Version / Date | Description |
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4.00 March 16th 2021 | - New Feature: Terraforming!
- New Feature: Coordinated Attack option for fleet commanders.
- New Feature: Volumetric fog makes space look even better.
- New Feature: Transaction Log for detailed breakdown of income and outgoings.
- New Feature: Message system for important communications from NPCs.
- New Feature: New Hostile relation status on map and HUD to indicate objects with which combat is likely.
- New Feature: Emergency eject.
- Added area damage to capital ship engines exhaust.
- Added possibility for crew to bail when under attack by NPCs.
- Added possibility for NPC factions to claim abandoned ships.
- Added available habitation capacity for race as workforce growth rate influence.
- Added Mark as Hostile option to Interact menu.
- Added Fire Authorisation Overrides providing control over whether ships should attack other factions.
- Added option to declare war on another faction.
- Added ability for player to set global policy and per-ship overrides governing response to attack.
- Added player faction to blacklist options.
- Added options to use faction and sector lists in Blacklists as whitelists.
- Added Assist assignment for subordinates of ships.
- Added Follow assignment for ships subordinate to other ships.
- Added trade assignments for mining ships.
- Added sync point management to Object Behaviour menu.
- Added option to have player-owned police collect or ignore crates dropped by apprehended smugglers rather than destroying them.
- Added option to lock paint modifications per ship excluding them from changes to default.
- Added setting for default ship weapon and turret behaviour.
- Added option to set preferred build method.
- Added construction plan shuffle option to player HQ.
- Added option to quickly reassemble equipment mods.
- Added ability to store crew information alongside saved loadouts (only applied when building new ships).
- Added ability to store weapon mode and ammo settings with saved loadouts and apply them in ship build/upgrade process.
- Added option to temporarily disable cover faction mode in Map.
- Added Set Guidance option on superhighway gates.
- Added Interact Menu option to Claim abandoned ships with player-owned ships.
- Added Interact menu option to add ships directly to your squad.
- Added change override order option to Interact menu.
- Added option to Interact menu to remove current Dock and Wait order and resume default behaviour.
- Added Interact menu option for sectors to show Encyclopedia entry.
- Added Rename Interact menu option for player-owned sectors.
- Added Escort missions.
- Added mission offers for factions which are at enemy relations to player but not actively hostile.
- Added helpful ship computer warnings to Paranid story maze mission.
- Added ability for Duke's Buccaneers and Duke's Tempest to rebuild HQ.
- Added guaranteed completion rewards for all guild mission chains.
- Added mixed cash and non-cash rewards to generic missions at higher faction ranks.
- Added paint mod rewards to first Split plot investment mission.
- Added paint mod rewards to Paranid plot and subsequent diplomatic investment missions.
- Added fleet and assignment info next to ship icon on Map.
- Added possibility to restore minimized Map with Quick Action Menu shortcut.
- Added search functionality to Encyclopedia.
- Added race information to Encyclopedia.
- Added contested sector information to Object Info menu and Encyclopedia.
- Added descriptions for licences and blueprints in faction representative menus.
- Added information about sectors and blacklists to Trade menu.
- Added shield recharge delay info to Encyclopedia.
- Added separate entries for large and medium turrets in Encyclopedia.
- Added sunlight information to sector Encyclopedia entries and Plot Management menu.
- Added estimated build time to station module information in Encyclopedia.
- Added mining resource information to Sector Info menu and Encyclopedia entries.
- Added separate choices for best engine and thruster for velocity-related properties in Encyclopedia.
- Added optimal workforce info to production modules in Encyclopedia and Station Build menu.
- Added product cycle time to production module Encyclopedia entries.
- Added research and associated resources to Logical Station Overview.
- Added information about workforce efficiency and changes to Logical Station Overview menu.
- Added sunlight information to Energy Cell production nodes in Logical Station Overview.
- Added shortcut to Research menu from HQ-related menus, e.g. Logical Station Overview.
- Added information about hacked build modules to Logical Station Overview and Ship Configuration menu.
- Added shortcuts from Logical Station Overview to create and edit trade rules.
- Added mouseover text for storage amounts in Logical Station Overview.
- Added Accessibility Settings in Options Menu.
- Added sub-categories to Blueprint Trade menu.
- Added option to sort Object List by relation.
- Added Logbook tab to Object Information menu.
- Added shortcuts in Object Information menu to show commander or subordinates of ships and stations on Map
- Added information about equipment compatibility to Ship and Station Configuration menus.
- Added search by maker race in module and equipment lists of Ship and Station Configuration menus.
- Added strafe and shield recharge data to Ship Configuration and Comparison menus.
- Added check for whether Builder is required in Station Build menu.
- Added summary of workforce info to Habitation Modules section in Station Build menu.
- Added plot licence price display while placing new station plot.
- Added separate inventory category for paint modifications.
- Added confirmation request when clearing logbook entries.
- Added mouseover text showing details for station account estimates in Info menu.
- Added tooltip for amount of reserved wares in ware exchange menu.
- Added placeholder image when no video is available in personnel overview.
- Added option to play message videos full-screen.
- Added links to Encyclopedia for important items in mission objectives.
- Added object ID code to upkeep mission list.
- Added additional support to navigate complex menus (e.g. map) with controller or keyboard.
- Added horizontal scrolling in flowcharts (Shift+Mouse Wheel).
- Added message when quick-save fails due to saving not being possible.
- Added optional warning about modified game client.
- Added visualisation for nearby Data or Signal Leaks, and for Long Range Scan charge state.
- Added audio and visual feedback when entering damaging area.
- Added shield impact effects.
- Improved combat simulation when player is not present.
- Improved Kha'ak presence and behaviour.
- Improved armament of Xenon stations.
- Improved laser tower targeting.
- Improved behaviour of pirates hacking station storage.
- Improved behaviour of subordinates in fleets with fleet auxiliary ships to prefer those ships for resupply.
- Improved capital ship subordinate behaviour to ignore subordinate group docked/launched state.
- Improved disengaging from combat in response to relations with target improving to non-hostile level.
- Improved mineral mining with non-capital ships when player is present.
