegal=%2 %0set HQ queues: enabled=%1 %1%0get HQ blueprints %1%0get HQ current repair %1%0get HQ repair queue %0add to HQ repair queue: ship=%1 %0remove from HQ repair queue: %1 %1%0get HQ repair time: shiptype=%2 percentage=%3 %1%0get HQ current repair remaining time %1%0can be repaired: ship=%2 Include Queue=%3 %1%0is in repair queue %0set invincible: enabled=%1 %1%0get HQ resources for repair: shiptype=%2, percentage=%3 %0is station type a mine: stationtype=%1 %1%0get factory production start time %1%0get HQ current recycle %1%0get HQ recycle queue %0add to HQ recycle queue: ship=%1 %0remove from HQ recycle queue: ship=%1 %1%0get HQ recycle time: shiptype=%2 hull percentage=%3 %1%0get HQ current recycle remaining time %1%0can be recycled: ship=%2 Include Queue=%3 %1%0is in HQ recycle queue %1%0get HQ resources for recycle: type=%2, hull percentage=%3 %0table alloc %0size of table %1 remove key %1 from table %0 %0get keys: table=%1 clear table %0 %0clone table %1 %0get next key: table=%1 key=%2 %1%0load marine: %2 %1%0unload marine: %2 %1%0buy marine: %2 %1%0get HQ loadout ids: shiptype=%2 %1%0get HQ loadout name: id=%2 %1%0get HQ loadout type: id=%2 %1%0get HQ loadout ids %1%0get HQ loadout types %1%0get HQ loadout wares: id=%2 flags=%3 %1%0apply loadout: ship=%2 id=%3 flags=%4 %1%0save loadout: ship=%2 name=%3 flags=%4 %1%0create loadout: shiptype=%2 name=%3 wares=%4 %0remove HQ loadout: id=%1 %0remove all HQ loadouts %1%0can apply loadout: ship=%2 id=%3 flags=%4 %1%0get HQ loadout weapon order: id=%2 %0set HQ loadout weapon order: id=%1 weapons=%2 %1%0get additional resupply: ware=%2 %0set additional resupply: ware=%1 amount=%2 %1%0get all additional resupply wares %1%0get sun array %1%0get nebula array %1%0get debris array %1%0get wreck array %1%0get background type %1%0get nebula index %1%0get stars index %0get red from colour: %1 %0get green from colour: %1 %0get blue from colour: %1 %0get alpha from colour: %1 %1%0get sun colour %1%0get sun energy factor %1%0get dealers %0get all merchants %0get all dealers set menu option: %0, icon=%1 set menu line option: %0, selection colour=%1 set menu line option: %0, text colour=%1 %0add menu trade bar text: %1 id=%2 text=%3 %0create custom menu string gui icon: %1, Y=%2 Width=%3 Height=%4 %0create custom menu column string, position=%1 length=%2 right=%3 colour=%4 text=%5 %0split string: %1 separator=%2 %0merge arrays, %1, %2, %3, %4, %5 %0merge tables, %1, %2, %3, %4, %5 %0get data: table=%1 %0create menu return value: disabled, id=%1 %0add blueprints to player HQ: type=%1 %1%0player HQ has blueprints for: type=%2 %0remove blueprints from player HQ: type=%1 %0get race array find and remove: %0 from array %1 %1%0is hyperspeed locked %1%0is hyperspeed destination hidden %0link triangulation relay: %1 %0unlink triangulation relay: %1 %0kill agent: kill reason=%1 %1%0jump: object=%2 flags=%3 %0create menu return value: callback, value=%1 %1%0is hyperspeed access point %1%0get remaining energy %1%0is guns disabled %0set guns disabled: disabled=%1 %0create comm menu answer: id=%1 text=%2 %1%0get pilot voice global comm map: set: class=%0, race=%1, script=%2, commcheck=%3 global comm map: replace: comm=%0 script=%1 global comm map: remove: class=%0 race=%1 script=%2 global comm map: remove all: script=%0 global comm map: ignore: class=%0, race=%1, script=%2 %1%0is capturable %1%0is capture disabled %1%0is boarding allowed %0set capture disabled: %1 %0set boarding allowed: %1 %1%0get strength %0force eject pilot: attacker=%1 %1%0can forgive attack %0set forgive attack: %1 %1%0is in home sector %1%0get number of attacks %1%0is cargo visible %1%0get strength in range: range=%2, as percentage=%3, skip race=%4 %0set cover state recursive: %1 %1%0is drop freight disabled %0set drop freight: disabled=%1 %1%0drop freight: by player=%2 %1%0drop freight: percentage=%2, by player=%3 %1%0drop illegal freight: ship=%2 %1%0is hidden in property list %0set hidden in property list: hidden=%1 %0create custom menu string shield/hull: shield=%1, hull=%2, Width=%3 %0create custom menu string shield/hull: ship/station=%1 Width=%2 write to player logbook: type=%0 message=%1 %1%0get should carrier replace ships %1%0get should carrier use shipyards %1%0get carrier hull repair threshold %0set should carrier replace ships: %1 %0set should carrier use shipyard: %1 %0set carrier hull repair threshold: percentage=%1 %1%0get managed ships %1%0get managed ships: role=%2 %0add managed ship: ship=%1, role=%2 %0remove managed ship: ship=%1 %1%0is ship managed: ship=%2 %1%0get carrier %1%0get managed ship role: ship=%2 %1%0get managed ship loadout: ship=%2 %0set managed ship role: ship=%1 role=%2 %0set managed ship loadout: ship=%1 loadout=%2 add carrier role: role=%0 pageid=%1 textid=%2 remove carrier role: role=%0 %0get carrier roles %0get carrier role: id=%1 %1%0can player see %1%0can player communicate with: check distance=%2 %1%0player buy ship: shiptype=%2, waresize=%3, homebase=%4 %1%0get ship price: shiptype=%2 waresize=%3 %1%0is ship waresize available: shiptype=%2 wares=%3 %0get wares for ship: shiptype=%1, waresize=%2 %1%0get resupply table %0set resupply table: table=%1, clear existing=%2 %0reset shipyard ship ware state %0override shipyard ship ware state: shiptype=%1, state=%2, reset timer=%3 %1%0get carrier maximum travel distance %0set carrier maximum travel distance: sectors=%1 %1%0get HQ loadout id: name=%2 subtype=%3 %1%0get wares table: include equipped=%2 %1%0repair ship: percentage=%2, use money=%3 %1%0get carrier maximum supply travel distance %0set carrier maximum supply travel distance: sectors=%1 %1%0is carrier idling %0set carrier idling: %1 %0convert serialised string to object: string=%1 %0create custom menu string rect: width=%1 y=%2 height=%3 raw colour=%4 %0get ship max speed from shiptype: %1 %1%0is drone carrier register drone carrier: shiptype=%0 dronetype=%1 unregister drone carrier: shiptype=%0 %0get short transport class name: class=%1 set menu option: %0, allow searching=%1 set menu line option: %0, hotkey=%1 jumpto=%2 %1%0get illegal ware list: race=%2 %1%0get distance in active sector to nearest vertex: object=%2 set menu line option: %0, voiced description page=%1, id=%2 set menu option: %0, voiced description page=%1, id=%2 set menu line option: %0, video display ware=%1 set menu line option: %0, video display object=%1 %0get ship predefined wares: shiptype=%1 %1%0get predefined wares %1%0is laser installed: laser=%2 %0change datatype[%1] to %2 %1%0install laser, turret=%2, slot=%3, laser=%4 %0is corporation: race=%1 %1%0get sector custom objects %1%0get spaceflies in sector %0has any ship got ware: ware=%1, ships=%2, include builtin=%3 %1%0is trade reports enabled %0set trade reports enabled %1 %1%0get number of trade reports %1%0get trade report start time: report=%2 %1%0get trade report end time: report=%2 %1%0get trade report trader: report=%2 %1%0get trade report buy table amount: report=%2 %1%0get trade report buy table price: report=%2 %1%0get trade report sell table amount: report=%2 %1%0get trade report sell table price: report=%2 %1%0get HQ reverse engineering time: subtype=%2 %0format date: %1 ingame=%2 %1%0get