- Improved mining AI to better balance travel distance and resource yields between local and remote sectors.
- Improved mining ship detection and handling of extensive mining operations depleting local areas completely.
- Improved behaviour of mining ships when using resource probes.
- Improved station-based miners working for stations that require more than one mineable ware.
- Improved player-owned drone behaviour so that inventory items are transferred directly to player when docking at player ship.
- Improved handling of ships sold by player to ensure their new owner recovers resources.
- Improved trade offer prioritisation when station does not have sufficient funds to pay for everything it needs.
- Improved shipyard generation to provide more dock capacity for medium ships (new game only).
- Improved behaviour of recon and police ships to reduce chances of investigating incidents away from densely-inhabited portions of sectors.
- Improved relative resource distribution for ship-building stations.
- Improved collision detection while in spacesuit.
- Improved capital ship inter-sector movement.
- Improved cases where ships preferred highways too much over direct route.
- Improved capital ship combat movement.
- Improved flight movement for ships docking on capital ships.
- Improved balancing of mining activities.
- Improved build plot price balancing by taking into account sector population.
- Improved balancing of relation penalty on destruction of drones and laser towers.
- Improved workforce balancing by increasing both impact of local population and effect on production.
- Improved workforce balancing by increasing both food requirements and efficiency bonus.
- Improved numbers of NPCs on docks to better reflect workforce levels and generally make things livelier.
- Improved effect of crew skill and resource probe usage on mining efficiency.
- Improved output of stations producing workforce resources to counter universal food shortage.
- Improved balancing of mining resource yields and replenishment rates.
- Improved timing of Fallen Families raider activation.
- Improved balancing of Unfolded Potential and An Ethical Challenge missions by reducing requirements for crystals and sedatives.
- Improved balancing of The Mediators, The Insurgence, Fires of Fate and Declaration of Curbs missions by reducing fleet delivery requirements and power of enemy fleets.
- Improved clarity of conversation tooltip about requirements to start Paranid plot.
- Improved Hatikvah story mission to scan data leak at Scale Plate station.
- Improved diversity of paint mod rewards between guild subscriptions.
- Improved reputation rewards for Escalation path of Paranid story diplomatic missions.
- Improved survivability of Duke's Haven by preventing Godrealm and Holy Order from invading until Gathering Storm mission is complete.
- Improved pacing of Lasting Vengeance mission by automatically removing Nav Beacons after scan.
- Improved Deploy Resource Probe upkeep mission handling.
- Improved communications scenes for NPCs by adding their real environment.
- Improved design of New Game menu.
- improved Extensions menu with more details and added toggle in extension list.
- Improved Options menu display when changing subscription status of workshop extensions in Steam while game is running.
- Improved Account Management menu.
- Improved order of ship entries in Blueprint Trade menu.
- Improved display of mission trade offers in trade context menu
- Improved news notifications about faction activity to filter by local area unless war subscriptions are in place.
- Improved lists in menus of queued ships under construction to be more concise.
- Improved scrolling of multi-line texts in menus with controller and keyboard.
- Improved display of production cycle information in Encyclopedia ware entries.
- Improved warnings about missing storage space in Logical Station Overview.
- Improved tooltip when trying to reassign for busy ship traders.
- Improved layout of resource needs in Station Build menu.
- Improved smoothness when panning, rotating or scrolling busy Map displays.
- Improved station editor to allow more zoom-in.
- Improved Mission Offer and Manager menus to only show alternative guidance if mission briefing is visible.
- Improved mission icons.
- Improved character lighting in communications scenes.
- Improved external camera behaviour when target is destroyed.
- Improved appearance of asteroid fields by fading in objects.
- Improved volume and variety of Trader's Corner music.
- Changed L gas miners to require mining drones for effective mining.
- Changed guidance and autopilot to no longer use unknown gates or superhighways.
- Changed order of tabs in Player Information menu.
- Removed option to drop cargo from units
- Removed incorrect interact menu options for drones.
- Removed laser towers from ship categories in Encyclopedia.
- Removed Think map filter category and moved those entries to Other category.
- Fixed ships warping when exiting local highway while player is inside same highway.
- Fixed S/M ships not able to approach and dock properly on enclosed docking bays.
- Fixed ships sometimes not being able to dock on capital ships.
- Fixed ships holding up docks for long periods of time.
- Fixed AI orders and player teleport sometimes not considering sector to be in range.
- Fixed AI ships sometimes taking longer route than they should.
- Fixed Attack subordinates sometimes not attacking their commander's target.
- Fixed attacking combat ships halting or fleeing in response to police ordering them to halt.
- Fixed boarding ships launching extra empty boarding pods if they are already ready to launch at start of operation.
- Fixed skilled marines causing more damage when claiming than marines with less skill.
- Fixed changes to defence drone modes not registering when defence drones are disarmed.
- Fixed claiming of abandoned ships with marines.
- Fixed efficiency bonus from workforce not being applied if productions were not running during shift change.
- Fixed idling ships sometimes wandering off.
- Fixed ships retrieved from storage sometimes being rotated by 180 degrees.
- Fixed miners subordinate to stations in hostile sectors refusing to work in their commanders' sectors.
- Fixed subordinates set to supply fleet not getting appropriate assignment if set via order queue menu.
- Fixed turrets on ship that player is personally flying firing on wrecks.
- Fixed ware transfer sometimes stalling when involving one ship docked at another.
- Fixed weapons sometimes recovering from overheating too late.
- Fixed cases of many NPC subordinate ships being ordered at shipyards but never assigned to commander.
- Fixed ship traders getting stuck indefinitely attempting to build costly ships.
- Fixed software upgrades on resupply ships not starting.
- Fixed subordinates with assignment Mimic Behaviour assigned to free traders not trading even if requirements have been fulfilled.
- Fixed turrets sometimes aiming at empty space when attacking large target.
- Fixed Teladi Trading Stations not being equipped with shields or turrets.
- Fixed trade loops failing to trade with station build storage.
- Fixed ships with destroyed engines continuing to move.
- Fixed inability to scan ships multiple times.
- Fixed another case of subordinates attacking ships beyond pursuit range.