sector population %0set sector population: %1 %1%0eject ware: ware=%2 %1%0fly through gate %2 %0add station for rebuild %0set production efficiency: %1 %1%0get production efficiency %0fixed multiply: %1 * %2 %0fixed divide: %1 / %2 %0fixed multiply and divide: %1 * %2 / %3 add custom menu item to array %0: text=%1 nextinput=%2 value=%3 add value selection to menu: %0, text=%1, value array=%2, default=%3, return id=%4, width=%5 allowtabs=%6 set menu option: %0, default value select=%1 %0case insensitive string match, is %1 in %2 %0get default product: stationtype=%1 %0get default resources: stationtype=%1 %0get production time: stationtype=%1, efficiency=%2, player owned=%3, scale factor=%4 %0get production time: stationtype=%1, product=%2, resources=%3, efficiency=%4, player owned=%5, scale factor=%6 %0get production amount: stationtype=%1, efficiency=%2, player owned=%3, scale factor=%4 %0get production amount: stationtype=%1, product=%2, resources=%3, efficiency=%4, player owned=%5, scale factor=%6 %0get ware rel value: product=%1 player=%2 %0get consumed ware table: stationtype=%1, efficiency=%2, player=%3, scale factor=%4 %0get consumed ware table: product=%1, amount=%2, resources=%3, efficiency=%4, player=%5, scale factor=%6 %0create menu return to previous menu: value=%1 %0crop string: string=%1, maximum width=%2 %0get menu width: widthtype=%1 %1%0get all docked ships %1%0get pilot speaker set menu line option: %0, video display comm name=%1, face=%2, duration=%3, mood=%4 set menu option: %0, video display comm name=%1, face=%2, duration=%3, mood=%4 %1%0get pilot face %0format remaining time: %1, include hours=%2 %1%0get missile aim in active sector %1%0get installed laser count: laser=%2 %1%0get turret id from laser slot: slot=%2 %1%0get next free laser slot: laser=%2 %1%0get laser slot in turret, for slot=%2 %0create spacefly swarm, sector=%1, x=%2, y=%3, z=%4 %0set hidden flag: %1 %1%0get hidden flag %1%0is disrupted %0set disrupted: %1 %0is missile boat: shiptype=%1 %0get max upgrade speed: shiptype=%1 %0get max shield type: shiptype=%1 %0get max shield number: shiptype=%1 %0get shield energy: shield=%1 %0get container size: shiptype=%1 %0get max container size: shiptype=%1 %0get transport class: shiptype=%1 %0get hull strength: shiptype=%1 %0get laser energy: shiptype=%1 %0get laser reload: shiptype=%1 %0get shield generator: shiptype=%1 %0get acceleration: shiptype=%1 %0get max acceleration: shiptype=%1 %0get average steering: shiptype=%1 %0get max average steering: shiptype=%1 %0get steering x: shiptype=%1 %0get max steering x: shiptype=%1 %0get steering y: shiptype=%1 %0get max steering y: shiptype=%1 %0get steering z: shiptype=%1 %0get max steering z: shiptype=%1 %0get number of turrets: shiptype=%1 %0get total laser count: shiptype=%1 %0get laser count: shiptype=%1 turret=%2 %0get dock bay size: shiptype=%1 %0get number of dock ports: shiptype=%1 %0get turret text id: shiptype=%1 turret=%2 %0get turret text: shiptype=%1 turret=%2 %0get skin: shiptype=%1 set menu line option: %0, description=%1 %0get connected race: corporation=%1 %0get speaker race: corporation=%1 %0needs licence to scan: race=%1 %0get licence ware: race=%1 %0get ranking page: race=%1 %0get special objects: known=%1 %0get special ships: known=%1 %0create input return value: update menu=%1 set menu option: %0, no select lines=%1 set menu option: %0, global hotkey=%1, id=%2 %0create input: id=%1 encyclopedia page, ware=%2 %0get compatible laser array: shiptype=%1, turret=%2 %0get compatible missile array: shiptype=%1 %1%0get galaxy subtype %0get galaxy subtype: type=%1 %0create custom menu string weapon mask: weapons=%1 %0get laser colour: laser type=%1 %0get laser column: laser type=%1 %0is docking possible: shiptype=%1, galaxy type=%2 %0can use docking port: shiptype=%1, galaxy type=%2, port=%3, for start=%4 %0get ship base price: shiptype=%1 waresize=%2 %1%0is sector combat reports enabled %0set sector combat reports enabled %1 %1%0is global trade reports enabled %0set global trade reports enabled %1 %1%0is global sector combat reports enabled %0set global sector combat reports enabled %1 %1%0get number of sector combat reports %1%0get sector combat report start time: report=%2 %1%0get sector combat report end time: report=%2 %1%0get sector combat report sector: report=%2 %1%0get trade report sector: report=%2 %1%0is trade report use homebase enabled %0set trade report use homebase enabled %1 %1%0is trade report auto homebase enabled %0set trade report auto homebase enabled %1 %0set hired: %1 %1%0create pilot speaker: name=%2, race=%3, voice=%4, face=%5 %0set trade skill rank: page=%1, textid=%2 %0set fight skill rank: page=%1, textid=%2 %1%0get trade skill rank %1%0get fight skill rank %0add trade report: start=%1, end=%2, trader=%3, buy table=%4, sell table=%5 %0add sector combat report: start=%1, end=%2, sector=%3, ship table=%4, station table=%5 %0create custom menu string stars: skill=%1, partial=%2, spacer=%3 %0create mine: type=%1 owner=%2 asteroid=%3 %1%0get station scale factor %0create complex \(in active sector\): type=%1 owner=%2 addto=%3 x=%4 y=%5 z=%6 station1=%7 station2=%8 %1%0connect complex \(in active sector\): factories=%2 %1%0is single use %0add ware generation: ware=%1, scale=%2 %0remove ware generation: ware=%1 %0is ware illegal for any race: ware=%1 %0get true maker race: shiptype=%1 %1%0get true maker race %0merchant/dealer %1 get wanted wares table %0merchant/dealer %1 get selling wares table %0populate merchants: wares table=%1 %0populate dealers add additional command upgrade: command=%0 upgrade=%1 remove additional command upgrade: command=%0 upgrade=%1 add encyclopedia command requirement: command=%0 key=%1 pageid=%2 textid=%3 remove encyclopedia command requirement: command=%0 key=%1 %1%0get catch ware type %0get ware eject type: ware=%1 %0get catch ware type: ware=%1 add trade bar to menu: %0, text=%1, min=%2, max=%3, current=%4, volume=%5, used=%6, return value=%7, left text=%8, right text=%9 %0register threat: race=%1, sector=%2, object=%3, type=%4, expire=%5s, severity=%6 %0get current threat ids: race=%1 %0get threat type: race=%1 id=%2 %0get threat sector: race=%1 id=%2 %0get threat object: race=%1 id=%2 expire threat object: race=%0 id=%1 add sector name: page=%0, text=%1 remove sector name: page=%0, id=%1 %1%0rename player sector: page=%2, id=%3 %1%0rename player sector: string=%2 %0remove custom player sector name %0set always bail flag: %1 %1%0get always bail flag %0set hide illegal wares flag: %1, timeout=%2ms %1%0get hide illegal wares flag %0override ship available state: shiptype=%1, state=%2, reset timer=%3 %1%0is factory upgraded %1%0is factory ready for upgrade %0upgrade factory: instant=%1 %1%0get factory upgrade progress %1%0get factory scale name %1%0is factory upgrading %1%0get factory upgrade required %0set upgrade level: %1 %1%0is factory upgrading queued %0set upgrade progress: %1 %0set selling disabled: %1 %1%0is selling disabled increase stat counter: textid=%0, amount=%1 %0get stat counter: textid=%1 %0create menu return value: context menu, id=%1, menu=%2, dynamic=%3 %0create context menu add context menu entry: menu=%0, text=%1, icon=%2, returnvalue=%3, hotkey=%4, disabled=%5 add context menu separator: menu=%0 %0get random key: table=%1 %0get game start id %0get game start group id %0add temporary ware: ware=%1 %0remove temporary ware: ware=%1 remove tradeable=%2 %1%0is temporary ware: ware=%2 add equipment pack: ware=%0 replacement table=%1 remove equipment pack: ware=%0 %0is equipment pack: ware=%1 %0get replacement wares in pack: ware=%1 %1%0activate equipment pack: ware=%2 %1%0get passenger queue %1%0get training passenger %1%0add passenger to queue: passenger=%2 %1%0remove passenger from queue: passenger=%2 %1%0is need passengers %1%0get dock storage factor %1%0get dock storage factor: waretype=%2, include global=%3 %0set dock storage factor: factor=%1 %0set dock storage factor: waretype=%1, factor=%2 %0set disallow drone collection: %1 %1%0get disallow drone collection %1%0get ship settings table: for loadout=%2 %0set ship settings table: table=%1 %1%0is named script %2 on stack of task=%3 %0is global script task running: pid=%1 %0get global script name: pid=%1 kill global script: pid=%0 %0get all global script tasks %0get all global tasks with script: %1 %0get all global tasks with named script: %1 %0get all available products in universe %0get all stations with product: ware=%1 %0get all available resources in universe %0get all stations with resource: ware=%1 %0create input: id=%1, message box=%2, title=%3, buttons=%4, icon=%5, default button=%6 %0get station type scale factor: stationtype=%1 display notification: message=%0, icon=%1 %1%0get minimum storage: ware=%2 %0set minimum storage: ware=%1 ,amount=%2 %1%0get minimum storage table %0get race array: include fixed=%1, include corporations=%2, include player=%3 %0is fixed race: race=%1 %0get notoriety title: level=%1, race=%2 %0create custom menu string notoriety bar: level=%1, show empty=%2 add extra select line: menu=%0, text=%1 %1%0get HQ loadout settings: id=%2 %0set HQ loadout settings: id=%1, settings table=%2 %1%0get HQ loadout resupply: id=%2 %0set HQ loadout resupply: id=%1, resupply table=%2 %1%0get drone type %0get drone type: drone carrier type=%1 set player trade rank: rank=%0 set player fight rank: rank=%0 %0get player trade rank text: level=%1 %0get player fight rank text: level=%1 add player trade rank: amount=%0 add player fight rank: amount=%0 add context sub menu entry: menu=%0, text=%1, icon=%2, disabled=%3 add context end sub menu entry: menu=%0 add context menu info line: menu=%0, name=%1, value=%2 %0get race from id=%1 set menu option: %0, set title text=%1 %0create custom menu string icon: type=%1, id=%2, Y=%3 Width=%4 Height=%5 %0change to player ship in new sector %1%0has ship got a cockpit %0convert number %1 to string with suffix %1%0is favourite in property list %0set favourite in property list: favourite=%1 %0is station type an upgrade kit: stationtype=%1 %0is station type a complex hub: stationtype=%1 %0is station type a complex construction kit: stationtype=%1 %0is station type a complex extension kit: stationtype=%1 %0get complex connection tubes count: stationtype=%1 reset boarding tables to default set boarding value: race=%0, class=%1, decks=%2, hull=%3, defence=%4, hacking rnd=%5, hacking=%6, shield=%7, max marines=%8, canboard=%9 set boarding value: shiptype=%0, decks=%1, hull=%2, defence=%3, hacking rnd=%4, hacking=%5, shield=%6, max marines=%7, canboard=%8 remove boarding values: race=%0, class=%1 remove boarding values: shiptype=%0 set boarding value: race=%0, class=%1, equipment=%2, random marines min=%3 max=%4, highskill=%5 set boarding value: shiptype=%0, equipment=%1, random marines min=%2 max=%3, highskill=%4 %1%0get route distance to: %2 %0sort table keys: table=%1 %0sort table keys by value: table=%1 %1%0open named menu script: script=%2, value=%3 %1%0get ship repair cost: source=%2 %1%0get ship sale price: source=%2 %1%0race has ranking %0get rank points: level=%1 %0set station safe position on active: value=%1 %0add default items to ship: loadout=%1, marines=%2 %0add random marines to ship %0install ship size wares: type=%1 %0get fight ranking: title=%1 %0get trade ranking: title=%1 set player name: name=%0 set menu option: %0, prevent kill=%1 set menu option: %0, disallow close=%1 %0get all available station types from shipyards: only known=%1 %0get threat severity: race=%1 id=%2 %0set command display override: text=%1 %0set command extra display override: text=%1 %1%0get command display override %1%0get command extra display override %0clear command display override %1%0get needed jump energy: jumps=%2 %0create input: id=%1 object info page, object=%2 %1%0get products table: include equipment=%2 %1%0get primary resources table %1%0get secondary resources table %1%0get variable ware price: ware=%2 %1%0get product objects %0create new array, size=%1, elements=%2, %3, %4, %5, %6, %7, %8, %9 %0get current text language ID %0get current voice language ID %1%0get factories connected to complex %1%0get ship full repair cost: source=%2 %1%0get free shield bays %1%0get used shield bays %1%0get next free shield bay %0move shield into bay: shield=%1, bay=%2 %1%0get shield rating %0remove shield from bay: bay=%1 %1%0get current acceleration %1%0get current steering alpha %1%0get current steering beta %1%0get current steering gamma %1%0get current average steering %0set notify command none: notify=%1 %1%0get notify command none %1%0fly to object %2: timeout=%3 ms %0set is being managed: on=%1 %1%0is being managed %1%0should station manager repair ship with shipyards %1%0should station manager repair ship with HQ %0set station manager should repair ship with shipyards: on=%1 %0set station manager should repair ship with HQ: on=%1 %1%0get current upgrade: upgrade=%2 %1%0get remaining upgrade: upgrade=%2 %1%0get next upgrade cost: upgrade=%2 %1%0get current total upgrade cost: upgrade=%2 %1%0get remaining upgrade cost: upgrade=%2 %1%0get upgrade cost: upgrade=%2 offset=%3 %0find all stations with product: ware=%1, class=%2, flags=%3, refobj=%4 %0find all stations with resource: ware=%1, class=%2, flags=%3, refobj=%4 %1%0should station manager upgrade ships %0set station manager should upgrade ships: on=%1 %0split large number into array: number=%1 %0add large number arrays: %1, %2, %3, %4, %5 %0get upgrade cost: upgrade=%1, amount=%2, max=%3 %0get max upgrade cost: upgrade=%1 %0subtract large number arrays: %1 - %2 %0linear interpolation: x1=%1, x2=%2, y1=%3, y2=%4, value=%5 %1%0get counter missile type %0get game time ms %0get destroyed ship types %0get destroyed ship count: type=%1 %0get destroyed ship name: type=%1, id=%2 %0get destroyed ship ID: type=%1, id=%2 %0get destroyed ship sector: type=%1, id=%2 %0get destroyed ship time: type=%1, id=%2 %0get destroyed ship attacker: type=%1, id=%2 %0get destroyed ship attacker name: type=%1, id=%2 %0get destroyed ship attacker ID: type=%1, id=%2 %0get destroyed ship command: type=%1, id=%2 %0get destroyed ship command info: type=%1, id=%2 %0get destroyed ship command info extra: type=%1, id=%2 %0get destroyed ship command target: type=%1, id=%2 %0get destroyed ship command destination: type=%1, id=%2 %0get destroyed ship command attack target: type=%1, id=%2 %0get command name: command=%1 %0get command short name: command=%1 %0get destroyed ship command destination name: type=%1, id=%2 %0get destroyed ship command attack target name: type=%1, id=%2 %0get destroyed ship reason: type=%1, id=%2 %0get destroyed ship cargo used: type=%1, id=%2 %0get destroyed ship cargo max: type=%1, id=%2 %0get destroyed ship wares: type=%1, id=%2 %0get destroyed ship shields: type=%1, id=%2 %0get destroyed ship lasers: type=%1, id=%2 %0get destroyed ship value array: type=%1, id=%2 delete destroyed ship log: type=%0, id=%1 %1%0get complex intermediate wares %1%0can buy intermediate ware: ware=%2 %1%0can sell intermediate ware: ware=%2 %1%0get station manager intermediate sell threshold %1%0get station manager intermediate buy threshold %0set station manager intermediate sell threshold: %1%% %0set station manager intermediate buy threshold: %1%% %1%0get next factory serial: factory type=%2, race=%3 %0get type text id: type=%1 %1%0get station manager minimum money %1%0get station manager minimum upgrade money %1%0get station manager minimum buy ship money %1%0compute best route: target=%2, weights table=%3, allow hyperspeed=%4 %0set ship to default settings %1%0get gate array: include hyperspeed=%2 %0get race blacklist type set race blacklist type: type=%0 %0is race blacklist avoid: race=%1 %0is race blacklist block: race=%1 %0get race blacklist: race=%1 set race blacklist: race=%0, blacklist=%1 %1%0is sector in blocked blacklist %1%0is sector in avoid blacklist %1%0get sector blacklist type %0set sector blacklist type: type=%1 %0get sector blacklist table %0get race blacklist table clear sector blacklist %1%0should station manager replace ships at shipyards %1%0should station manager replace ships at HQ %0set station manager should replace ships at shipyards: on=%1 %0set station manager should replace ships at HQ: on=%1 interrupt wait: id=%0 %0wait until interrupted: id=%1, timeout=%2ms %0add tradeable to dock: ware=%1 %0remove tradeable from dock: ware=%1 %1%0get dock true products %1%0get dock true resources %1%0is ware a product: ware=%2 %1%0is ware a resource: ware=%2 %1%0is ware a tradeable: ware=%2 %1%0is ware for storage: ware=%2 %0change ware to product: ware=%1 %0change ware to resource: ware=%1 %0change ware to tradeable: ware=%1 %0change ware to storage: ware=%1 %1%0get dock true tradeables %1%0get HQ maximum storage: ware=%2 %0set HQ maximum storage: ware=%1, amount=%2 %0get next interrupt id %0eject player ship: to=%1 set client state: state=%0, on=%1 %0get client state %0create menu return value: object context menu, object=%1 %0update sector relations: force=%1 %0set race group relation: race=%1, relation=%2 %1%0should station manager stock for loadouts %0set station manager should stock for loadouts: on=%1 %0get all available ship types from shipyards: only known=%1 %0get all shipyards with ship/station: %1, only known=%2 %0find station in galaxy: startsector=%1 class or type=%2 race=%3 flags=%4 refobj=%5 serial=%6 max.jumps=%7, exclude=%8 %0find station in galaxy: startsector=%1 class or type=%2 race=%3 flags=%4 refobj=%5 serial=%6 max.jumps=%7 num=%8, exclude=%9 register achievement: id=%0, pageid=%1, textid=%2, ishidden=%3 register achievement with progress: id=%0, pageid=%1, textid=%2, ishidden=%3, max=%4 unlock achievement: id=%0 %0is achievement unlocked: id=%1 set achievement progress: id=%0, progress=%1 %0get achievement progress: id=%1 %0get achievement progress maximum: id=%1 %0get achievement name: id=%1 %0get achievement description: id=%1 remove achievement: id=%0 inc achievement progress: id=%0, amount=%1 reset achievement: id=%0 %0create menu return value: next input, id=%1, value=%2 %1%0get sector gate distance add encyclopedia custom article: Help, id=%0, title page=%1, title id=%2, text page=%3, text id=%4 %0find all ships with job ID=%1 %1%0has sector got factory: class=%2, can dock=%3, only known=%4 %1%0has sector got dock: class=%2, can dock=%3, only known=%4 %0convert metre to string: %1 %0trim whitespace: %1 %0combine string array: %1, separator=%2 %1%0get available products from sector: include player=%2, only known=%3 %1%0get available resources from sector: include player=%2, only known=%3 %0strip colour codes: %1 %0register hotkey event script: script=%1, type=%2, page id=%3, text id=%4 %0register hotkey: script=%1, type=%2, page id=%3, text id=%4, menu=%5 %0register hotkey event script: scriptname=%1, type=%2, page id=%3, text id=%4 %0register hotkey: scriptname=%1, type=%2, page id=%3, text id=%4, menu=%5 %0add property custom group: name=%1 %0find property custom group id: name=%1 %0get property custom group name: id=%1 remove property custom group: id=%0 %0set property custom group: id=%1 %1%0get property custom group %1%0get supply stations %0add supply station: %1 %0remove supply station: %1 %0clone array: %1 append array %0 to array %1 %0get random array item: array=%1 %0set override name id: %1 %1%0get override name id %1%0undeploy to flying ware %1%0create random marine: skill boost=%2, extra boost=%3 %1%0get marine skill: type=%2 %1%0get marine training cost: skills=%2, count=%3 %1%0get marine training duration: skills=%2, count=%3 %1%0get marine training flags %0set marine training flags: %1 %1%0can station train marines %1%0get training marines table %1%0is marine training: marine=%2 %1%0get marine training type: marine=%2 %1%0get marine training duration: marine=%2 %1%0get marine training start time: marine=%2 %1%0get marine training level: marine=%2 %1%0is marine capable: check storage=%2 %1%0start marine training: marine=%2, skillflags=%3, level=%4, payment=%5 %0get marine training name: skills=%1, concatenate=%2 %0recall marine from training: marine=%1 %1%0can marines board ship after training %0should marines board ship after training %0set can marines board ship after training: %1 set should marines board ship after training: %0 %1%0get marines waiting pickup %1%0is marine waiting pickup: marine=%2 %1%0load waiting marine: ship=%2, marine=%3 %0is SETA active activate SETA: %0 %0get SETA factor START %0 turret command: command=%1, turret=%2, arg1=%3, arg2=%4, arg3=%5, arg4=%6 %1%0get command: task=%2 %0start default turret commands %1%0has command upgrade: command=%2 %1%0has command extra upgrades: command=%2 %0get command upgrade: command=%1 %0get command upgrade script: command=%1 %0get command extra upgrades: command=%1 %1%0get default turret command: turret=%2 %1%0is command available: command=%2 %1%0get command script: command=%2 %0get command preload script: command=%1 %0get command menu script: command=%1 %0get command info: command=%1 %1%0is race covered %1%0get max sell jumps %0add default upgrades: loadout=%1 %0add default shields: loadout=%1 %0add default lasers: loadout=%1 %0add default missiles: loadout=%1 reset encyclopedia abbreviations remove encyclopedia abbreviation: type=%0, key=%1 add encyclopedia abbreviation: type=%0, key=%1, value page=%2, value id=%3, data page=%4, data id=%5 %1%0get number of used docking ports %1%0get number of docking slots %1%0get dock port flags: slot=%2 %1%0get nearest docking port: ship=%2, only free=%3, for start=%4 %0get