- Fixed customs searches on player-owned stations in player-owned sectors ordering player-owned ships to drop illegal wares.
- Fixed police ships sometimes policing sectors where they are not police.
- Fixed changing ship assignments not changing their default behaviour appropriately.
- Fixed ongoing research still allocating space for resources.
- Fixed aim prediction for weapons on rotating objects.
- Fixed turret aiming against large targets.
- Fixed autopilot sometimes flying back into jumpgate it just exited.
- Fixed defence drones escorting ship not responding to attacks on their fleets.
- Fixed subordinates temporarily taken control over by player sometimes failing to reintegrate into their old command hierarchy.
- Fixed player-owned stations repeatedly transferring small amounts to player's account if last player-initiated cash transfer was much less than required operating budget.
- Fixed traders refusing to trade with blacklisted objects after having been given explicit trade order.
- Fixed automated traders trading with clients after they have moved to blacklisted sector.
- Fixed station-based traders restricting baskets to shortage wares that they are not authorised to trade.
- Fixed construction vessels remaining in unsafe locations when expanding station plots.
- Fixed construction vessels not disengaging when becoming enemy with assigned station.
- Fixed stations continuing to fire on targets that change ownership to non-hostile faction.
- Fixed ongoing research still allocating space for resources.
- Fixed NPC getting stuck in tool pickup loop.
- Fixed objects with hull values over 100%.
- Fixed subordinates sometimes randomly going hostile against their commanders' former targets.
- Fixed incorrect auto-aim when rolling while pitched up or down.
- Fixed missing scanner on Split space suits.
- Fixed Split L Dumbfire Turrets not firing.
- Fixed player ship becoming uncontrollable when pressing undock key (Shift+D) while already undocking.
- Fixed attacking ships that are not authorised to engage other targets engaging them anyway.
- Fixed half of ships in local highway being killed when player leaves.
- Fixed launched defence drones pursuing targets beyond engagement range.
- Fixed subordinates whose commanders are in blacklisted sectors not operating in their commanders' sectors.
- Fixed stations not accounting for defence drones when dealing damage while player is not present.
- Fixed stations with missile turrets on automatic supply not requesting missile resources.
- Fixed player-owned auto-miners and auto-traders finding sectors that are not yet known to player.
- Fixed additional gas mining drones on large gas miners not contributing to mining speed.
- Fixed trade offers being sometimes shown as hostile when standing on another faction's property.
- Fixed trade subscription not being offered when teleporting to station where you receive promotion.
- Fixed station producing required building materials not being able to transfer them to build storage if it has insufficient funds.
- Fixed stations automatically reassigning mining ships to mine for them.
- Fixed assigning employee as Individual Trainee not working.
- Fixed being able to walk through walls by moving very slowly.
- Fixed heat build-up of beam weapons.
- Fixed subordinates sometimes not clearing reservations on reassignment.
- Fixed mining lasers dealing excessive damage against enemies when player not present.
- Fixed ships without weapons or turrets being able to mine asteroids.
- Fixed ships not consuming countermeasures when player not present.
- Fixed stations not using their turrets under certain circumstances.
- Fixed remotely viewed objects not shooting under certain circumstances.
- Fixed excessive workforce reduction when insufficient resources are available.
- Fixed player ship getting pushed when getting up while flying relative to moving object.
- Fixed player spacesuit getting pushed when moving away from player ship while flying relative to moving object.
- Fixed savegames where large number of factories have been built by factions for no reason.
- Fixed ships with automated default behaviours sometimes ignoring certain sectors.
- Fixed NPCs appearing on player owned stations generally being all of one race.
- Fixed fleet commanders using their piloting skill rather than their combined skill for determining validity of formation shapes.
- Fixed subordinates assigned to commanders that have bailed becoming completely unresponsive.
- Fixed range calculation issues with capital ships attacking stations.
- Fixed ships sent to be recycled sometimes blocking dock.
- Fixed possibility to queue multiple repair orders for same ship.
- Fixed not being able to personally claim ownerless capital ships.
- Fixed lockboxes accumulating when saving and loading repeatedly.
- Fixed HQ Research Module sometimes being incorrectly named.
- Fixed non-capital mineral mining ships with mining turrets but no forward-mounted mining lasers failing to mine when player not present.
- Fixed manually setting storage allocation for products/intermediates removing automatic sell offers.
- Fixed Kha'ak rebuilding station modules excessively quickly.
- Fixed fleet auxiliary ships becoming unresponsive when two of them are added to fleet while distant from one another.
- Fixed saves with missing HQ science labs after building from plan (root cause may not be fixed).
- Fixed mission trade offers not being shown if player has no trade offer subscription at relevant station.
- Fixed weapon aim indicators not darkening under certain conditions when target is out of range.
- Fixed newly installed weapon not being displayed in weapon panel when upgrading currently controlled ship.
- Fixed broken weapon panel when removing weapon from currently controlled ship.
- Fixed icons on Map shaking because of unintentional damage.
- Fixed station geometry on Map still including certain ships even after they have undocked.
- Fixed some system borders appearing too bright on Map.
- Fixed incorrect error message about missing trade information in Trade menu.
- Fixed ETAs for ware reservations by player ships.
- Fixed subordinates with assignment Attack failing to attack fleet target if assigned to fleet in different sector that is already attacking.
- Fixed traders subordinate to fleet auxiliary ships searching for trades from their current sector rather than that of their commander.
- Fixed mining ships with low-skilled crews picking up empty asteroid chunks.
- Fixed player ship warping when flying relative to object with dock permission as it enters gate.
- Fixed drones or ammunition sometimes not being constructed from available cargo while there are trade deals to buy at least one relevant ware.
- Fixed Black Marketeers sometimes not having correct race for their faction.
- Fixed faction representatives not being respawned after loading certain older savegames.
- Fixed race distribution of characters on stations.
- Fixed crew on ships sometimes not properly switching to new owner.
- Fixed NPC pilots sometimes sitting on player's lap.
- Fixed missing trade corners on trading stations which also have faction representative.
- Fixed NPCs looking up or down when talking to player.