maximum number of marines: shiptype=%1 add player fight rank: object=%0 %1%0get all running task ids %1%0get all tasks with running script=%2 %1%0get all tasks with running script name=%2 %1%0get all tasks with script on stack=%2 %1%0get all tasks with running script name on stack=%2 %0get script description: scriptname=%1 %0get script argument count: scriptname=%1 %0get script argument pardef: scriptname=%1, argument=%2 %0get script argument description: scriptname=%1, argument=%2 %0set no find flag: %1 %1%0is no find flag %0set average speed flag: %1 %1%0is average speed flag %1%0is asteroid collectible %1%0is asteroid a rock %1%0can missile destroy asteroid: missile=%2 %0set max sell jumps: %1 %1%0get asteroid density %0set asteroid yield: yield=%1 %1%0is asteroid no mine flag %0set asteroid no mine flag: %1 %1%0is safe position on activate %0set safe position on activate: %1 %0get corporation dock type: corporation=%1 add context menu global info line: menu=%0, name=%1, value=%2 %1%0is watched sector %0play pilot speaker comm message: id=%1, prio=%2 %1%0is factory sabotaged %0set factory is sabotaged: %1 %1%0get factory sabotaged timeout %0set factory sabotaged timeout: seconds=%1 %0create influence return array: at least=%1 %0create influence return array: between=%1 and %2 %1%0get factory current sabotaged time set grouped player notoriety: table of changes=%0 %0get proposed station keys array: sector=%1, race=%2, station type=%3 %0get proposed station time: key=%1 %0get proposed station type: key=%1 %0get proposed station environment: key=%1 %0get proposed station owner: key=%1 %0get proposed station position array: key=%1 %0get proposed station rotation array: key=%1 %0get proposed station products: key=%1 %0get proposed station primary resource: key=%1 %0get proposed station secondary resource: key=%1 %0get proposed station factory id: key=%1 %0get proposed station efficiency: key=%1 %0get proposed station override name id: key=%1 %1%0convert to proposed station %0build proposed station: key=%1, fast=%2 %0get proposed station keys array: sector=%1, race=%2, product=%3 %0create proposed station: type=%1, time=%2, environment=%3, owner=%4, position=%5, rotation=%6, products table=%7, resource table=%8, secondary resource table=%9 set proposed station: key=%0, factory id=%1 set proposed station: key=%0, efficiency=%1 set proposed station: key=%0, override name id=%1 %1%0is god rebuild %0set god rebuild: %1 %0convert array to table: %1, increment=%2 %0get max influence %0find agent command id: scriptname=%1 %0get agent command name: command=%1 %0get agent command description: command=%1 %0get agent command tasks: command=%1 %0get agent command long description: command=%1 %0get agent command script: command=%1 %0get agent command menu script: command=%1 %0is agent command spy mission: command=%1 %0get agent command allow multiple tasks: command=%1 %0is agent command cmdcheck: command=%1 %0get agent command flags: command=%1 %0get agent command influence needed: command=%1 %0get agent command influence needed string: command=%1 %0get all agent commands: exclude=%1, sort=%2 %0get available agents: owner=%1, command=%2, check tasks=%3, as table=%4 %0get diplomacy race bonus: race=%1 %0get diplomacy race relation enemy bonus: race=%1 %0get diplomacy race relation bonus: race=%1 %0get diplomacy reverse temporary bonuses: race=%1 %0get diplomacy cultural bonus: race=%1 %0get diplomacy cultural name: race=%1 %0get diplomacy race relation name: race=%1 %0get diplomacy temporary bonus name: id=%1 %0get diplomacy temporary bonus max: id=%1 %0is diplomacy temporary bonus for race: id=%1, race=%2 %0get diplomacy temporary bonus expire time: id=%1 %0get diplomacy temporary bonus expire max: id=%1 %0get diplomacy notoriety bonus: race=%1, amount=%2 %1%0start diplomacy command: command=%2, nosound=%3, multiple=%4, args=%5, %6, %7, %8, %9 %0stop diplomacy command %1%0is female %1%0get agent status message %1%0get agent progress string %1%0get agent tasks %1%0is agent command notify %0set agent command notify: %1 %0get creation time %1%0get agent assignment %1%0get agent assignment start time %1%0get agent assignment progress %0set agent tasks: %1 %1%0get all agent stats %0add command completion: title=%1, message=%2, cost=%3, data=%4, script=%5 %0add command completion: title=%1, message=%2, cost=%3, data=%4, scriptname=%5 %0get agent completed command count %0get agent completed command agent: id=%1 %0get agent completed command command: id=%1 %0get agent completed command cost: id=%1 %0get agent completed command message: id=%1 %0get agent completed command title: id=%1 %0accept completed agent command: id=%1 remove completed agent command: id=%0 issue wingmen order: command=%0 issue drone order: command=%0 %0convert arrays to table: keys=%1, data=%2 %0attach event script: events=%1, script=%2 %0attach event script: events=%1, scriptname=%2 %0remove event script: script=%1 %0remove event script: scriptname=%1 %1%0get current threat ids: type=%2, min severity=%3, range=%4, sort severity=%5 %1%0get closest threat id: type=%2, min severity=%3, max range=%4 %0is military outpost: stationtype=%1 %0find nearest military outpost: race=%1, sector=%2 %0is valid job: id=%1 %0can job rebuild: id=%1 %0get job ship type: id=%1, race=%2 %1%0get threat for target: target=%2 %1%0get jump beacon allow %0set jump beacon allow: %1 %1%0sector has trans-orbital accelerator %1%0sector has jumpable gates: ship=%2 %1%0sector has jumpable jump beacons: ship=%2 %1%0is sector jumpable: sector=%2 set menu option: %0, remove main header=%1 %0get ship type filter: include satellite: %1 %0get station type filter set menu option: %0, set default tab=%1 %1%0get wing menu colour %1%0get wing raw colour %0create custom menu string rect: width=%1 y=%2 height=%3 menu colour=%4 %1%0has station got no resources %0compare ms timer: start=%1, end=%2 set menu option: %0, input context=%1 %0create input: open property page, id=%1 %0create input: open galaxy map, id=%1, sector=%2 %0create input: open sector map, id=%1, sector=%2 %1%0is sector proposed %1%0is sub sector %0set sub sector: %1 set player race: %0 %0get player race %0create new input context: id=%1, base context=%2, keys array=%3 remove input context: id=%0 %0get custom context: id=%1 set property menu: script=%0 %0get property menu script set property menu: scriptname=%0 %0least common multiple, values=%1, %2, %3, %4, %5 %0greatest common divisor, values=%1, %2, %3, %4, %5 %1%0get station manager minimum repair money %0set station manager minimum money: %1 %0set station manager minimum upgrade money: %1 %0set station manager minimum buy ship money: %1 %0set station manager minimum repair money: %1 register custom object info: id=%0, class=%1, script=%2 register custom object info: id=%0, class=%1, scriptname=%2 unregister custom object info: id=%0 add price trade bar to menu: %0, text=%1, min=%2, max=%3, current=%4, return value=%5 %0convert gate: gate=%1, type=%2, allow oos=%3, build ship=%4 %1%0get space suit oxygen percentage %0convert integer: %1 to fixed 16.16 %0convert fixed 16.16: %1 to integer %0set discovery points: points=%1 %1%0get discovery points %0get total player discovery points %0get available player discovery points add player discovery points: %0 %0claim player discovery points %0spend player discovery points: %1 set total player discovery points: %0 set available player discovery points: %0 %1%0is gate jumpable: ship=%2 %1%0is hub gate %1%0is terran gate %1%0get gate direction vector %0set immediate gate realignment %0set hub gate status: set=%1, locked=%2 %1%0is hub gate locked: set=%2 %0create wreck: type=%1, sector=%2, x=%3, y=%4, z=%5, temporary=%6 %0has wreck: type=%1 %1%0is in range of objects: objects=%2 %1%0get ship table from sector/ship/station %1%0get station table from sector %1%0get factory table from sector %1%0get dock table from sector %1%0get player owned ship table from sector %1%0get player owned station table from sector %1%0is ignoring player blacklist %0set ignore player blacklist: %1 %0allow ignoring blacklist for current command: %1 %1%0get user input: type=%2, title=%3, sector=%4, filter=%5, racemask=%6, flags=%7, default=%8 %1%0get asteroid table from sector %0set hsap discoverable: %1 %1%0is hsap discoverable %0set hsap locked: %1 %0set hsap destination hidden: %1 %0set LFL target: %1, range=%2 %1%0is LFL target %1%0uses ware %2 as intermediate %0get abbreviation text: type=%1, key=%2 %0get abbreviation description: type=%1, key=%2 %0set don't show warnings: %1 %1%0get don't show warnings %0add to time: start time=%1, add=%2ms %0is passenger ware: ware=%1 %0is software: ware=%1 %0is single equipment: ware=%1 %0is marine ware: ware=%1 %0is ammo ware: ware=%1 %0is dummy ware: ware=%1 %0is fluff ware: ware=%1 %0is discovery ware: ware=%1 %0is deployable ware: ware=%1 %0get job quota: id=%1 %0get plot flags set plot flag: %0, on=%1 %0set gate disabled: %1 %1%0is gate disabled %1%0get attacked response type %0set attacked response type \(Player Only\): %1 activate RSM sector: %0, race=%1 %0get first item in array: %1 %0get last item in array: %1 set diplomacy menu disabled: %0 %0is diplomacy menu disabled set diplomacy menu tutorial: race=%0, command=%1, tasks=%2, influence=%3 clear diplomacy menu tutorial %0is diplomacy menu in tutorial mode %0get diplomacy menu tutorial race %0get diplomacy menu tutorial command %0get diplomacy menu tutorial tasks %0play gate building cutscene: build ship=%1 add transfer trade bar to menu: %0, text=%1, volume=%2, current=%3, station amount=%4, station max=%5, ship amount=%6, ship free=%7, ship used=%8, return value=%9 add transfer trade bar to menu: %0, text=%1, ware=%2, ship=%3, station=%4, current=%5, return value=%6 %0update price trade bar menu input: data=%1, min=%2, max=%3, price=%4, left text=%5, right text=%6 %0update transfer trade bar menu input: data=%1, volume=%2, station amount=%3, station max=%4, ship amount=%5, ship free=%6, ship used=%7 %0can shiptype transport ware: shiptype=%1, ware=%2 %0is local job ship: job id=%1 activate job: id=%0 deactivate job: id=%0 %0get job ship count per sector: id=%1, sector=%2 %0get job sector list: id=%1, race=%2 %0get job shopping list: id=%1 %0set space suit oxygen percentage: %1 set equipment install script: ware=%0, script=%1, task=%2 set equipment install script: ware=%0, scriptname=%1, task=%2 %0get equipment install script name: ware=%1 %0get equipment install script task: ware=%1 %0is valid route between sectors %1 and %2 %0get all player headquarters table %1%0can fly through gates %1%0is sector being observed %0get random name: race=%1, female=%2 %1%0get visible ships in sector table: moveable=%2 add player graph: event script=%0 pageid=%1 textid=%2 group pageid=%3 group textid=%4 subgroup=%5 \(0-7\) add class graph: class=%0 event script=%1 pageid=%2 textid=%3 group pageid=%4 group textid=%5 subgroup=%6 \(0-7\) %0add object graph: event script=%1 pageid=%2 textid=%3 group pageid=%4 group textid=%5 subgroup=%6 \(0-7\) %1%0get should drop drones %0set should drop drones: %1 %0get scale factor name: scale=%1 set menu option: %0, escape pressed event=%1 %1%0is flying ware blueprint %0set flying ware as blueprint: %1 %0play station building cutscene: build ship=%1 %1%0is docking disabled %0set docking disabled: %1 %0get construction kit from complex type: %1 %0get complex hub type from construction kit: %1 add to global trade report: buy ware=%0, amount=%1, price=%2 add to global trade report: sell ware=%0, amount=%1, price=%2 add player money: %0, transaction object=%1, page=%2, textid=%3, %4, %5, %6, %7, %8 remove player money: %0, transaction object=%1, page=%2, textid=%3, %4, %5, %6, %7, %8 %0get total player money transactions %0get player transaction money: id=%1 %0get player transaction text: id=%1 %0get player transaction time: id=%1 %0set no npc docking allowed: %1 %0create menu return value: open menu, id=%1, object=%2, event script name=%3, value=%4 %0create menu return value: open menu, id=%1, object=%2, event script=%3, value=%4 %0add asteroid hidden ware: ware=%1, amount=%2, discovery points=%3 %0remove asteroid hidden ware: ware=%1 %1%0get asteroid hidden wares table %0set can see hidden wares \(Asteroids\): %1 %1%0can see hidden wares \(Asteroids\) %1%0get laser installed count: laser=%2 add clickable heading: menu=%0, text=%1, id=%2, allow empty=%3 %1%0tl has station on board %1%0tl has deployable station on board %1%0get asteroid hidden ware discovery points: ware=%2 %0get speaker by properties: id=%1, race=%2, female=%3, flags=%4 set menu option: %0, override infoline size=%1 set menu option: %0, show info at bottom=%1 add custom menu hyperlinked info: menu=%0, page id=%1, text id=%2 %1%0get pilot voice flags add encyclopedia custom article: News, id=%0, text=%1, timeout=%2, notify=%3, include date=%4 %0get available speaker array issue drone order: command=%0, class=%1 %0get predefined ware count: ship type=%1, ware=%2 %1%0get predefined ware count: ware=%2 %0set wing custom voice: page id=%1, text id=%2 %0set wing custom speak array: array=%1 %0clear wing custom voice %0add money: %1, transaction object=%2, page=%3, textid=%4, %5, %6, %7, %8, %9 %0remove money: %1, transaction object=%2, page=%3, textid=%4, %5, %6, %7, %8, %9 %0get type name from type code: type=%1 %0read types file lines: filename=%1 add sidebar custom entry, personal: id=%0, icon=%1, pageid=%2, textid=%3, script=%4 add sidebar custom entry, personal: id=%0, icon=%1, pageid=%2, textid=%3, scriptname=%4 remove sidebar custom entry, personal: id=%0 add sidebar custom entry, navigation: id=%0, icon=%1, pageid=%2, textid=%3, script=%4 add sidebar custom entry, navigation: id=%0, icon=%1, pageid=%2, textid=%3, scriptname=%4 remove sidebar custom entry, navigation: id=%0 add object context entry: id=%0, class=%1, icon=%2, pageid=%3, textid=%4, script=%5 add object context entry: id=%0, class=%1, icon=%2, pageid=%3, textid=%4, scriptname=%5 remove object context entry: id=%0 %0get shield max recharge: shield=%1 %0get shield recharge efficiency: shield=%1 %0get shield recharge rate: shield=%1 %0get bullet type of laser: laser=%1 %0get bullet energy consumption: bullet=%1 %0get laser maximum energy: laser=%1 %0get player lasers fired %0get player missiles fired %0get player laser hits %0get player missile hits %0get