- Fixed characters sometimes standing inside their terminals.
- Fixed Split character sometimes being placed in cockpit floor in Fires of Defeat gamestart.
- Fixed HQ manager in Accomplished Scientist gamestart sometimes being invisible Kha'ak or Xenon character.
- Fixed incorrect hints in Flight School when playing with configuration of multiple joysticks or controllers.
- Fixed success criteria in sabotage mission.
- Fixed already opened core-shield switching to closed when loading savegame in Paranid storyline.
- Fixed game freezing if fulfilling mission by delivering fleet that is directly subordinate to player.
- Fixed missing guidance to mission character in End of Terrorism/Oppression missions under certain circumstances.
- Fixed NPC ships avoiding player during payment objective of End of Oppression/Terrorism Split story mission.
- Fixed multiple crew delivery missions reacting to delivering NPC.
- Fixed Split Vs Argon mission referencing Paranid ship types.
- Fixed player becoming member of receiving faction when handing over ship while in pilot seat.
- Fixed Deliver Crew mission checking incorrect skills and sometimes leading to mission not completing.
- Fixed Yu t'Knk in Split storyline providing unlimited number of spacesuit bombs.
- Fixed Split Story mission Zyarth's Coffin getting stuck after completing delivery.
- Fixed issue with Split-specific Fleet War Mission requesting non-existent ship equipment.
- Fixed Kha'ak stations offering signal leak missions.
- Fixed Escape Plan mission sometimes stalling if left for too long.
- Fixed escape pods not launching in Hatikvah Breakdown mission.
- Fixed Split plot not progressing when Passenger gets lost during Rebellious Thralls mission.
- Fixed missing guidance to NPC during Suspicious Split mission in Split story.
- Fixed HQ story signal leak not appearing during specific phase of Hatikvah story.
- Fixed attacking drones in Hatikvah story not turning hostile to player as intended.
- Fixed multiple repair satellite missions in trade subscription not progressing.
- Fixed By Invitation Only mission to speak to Dal Busta sometimes not having guidance.
- Fixed upkeep mission to assign construction vessel not appearing for newly planned stations.
- Fixed mission NPC not respawning in Split End of Terrorism and End of Oppression story missions.
- Fixed another case of Escape Plan mission sometimes stalling.
- Fixed A Small Errand mission getting stuck if all lockboxes are opened in quick succession.
- Fixed Rebellious Thralls mission in Split story getting stuck after hijacked ship surrendered.
- Fixed crew delivery missions not aborting automatically if destination station is destroyed
- Fixed Duke's Tempest not attempting to claim sectors during invasions.
- Fixed Retrieve Inventory mission potentially aborting when mission item is picked up.
- Fixed Supreme Interior Design and A Fearsome Flagship missions sometimes getting stuck despite all wares having been delivered.
- Fixed Abort Mission button wrongly appearing enabled under certain circumstances.
- Fixed Ships in Construction entries showing 1:00 as time left when completed.
- Fixed broken safe deposit storage menu when closing it under certain circumstances.
- Fixed cut-off Ship Interactions menu under certain circumstances.
- Fixed cut-off encyclopedia descriptions.
- Fixed highlight visitor setting turning off in certain situations.
- Fixed licence icon in ship selection of Ship Build menu disappearing sometimes.
- Fixed misplaced sorting arrow in Load Game menu.
- Fixed missing icons in certain menus with specific resolution, UI scale and language combinations.
- Fixed overlapping texts in player info box in upper left corner of some menus.
- Fixed menu crash in Crew Information menu in certain situations.
- Fixed missing warning when trying to trade with station that only has capital ship build modules.
- Fixed mission guidance on Map not showing multiple objectives correctly.
- Fixed order lines being shown on Map even if object icon is filtered out.
- Fixed incorrect sorting of Map objects by name in certain cases.
- Fixed wrongly aligned background elements in expanded flow-chart nodes.
- Fixed rounding issues when truncating text.
- Fixed rotation input on station plot placement map.
- Fixed access to Ship Overview menu for laser towers and drones.
- Fixed stuck Ship Configuration menu when deleting custom loadout.
- Fixed stuck Map after closing context menus.
- Fixed excessively large selection area for order and guidance lines when using mouse on Map.
- Fixed paint modification encyclopedia entries being wrongly re-added to inventory ware category.
- Fixed ware exchange option being available for ships with which docking is not possible.
- Fixed deceptive trade offer prices and amounts if trade offer information is out of date.
- Fixed NPCs appearing as full-screen background of Map menu under certain circumstances.
- Fixed scaling for New Default Behaviour context menu.
- Fixed visible sector description text changing under certain circumstances.
- Fixed resource probes showing zero yield in locations with resources.
- Fixed some areas on map being coloured as though they contain mineral resources when this is not the case.
- Fixed logical station overview incorrectly listing ware reservations that do not influence production or trade offers.
- Fixed not being able to remove buy offers for products under certain circumstances.
- Fixed Bling Bling achievement being granted by looking at Encyclopedia.
- Fixed station module and ship blueprints being available without any reputation restriction.
- Fixed excessive credits sometimes being transferred to player when cancelling upgrade.
- Fixed weapon cooldown delay re-starting when another weapon finishes cooling down.
- Fixed ships with turrets that are in storage doing damage when player is not present.
- Fixed gates and superhighways sometimes being shown outside sectors on Map.
- Fixed cut-off text in Encyclopedia descriptions under certain circumstances.
- Fixed Sector Info menu not being displayed correctly under certain circumstances.
- Fixed incorrect display of settings in Extensions menus after restoring defaults.
- Fixed inability to give piloting or management seminars to pilots or managers via Personnel Management Menu.
- Fixed inability to give piloting seminars to player's relief pilot.
- Fixed logbook entries being added for NPC ships bailing following attacks by other NPCs.
- Fixed inconsistent faction relation display when using cover.
- Fixed encyclopedia showing incorrect Sustained Weapon Output for beam weapons.
- Fixed doubled group entries when assigning ships under certain circumstances.
- Fixed ship constructions in Logical Station Overview showing negative progress when finished.