player total distance travelled %0get player time saved with SETA %1%0get sector music track %0set sector music track: %1 %1%0is sector visited %0is race visited: race=%1 add sell trade bar to menu: %0, text=%1, min=%2, max=%3, current=%4, volume=%5, used=%6, return value=%7, left text=%8, right text=%9 %0show effect: id=%1 %1%0turn stationary object to target: %2, range=%3 add custom trade bar to menu: %0, text=%1, used=%2, free=%3, other=%6, current=%4, ware volume=%5, return value=%7 %1%0get flying ware table %0get player hired ships %1%0is managed by homebase %0set managed by homebase: %1 add object setting menu: id=%0, class=%1, script=%2 add object setting menu: id=%0, class=%1, scriptname=%2 remove object setting menu: id=%0 %0get race auto blacklist: race=%1 %0can launch marines for boarding: shiptype=%1 set ware is seen: ware=%0, seen=%1 %0is ware seen: %1 set race is seen: race=%0, seen=%1 %0is race seen: %1 %0get encyclopedia custom news articles: sort=%1 %0get encyclopedia custom info articles: sort=%1 %0get encyclopedia custom history articles: sort=%1 %0get encyclopedia custom stories articles: sort=%1 %0get encyclopedia custom help articles: sort=%1 set encyclopedia custom article seen: id=%0, seen=%1 set encyclopedia help article seen: id=%0, seen=%1 %0is encyclopedia custom article seen: id=%1 %0is encyclopedia help article seen: id=%1 %0create input: id=%1 encyclopedia list page %0create input: id=%1 encyclopedia page, help=%2 %0create input: id=%1 encyclopedia page, article=%2 %0create input: id=%1 encyclopedia page, race=%2 %0create input: id=%1 encyclopedia page, command=%2 %0create input: id=%1 encyclopedia page, abbreviations %0get wing command upgrade: command=%1 %0get wing command upgrade script: command=%1 %0get wing command extra upgrades: command=%1 %1%0get wing command script: command=%2 %0get wing command preload script: command=%1 %0get wing command menu script: command=%1 %0get wing command name: command=%1 %0get wing command short name: command=%1 %0get wing command info: command=%1 %0show on-screen timer: message=%1, time=%2, icon=%3 show on-screen timer: message=%0, time=%1, icon=%2, callback script=%3, callback id=%4 show on-screen timer: message=%0, time=%1, icon=%2, callback scriptname=%3, callback id=%4 %1%0is command available: cmd=%2 %1%0get command flags: cmd=%2 %0get all commands: submenu=%1 add encyclopedia custom article: Manual, id=%0, title page=%1, title id=%2, text page=%3, text id=%4, group page=%5, group id=%6, group sort order=%7, notify=%8 set menu option: %0, default side menu=%1 set menu line option: %0, side menu=%1 register message automatic hyperlink, page=%0, id=%1, link=%2 unregister message automatic hyperlink, page=%0, id=%1 %0get message automatic hyperlink, page=%1, id=%2 %0get all message automatic hyperlinks: as text=%1 add encyclopedia ware override: ware=%0, pageid=%1, textid=%2 remove encyclopedia ware override: ware=%0 %0get encyclopedia ware override name: ware=%1 %0get encyclopedia ware override description: ware=%1 add encyclopedia custom article: Information, id=%0, text=%1, timeout=%2, notify=%3, include date=%4 add encyclopedia custom article: History, id=%0, text=%1, timeout=%2, notify=%3, include date=%4 add encyclopedia custom article: Stories, id=%0, text=%1, timeout=%2, notify=%3, include date=%4 %1%0get total station money transactions %1%0get station transaction money: id=%2 %1%0get station transaction text: id=%2 %1%0get station transaction time: id=%2 %0get docking port class string: flags=%1 %1%0get hangar docking ports %1%0get ship in docking port: port=%2 %1%0get used hangar ports %1%0get external dock ports %1%0get used external dock ports %1%0get landed external dock ports %1%0is dock port external: port=%2 %0is dock port external: type=%1, port=%2 %1%0get incoming ships %0is gametip displayed: id=%1 display gametip: id=%0 cancel on-screen timer: id=%0 %0set override description: %1 %0get diplomacy menu tutorial influence %1%0station has ware: ware=%2 %0transfer to player account: money=%1, auto=%2 %0transfer from player account: money=%1, auto=%2 add script global command: script=%0, pageid=%1, textid=%2, event=%3 add script global command: scriptname=%0, pageid=%1, textid=%2, event=%3 remove script global command: script=%0 remove script global command: scriptname=%0 %0is default agent notify set default agent notify: %0 %0get class code from type: type=%1 %0get ship class long name: shiptype=%1 add god exclusion: product=%0 add god exclusion: resource=%0 remove god exclusion: product=%0 remove god exclusion: resource=%0 %0get god product exclusions %0get god resource exclusions %0set was pilot captured: %1 %1%0was pilot captured set honour points: %0 add honour points: %0 %0get honour points %1%0is wing command available: wingcmd=%2 %1%0get wing command flags: wingcmd=%2 %0get all wing commands: submenu=%1 %1%0has wing command extra upgrades: wingcommand=%2 %1%0is wing command available: wingcommand=%2 add additional wing command upgrade: wingcommand=%0 upgrade=%1 remove additional wing command upgrade: wingcommand=%0 upgrade=%1 add encyclopedia wing command requirement: wing command=%0 key=%1 pageid=%2 textid=%3 remove encyclopedia wing command requirement: wing command=%0 key=%1 %0create input: id=%1 encyclopedia page, wing command=%2 %0is command in menu: command=%1, menu=%2 %0get num of active wings: race=%1 %0get num of wings: race=%1 %1%0can ship be added to wing: wing=%2 %0remove all ships from wing %1%0get num of ships in wing %1%0is ship in wing: ship=%2 %1%0any ships in wing have ware: ware=%2, class=%3 %1%0all ships in wing have ware: ware=%2, class=%3 %1%0adjust sector in speak array: %2 %1%0get object voice page %1%0get object voice id %1%0is sector renamed %1%0has sector custom name %1%0get wings table in sector: race=%2 %1%0get sector local job ship count: jobid=%2 %1%0get sector local job desired ship count: jobid=%2 %1%0get sector local ship count %1%0get sector start factories count %1%0get sector current military state: race=%2 %1%0get sector average military state: race=%2 %0set sector proposed: %1 %0set sector no god events: %1 %1%0has sector no god events %0set disable jobs in sector: %1 %1%0is jobs disabled in sector %1%0is sector connected to: sector=%2 %1%0get stationary ships table in sector %1%0get moveable ships table in sector %1%0get other ships table in sector %1%0get player objects table in sector %1%0get player factories table in sector %1%0get jump beacons table in sector %1%0get sector description %0set sector mission quotas: trade=%1, fight=%2, build=%3, think=%4 %1%0get sector mission trade quota %1%0get sector mission fight quota %1%0get sector mission build quota %1%0get sector mission think quota %1%0get ignore player blacklist %0create graph option: id=%1, text=%2, values=%3, default=%4, width=%5 %0get known wares by main type: %1, ignore table=%2 %0get new wares by main type: %1, ignore table=%2 %0get standard messages count %0get unread messages count %0get temp messages count %0get plot messages count %0get incoming messages count clear all messages: type=%0 delete standard message: id=%0 mark standard message read: id=%0 %0get standard message type: id=%1 %0get standard message time: id=%1 %0is standard message read: id=%1 %0get standard message text: id=%1 delete plot message: id=%0 mark plot message read: id=%0 %0get plot message type: id=%1 %0get plot message time: id=%1 %0is plot message read: id=%1 %0get plot message text: id=%1 delete incoming message: id=%0 mark incoming message read: id=%0 %0get incoming message type: id=%1 %0get incoming message time: id=%1 %0is incoming message read: id=%1 %0get incoming message text: id=%1 %0get incoming message object: id=%1 %0read file data: filename=%1, directory=%2 write file data: filename=%0, directory=%1, data=%2 %0parse xml data: %1 %0xml get number of children: %1 %0xml get child: %1, id=%2 %0xml get node string: %1 %0xml has attribute: data=%1, attribute=%2 %0xml get attribute: data=%1, attribute=%2 %0xml find child: %1, node=%2 add script event: name=%0, script=%1 add script event: name=%0, scriptname=%1 send script event: name=%0, object=%1, param1=%2, param2=%3 %1%0get user input: type=%2, title=%3, valid sectors=%4, filter=%5, racemask=%6, flags=%7, sector texts=%8 %0create input: id=%1, user input=%2, refobj=%3, description=%4, valid sectors=%5, filterclass=%6, racemask=%7, flags=%8, sector texts=%9 %0create input: id=%1 open wings menu, wing=%2 set wings menu: script=%0 set wings menu: scriptname=%0 %0get wings menu script %0create input: id=%1 open diplomacy menu remove script event: name=%0, script=%1 remove script event: name=%0, scriptname=%1 %1%0is agent retired %0set agent retired: %1 %1%0is agent running command %0recall agent %1%0start agent command with menu: cmd=%2, tasks=%3 %0set override name flags: %1 %1%0get name flags %0set trade report read: id=%1, read=%2 %0set combat report read: id=%1, read=%2 %0remove trade report: id=%1 %0remove combat report: id=%1 %0reset global trade report %0reset global combat report %0clear all trade reports %0clear all combat reports %1%0get threat severity %1%0is a special drone %1%0is agent in tutorial mode %0set agent tutorial mode: %1 %0add to HQ recycle queue: station=%1 %0remove from HQ recycle queue: station=%1 %0get class long name: class=%1, variation=%2 %0get special class name: class=%1, variation=%2 %1%0is easy boarding %0set easy boarding %1%0is boarding tutorial %0set boarding tutorial %0get notoriety percentage increase: %1 -> %2, percentage=%3 %0add notoriety percentage: %1 -> %2, percentage=%3 %1%0is ignoring player attacks %0set ignore player attacks: %1 %1%0get max marines from lookup table %0set current max marines: %1, remove marines=%2 %0advance notoriety by percentage: notoriety=%1, level=%2, percentage=%3 %1%0get upgrade points per cycle %1%0get remaining upgrade cycles %0get absolute value: %1 add god factory removal exclusion: race=%0 remove god factory removal exclusion: race=%0 %0get god race exclusions %1%0is being boarded %1%0get needed jump energy per sector %0player unfocused jump %0copy resupply settings from ship: %1 %1%0can launch missile barrage: target=%2 %1%0can launch marines: target=%2 %0launch all marine: target=%1 %0create and assign pilot from ship %1%0get passenger by name: name=%2 %0release all passengers %0set civilian ship: %1 %1%0is auto weapon swap allowed %0set auto weapon swap allowed: %1 %1%0get last dock time %1%0can call help from race %0set can call help from race: %1 %1%0is show not as enemy %0set not show as enemy: %1 %1%0get rotation acceleration limit %0set rotation acceleration limit: percentage=%1 %0set is cargo visible: %1 %1%0can scan: target=%2 %1%0is scan illegal %1%0should rebuild %0set random hull colour %0add formation ship: %1 %0remove formation ship: %1 %0remove all formation ships %1%0get default formation type %1%0is in formation: ship=%2 %1%0get base speed %1%0is in capture range: %2 %1%0is highlighted %0set highlighted: %1 %1%0get turret command: turret=%2 %1%0is laser in group: slot=%2, group=%3 %0add laser to group: slot=%1, group=%2 %0remove laser from group: slot=%1, group=%2 %1%0get laser group: turret=%2 %0set laser group: turret=%1, group=%2 %1%0get sector population name %1%0get sector combat track %0set sector combat track: %1 %0set planet counts: planets=%1, moons=%2 %0reset planet counts %1%0get planet count %1%0get moon count %0get all available shiptypes: exclude buyable=%1 %1%0get pilot total profit %0set pilot total profit: %1 %0inc pilot total profit: %1 %0create input: id=%1 open graphs menu, object=%2 %0create input: id=%1 open comms menu, object=%2 %0create input: id=%1 open command console menu, object=%2 %0create input: id=%1 open command console menu, owned ships=%2 %0create input: id=%1 open command console menu, landed ships=%2 %0create input: id=%1 open command console menu, fleet ships=%2 %0create input: id=%1 open command console menu, list=%2 %1%0get ship tradeable ware table: include hardware=%2 %1%0get station tradeable ware table add god exclusion: sector=%0 remove god exclusion: sector=%0 %0get god sector exclusions set race notoriety locked: race=%0, locked=%1 %0is race notoriety locked: race=%1 change current music track: %0 change current music to combat track change current music to sector track %0get race flags: race=%1 set race flags: race=%0, flags=%1 add race flags: race=%0, flags=%1 remove race flags: race=%0, flags=%1 set encyclopedia menu: script=%0 set encyclopedia menu: scriptname=%0 %0get encyclopedia menu script set diplomacy menu: script=%0 set diplomacy menu: scriptname=%0 %0get diplomacy menu script set freight menu: script=%0 set freight menu: scriptname=%0 %0get freight menu script set graphs menu: script=%0 set graphs menu: scriptname=%0 %0get graphs menu script set weapons menu: script=%0 set weapons menu: scriptname=%0 %0get weapons menu script set player menu: script=%0 set player menu: scriptname=%0 %0get player menu script set command console menu: script=%0 set command console menu: scriptname=%0 %0get command console menu script %0get is dynamic notoriety: race=%1 set dynamic notoriety: race=%0, on=%1 %1%0is forced docking enabled %0set forced docking: enabled=%1 add command override order: menu=%0, commands=%1 remove command override order: menu=%0 %1%0get max formation speed show promotion scene: speech=%0, text=%1, medalid=%2 add sector music: trackid=%0, pageid=%1, textid=%2 remove sector music: trackid=%0 %0get all sector music id's %0get sector music name: id=%1 %0is player alerted set race licence ware: race=%0, ware=%1 %0get race random enemy: race=%1, exclude table=%2 add linked notoriety: race=%0, linked=%1 remove linked notoriety: race=%0, unlinked=%1 %0is race notoriety linked: race1=%1, race2=%2 %0get race notoriety links: race=%1 %0get race welcome message: race=%1 set race welcome message: race=%0, textid=%1 %0get race voice id: race=%1 set race voice id: race=%0, id=%1 set race rank page: race=%0, page=%1 cancel race diplomacy temporary bonus: race=%0, bonus=%1 %0get race main sector: race=%1 set race main sector: race=%0, sector=%1 %0get race nearest shipyard: race=%1, sector=%2, shipclass=%3 %0add notoriety: race=%1 raw value=%2 %0set default gate rotation %1%0is flying ware secret %0set flying ware secret: %1 %0get dock flags: shiptype=%1, port=%2