- Fixed map filters not being applied correctly after selecting plot in Manage Plots menu.
- Fixed number of queued orders being visible on ships with insufficient revealed info.
- Fixed station modules sometimes listed twice in Object List or Property Owned.
- Fixed interrupted text input when using HOTAS or similar input methods.
- Fixed being dragged into wall by cockpit hatch in Chimera and Asp.
- Fixed Theseus being able to equip mining lasers.
- Fixed floating geometry on graphene production module.
- Fixed several misaligned surface elements.
- Fixed unsuitable shop areas appearing on certain stations.
- Fixed missing doors for spacesuit docks on station dock areas.
- Fixed redundant info text on radar for selected target using certain screen aspect ratios.
- Fixed graphical corruption of guidance on Map.
- Fixed inability to interact in first person mode in certain savegames.
- Fixed getting stuck in floor when in docked capital ship.
- Fixed being able to fall off dock area of Zeus.
- Fixed missing visual element on hackable console in security office.
- Fixed parts of venture room vanishing depending on view angle.
- Fixed flipped player logo on Asp.
- Fixed player logo on Boa not being completely visible.
- Fixed hole in Pegasus cockpit roof.
- Fixed incorrect colour on Paranid mass driver beam.
- Fixed rolling character eyes.
- Fixed Alert menu not being shown under certain circumstances.
- Fixed cases where targeting gate displayed triangular target element instead of rectangular one.
- Fixed cases of untargetable objects in first-person mode in certain cases (e.g. pilot chairs on newly constructed ships).
- Fixed faction relation bar in target monitor not updating.
- Fixed duplicate nebula rendering during certain conversations.
- Fixed engine boost effect not being visually attached to medium sized engines.
- Fixed missing barrel rotation on Bolt Repeater and Neutron Gatling.
- Fixed Kha'ak turret muzzle flash not being visually connected to barrel.
- Fixed message cutscenes continuing to play in background when selecting another message or menu tab.
- Fixed Game Paused not being visible during Game Over.
- Fixed flickering objects during Game Over.
- Fixed certain sounds being played using incorrect volume setting.
- Fixed Tobii devices not being detected with recent Tobii drivers.
- Fixed several causes of performance issues.
- Fixed several causes of crashes.
|
4.00 HF 1
March 19th 2021 | - Fixed sometimes not entering superhighways during travel mode.
- Fixed not being able to claim abandoned Rapier.
- Fixed Solborn Militia Outpost not respawning when destroyed.
- Fixed ship Silverback in Defenders of Sol mission getting stuck.
- Fixed Wartime Economics mission getting stuck in dialog cutscene when entering Savage Spur II with map open.
- Fixed ship delivery objective in Towards Distant Shores mission failing unintentionally.
- Fixed rescue ship in Terran gamestart Displaced mission sometimes being very far away.
- Fixed missing Argon dock blueprint for player during Displaced mission in Terran gamestarts.
- Fixed ship to escort in Escape Plan mission sometimes not moving to station.
- Fixed missions sometimes not continuing when saved and loaded during dialogue.
- Fixed Wartime Economics mission getting stuck if last Xenon flees instead of being destroyed.
- Fixed missing Preferred Build Method option for resupply ships.
- Fixed order icons in Object List and Property Owned menus not showing correct order when using Repeat Orders
- Fixed wrong station construction state in Station Build menu under certain circumstances.
- Fixed Encyclopedia errors if no engines are known.
- Fixed several causes of crashes.
|
4.00 HF 2
March 26th 2021 | - Fixed certain ship models not being claimable in person.
- Fixed population information from terraforming getting lost when loading savegame.
- Fixed missing description for Sealed Vacuum Tubes.
- Fixed Terran Fleet Delivery Missions requesting impossible ship setup.
- Fixed Defenders of Sol mission getting stuck on Approach: Erratic Miner objective under specific circumstances.
- Fixed Final Debrief mission issues with mission relevant characters potentially dying too soon.
- Fixed War of Intervention mission guidance breaking under specific circumstances.
- Fixed End of Terrorism objective pointing to station instead of signal leaks.
- Fixed various issues in Covert Operations mission.
- Fixed War of Intervention mission not containing reward.
- Fixed A Pirate's Trail mission getting stuck if enemy ships are defeated before player arrives.
- Fixed data leaks sometimes spawning in centre of station during Pioneer gamestart mission.
- Fixed target ship in Mutually Assured Destruction mission staying invincible after getting attacked by player.
- Fixed Astronauts, Champions, Truth Seekers mission getting stuck if hidden ship is captured before objective is set.
- Fixed objective guidance sometimes not appearing for The Meeting mission.
- Fixed player getting stuck inside Silverback during Defenders of Sol mission.
- Fixed Operation Hyena not progressing when player already owns station in specified Argon space.
- Fixed Wartime Economics mission getting stuck in Savage Spur II under specific circumstances.
- Fixed cases of Second Assistant mission getting stuck when placing Nav Beacons in hazardous region.
- Fixed story getting stuck when escaping out of conversations with Rick Feynman during Double Assistant mission.
- Fixed What is Best in Life achievement not being unlocked for players who completed Make War not Peace mission during beta.
- Fixed sector trade offer graph in Encyclopedia showing Sell instead of Buy for buy offers in mouse-over texts.
- Fixed broken shopping list in Ship Configuration menu after returning from Encyclopedia.
- Fixed broken mouse picking on Map after setting trade ware filter.
- Fixed Energy Cell production module efficiency claiming sunlight effect as workforce.
- Fixed ships of wrong size offered when requesting ships at ship consoles.
- Fixed covered ships not showing up in Undock menu.
- Fixed Crew Transfer menu for player-owned shipyards.
- Fixed dropdown selections appearing to reset to initial value after scrolling.
- Fixed main weapon on Asgard being destroyed.
- Fixed Terran medium turrets vanishing when destroyed.
- Fixed freeze when using Go To Ship on ship belonging to another faction that is docked at object also belonging to another faction.
- Fixed freeze when doing Long Range Scan near extremely complex station.
- Fixed several causes of crashes.
|
4.00 HF 3
April 1st 2021 | - Improved collision detection, especially at high speeds.
- Fixed re-tasked NPC traders sometimes holding on to reservations for trades they are not going to complete.
- Fixed not seeing assigned trainees on HQ after relocating it to sector without training capabilities.
- Fixed player being able to easily board ships they've just sold.
- Fixed missile launchers not being available to Terran and Pioneer factions.
- Fixed license requirements for missile launchers and turrets.
- Fixed automatic buy/sell threshold calculation for intermediate wares with manual storage allocation.
- Fixed blacklist entries for certain sectors not being loaded after saving.
- Fixed incorrect Torus airlock state if players teleports unexpectedly.
- Fixed cases of mission ship being stuck in hazardous region during Second Assistant mission.
- Fixed target ship in Mutually Assured Destruction mission stopping for no apparent reason.
- Fixed Advanced Satellite deployment not registering in The Meeting story mission.
- Fixed From the Ashes mission not accepting Terran ship fabrication modules.
- Fixed Save Them From Themselves mission not ending if important character is no longer available when objective is completed.
- Fixed Hatikvah mission getting stuck when interrupting Dal during Teladi meeting.
- Fixed Operation Hyena Station construction failing to complete.
- Fixed Falx asking for impossible equipment loadout in Terran Deliver Fleet missions.
- Fixed Oberth not accepting antimatter cells in specific circumstances.
- Fixed Final Debrief not continuing when defending Saman from Pirates under specific circumstances.
- Fixed issues with Undercover Trader in Zyarth's Coffin story mission.
- Fixed NPC in Treacherous Shallows mission getting killed if station is destroyed before player starts conversation.
- Fixed Moreya gained in Astronauts, Champions, Truth Seekers mission remaining locked from pilot assignment after end of plot.
- Fixed missing reputation reward for A Heart for Pirates mission.
- Fixed encyclopedia entry selection when opening sector entries.
- Fixed targeting capital ships not unlocking weapon and thruster information in Encyclopedia.
- Fixed missing option to resume production if production module is marked for recycling or is hacked.
- Fixed Yaki station sometimes having no icon.
- Fixed several causes of crashes.
|
4.10
September 13th 2021 | - New Feature: Custom game starts.
- Added Deliver Fleet mission variants that ask for specific ship type but let player choose exact ship and equipment.
- Added two new terraforming projects to directly increase or reduce air pressure.
- Added storage information to active terraforming projects.
- Added player access to some paint mods belonging to allied factions.
- Added more ship system indicators to crosshairs, including flight assist, aim assist and others.
- Added ware reservation information to trade menu.
- Added option to cancel ware reservations at player-owned stations.
- Added option to assign ships directly to subordinate group in Object List and Property Owned menus.
- Added status info about insufficient funds to Account node in Logical Station Overview.
- Added ware volume info to storage nodes in Logical Station Overview
- Added Show Upkeep Missions option to Interact menu.
- Added mission ship loadouts to Ship Configuration menu.
- Added option to reset station module rotation in Station Build menu.
- Added HQ account info to Research menu.
- Added mass crew transfer for group trainees with player HQ.
- Added module set filters to Station Build menu.
- Added station module context menu to module list in Station Build menu.
- Added option to hide module plan and loadout details in Station Build menu.
- Added settings to Station Build menu.
- Added option to prevent Tobii head-tracking hardware from being initialised using "-forcehmd disable" command line parameter.
- Added Polish localisation.
- Improved Build Station and Deliver Fleet mission rewards to give return on investment instead of flat reward.
- Improved Deliver Fleet mission variants to ask for varying loadouts.
- Improved consistency of Xenon fleet strength in Mutually Assured Destruction mission.
- Improved Reflective Cloud Particles and Black Dust terraforming projects by making them repeatable.
- Improved Emergency Eject feature.
- Improved travel speed of formations.
- Improved behaviour of station-based mining ships working for stations that require multiple resources.
- Improved behaviour of police ships to sometimes allow player-owned objects to skip inspection if relations with police faction are good enough.
- Improved behaviour of ships attacking targets distant enough to require use of travel mode.
- Improved station-based traders to prevent them prioritising resources that are produced by their station even when those resources are in shortage.
- Improved selling behaviour of station-based miners assigned to stations that require more than one mineable resource.
- Improved faction logic to prevent construction of excessive numbers of stations.
- Improved how factions deal with ware shortages and make decisions about new production.
- Improved hazardous regions to also work when player is not nearby.
- Improved AI pathing to fly around hazardous regions where possible.
- Improved flight pathing for small ships docking at Tokyo.
- Improved range and force of container magnet for M, L and XL ships.
- Improved scanning movement of recon ships and resource scouts.
- Improved balancing of relation penalty for destroying stations.
- Improved balancing of price and resource cost for advanced satellites.
- Improved low attention combat involving multiple capital ships.
- Improved choice of positioning for newly constructed NPC stations.
- Improved docking of non-capital ships.
- Improved undocking movement of S and M ships to look smoother.
- Improved movement of capital ships clearing jump gates after transition.
- Improved capital ship combat movement when pursuing fleeing targets.
- Improved behaviour of deep-level subordinates whose top-level commander is carrier.
- Improved transfer of products from station to own build storage.
- Improved resource probe detection range.
- Improved laser tower response to attacks.
- Improved Collect Drop(s) orders to also pick up ammunition containers.
- Improved launch of defence drones set to Attack my Current Target.
- Improved target acquisition for defence drones when switching to Attack all Enemies mode.
- Improved auto aim against certain objects, especially data leaks.
- Improved speed display in crosshairs.
- Improved Gravidar update rate.
- Improved visibility of save-related messages.
- Improved visibility of turrets in scan mode.
- Improved visibility of hull and shield bars on Map against colourful backgrounds.
- Improved target icons for squad leaders.
- Improved Map by allowing it to remember its previous state when opened again.
- Improved readability of filtered wares in remaining cargo list in Map menu.
- Improved info box of selected object on Map by making it transparent when cursor is over it.
- Improved behaviour of Map info boxes for ships and stations.
- Improved Map display of information gathered by resource probes.
- Improved Map icons to display related upkeep missions on mouseover.
- Improved Map behaviour to show highlighted wares even if filters would otherwise exclude them.
- Improved legibility of info box of selected object on Map by making it much more opaque.
- Improved handling of icons representing subordinates to fade out early when zooming out on Map.
- Improved display of player-owned and allied ships on Map to show icon and info text for current order.
- Improved blueprint lists in Encyclopedia.
- Improved workforce information in Logical Station Overview.
- Improved Station Editor by showing actual sector background and relevant objects for context.
- Improved Station Editor by disabling connection snapping while pressing Control.
- Improved Station Editor by allowing module rotation around all axes.
- Improved Station Build menu by adding option to remove module sequences.
- Improved visibility of station modules in Station Build menu.
- Improved zoom sensitivity when using mouse wheel in Station Build menu.
- Improved snapping to connections in Station Build menu.
- Improved menu layouts for Hire and Reassign crew.
- Improved interface for selecting sector order parameters.
- Improved manual trade offer settings to allow buy amount that is higher than sell amount.
- Improved Ship Configuration menu layout if no engines are available.
- Improved Ship Behaviour by adding error messages for failed orders.
- Improved loadout editor for station modules by showing other modules in construction plan for context.
- Improved Confirm/Cancel buttons for ware filter selection to be always visible.
- Improved New Game and Extension menus by adding more information.
- Improved variety of factions seen on dock areas.
- Improved appearance of Argon characters.
- Improved lighting on Argon L bridge.
- Improved asset pre-loading and streaming on GPUs with high memory capacity.
- Improved handling of out-of-GPU-memory conditions.
- Changed default setting for Alerts in Map to Low for new players
- Changed size difference for fleet leader icons from 50% to 25% larger than other objects.
- Removed resource yield requirement from mining ship upkeep missions.
- Removed ability to drag order lines away from inter-sector connections as they often happened accidentally.
- Removed XS dock capacity from Docked Ships info on map.
- Removed visualisation of module connections in Build Menu while not dragging module.
- Fixed relations in Terran gamestart.
- Fixed advanced gamestarts not being unlocked when playing certain other gamestarts.
- Fixed HQ warping to wrong position during first encounter.
- Fixed Boso Ta dialog not playing when browsing research menu.
- Fixed Terran and Pioneer introduction missions to HQ being stalled by research ship being destroyed.
- Fixed Hatikvah story sometimes getting stuck if dialogs are interrupted.
- Fixed player not being able to take control of freighter because it was put into internal storage during Hatikvah story.
- Fixed data vault mission not being completable with Cradle of Humanity expansion active.
- Fixed rare situation in which Escape Plan mission cannot be completed.
- Fixed players getting trapped in Boneyard during Tax Evasion 101 Split story mission.
- Fixed Rebellious Thralls Split story mission being stuck if player has bad faction relations towards FRF when asked to dock at Slave Trader 3.
- Fixed Rebellious Thralls Split story mission being stuck at undefined Scan guidance.
- Fixed Coffin Ship sometimes not undocking during To the Other Side mission in Split Story.
- Fixed Fires of Fate mission in Split story not progressing when sabotaging Ravenous Wight.
- Fixed objects in Abandoned Asteroid Base in Astronauts, Champions, Truth Seekers mission disappearing while player is absent.
- Fixed Astronauts, Champions, Truth Seekers mission getting stuck if conversation with Ellipsis Trouble is started before story dialog could finish.
- Fixed indestructible Sweet Jack ship remaining after Covert Operations storyline is completed.
- Fixed Covert Operations story stalling if Antigone does not own any system.
- Fixed A Matter of Respect mission getting stuck if Helianthus tries to launch too many drones at once.
- Fixed Torus switch riddle to reset all switches on leaving sector.
- Fixed Torus switch riddle not behaving correctly if switches are repaired/damaged too quickly.
- Fixed Operation Smoke and Mirrors mission not activating properly under certain circumstances.
- Fixed A Heart for Pirates mission not getting removed from Mission Manager when aborted by player.
- Fixed The Smoking Gun mission not triggering if Amplifier Station is destroyed too quickly.
- Fixed Defenders of Sol mission getting stuck if Silverback is destroyed before player arrives at rally point.
- Fixed Patrol Missions pausing when player docks on player-owned ships.
- Fixed The Mediators and The Insurgence missions accepting ships delivered with minimal equipment.
- Fixed Build Station missions that ask for Administrative Centre not enforcing that requirement.
- Fixed certain mission stations remaining invulnerable in case of failed Split story passenger transport.
- Fixed certain Rescue Ship missions accepting transfer of ship with modified equipment.
- Fixed inaccurately displayed reward in trade guild Deliver Fleet missions.
- Fixed conversation option when hiring crew and immediately assigning them to Deliver Crew mission station.
- Fixed Amplifier Station in Save Them From Themselves mission not leaving behind wreck.
- Fixed story characters getting random names when becoming passengers.
- Fixed some story missions being abortable.
- Fixed mission lockboxes not rotating.
- Fixed being unable to complete ship mod research mission if it was previously aborted.
- Fixed advanced terraforming projects not being available if Cradle of Humanity is enabled after terraforming is unlocked.
- Fixed adding gases increasing air pressure on worlds where that stat is not relevant.
- Fixed player-owned subordinates sometimes not trading with other player property due to lack of funds when they don't actually need to pay.
- Fixed looped trade orders not accounting for discounts when looking for trades with matching price thresholds.
- Fixed incorrect trade offer price calculation for certain shipyards.
- Fixed rebuilt build modules remaining inoperable after being wrecked before hack expired.
- Fixed ships undergoing recycling disappearing when stored resulting in no recycled resources being gained.
- Fixed modules under construction which are then destroyed not being recycled properly.
- Fixed build storage of destroyed stations sometimes remaining in longer than intended.
- Fixed more resources being returned to build storage when recycling station loadout upgrades.
- Fixed very rare case resulting in broken ship movement when teleporting between ships in same highway.
- Fixed automatic storage allocation breaking for stations with extremely large number of production modules.
- Fixed subordinate traders sometimes buying then immediately re-selling same wares at commanding station.
- Fixed boarding ships not trying to keep their boarding target alive while moving to engage.
- Fixed turret control of boarding ships sometimes reacquiring target after target hull is below safe threshold.
- Fixed player-owned mining ships finding resources in undiscovered areas of known sectors.
- Fixed mining ships not firing on asteroids if any turrets are set to Attack All Enemies.
- Fixed ships with turrets set to Attack Capital Ships or Attack Fighters not firing unless at least one turret is also set to Attack all Enemies.
- Fixed turrets set to Missile Defence not working.
- Fixed ships sometimes not uncovering areas hidden by fog of war.
- Fixed player-owned ships finding paths through undiscovered sectors.
- Fixed auto-traders not correctly updating when loading certain older savegames.
- Fixed some buttons and doors not working after teleporting to station.
- Fixed autopilot not working if guidance target is unknown and/or inactive gate or accelerator.
- Fixed autopilot not using travel mode when approaching gate or accelerator.
- Fixed not being able to call ship from storage if its cover faction is hostile to owner of object at which it is docked.
- Fixed ships sometimes starting final dock movement many kilometers from dock.
- Fixed never getting docking permission under certain rare circumstances.
- Fixed fleeing ships repeatedly docking and undocking.
- Fixed cases of ships being permanently unable to undock.
- Fixed explosions of large objects not doing damage.
- Fixed cases of duplicated HQ research modules.
- Fixed Terran solar panels costing more resources than intended.
- Fixed Kha'ak weapon platforms sometimes being unarmed.
- Fixed Kha'ak outposts no longer appearing over time in certain situations.
- Fixed pirate ships plundering objects belonging to friendly factions.
- Fixed attacking capital ships staying outside weapon range.
- Fixed weapons not shooting under certain circumstances.
- Fixed being able to collide with hidden bridge geometry.
- Fixed broken collision detection when flying certain ships near large objects.
- Fixed ship turrets sometimes damaging their own ship under certain circumstances.
- Fixed issues with cargo drones docking when many of them try to dock at same time.
- Fixed entering ship not removing attached boarding pods.
- Fixed wrong movement orientation when approaching dock in some situations.
- Fixed newly constructed Terran Solar Power Plants constructing storage last resulting in delayed production.
- Fixed some homeless workers remaining on station after their habitation has gone.
- Fixed AI ships flying too slowly in travel mode while in formation.
- Fixed spacesuit in Split gamestart sometimes being very slow.
- Fixed being able to place station modules in invalid locations.
- Fixed group trainees sometimes remaining in-transit on Headquarters.
- Fixed carriers or fleet auxiliary ships subordinate to stations failing to get supplies.
- Fixed player-owned ships set to explore or update trade offers sometimes traveling to sectors outside their target space.
- Fixed ships assigned to protect stations continuing to patrol their area after their assigned station is destroyed.
- Fixed subordinates of subordinates not docking if assigned while their intermediate superior is already docked.
- Fixed missile-armed ships and stations with no ammunition doing damage when player is not present.
- Fixed Segaris Pioneer ships being crewed by people in Terran Protectorate uniforms.
- Fixed ships operating in vicinity of one-way superhighways going to work in sectors they might not be able to return from.
- Fixed ships forced to bail sometimes retaining their old default behaviour.
- Fixed missing item trader on stations.
- Fixed being able to jump out of bounds in shops on docking areas.
- Fixed being able to assign one extra service crew or marine to ships in certain cases.
- Fixed subordinates of stations failing to recover if their commander is destroyed while they are searching for trades.
- Fixed boarding pods not being able to fly and attach on boarding operations.
- Fixed capital-class mining ships sometimes not firing on asteroids.
- Fixed station supply settings not working without manager.
- Fixed autopilot getting stuck in loop on highway ring if full path to destination is not known.
- Fixed jumping between highways on autopilot.
- Fixed police authority menu not working if too many sectors are player-owned.
- Fixed Collision Avoidance not working even if game setting is set.
- Fixed ships not firing at stations even if target directly in front of barrel.
- Fixed defence drones set to Attack my Current Target docking without engaging shortly after launch.
- Fixed ware transfer sometimes stalling with one ship locked in critical state.
- Fixed subordinates sometimes docking at their respective commanders indefinitely.
- Fixed ships sometimes not been able to dock in enclosed docks.
- Fixed NPC station managers sometimes giving double rewards.
- Fixed excessive damage when missiles hit certain targets.
- Fixed lasertowers sometimes locking on to distant targets when hostile targets are within firing range.
- Fixed Split factions not rebuilding trading stations.
- Fixed Map icons of docked ships flickering between two positions under certain circumstances.
- Fixed position of icons next to trade offers on Map when view is rotated.
- Fixed object select mode in Map not working in gamepad mode.
- Fixed certain Xenon stations being invisible in Savage Spur.
- Fixed cargo display in ware exchange menu for stations owning mining ships.
- Fixed inaccurate text for manual buy/sell offer amount settings in Logical Station Overview.
- Fixed several issues with ammo and drone quantities in Logical Station Overview.
- Fixed future station construction resources not appearing in Station Configuration menu if build is already in progress.
- Fixed Ware Transfer options when docked at another ship.
- Fixed Request dock at option not being disabled when already docked at that object.
- Fixed option to change Default Behaviour not being disabled under certain circumstances.
- Fixed planned Default Behaviour changes getting stuck when changing to another menu tab.
- Fixed ships retaining previous Default Behaviour when being set to Repeat Orders.
- Fixed station-wide loadout level resetting every time Station Build menu is closed.
- Fixed problems with Personnel Management menu if ships get destroyed.
- Fixed Sell Ships menu not being displayed or not being scrollable under certain circumstances.
- Fixed loadout presets being available for ships with installed equipment mods
- Fixed inconsistency between player ship and other player-owned objects regarding whether default orders of subordinates can be changed.
- Fixed medium ships incorrectly showing missile turret compatibility in menus.
- Fixed missing title text in Interact menu under certain circumstances.
- Fixed missing interactions in Crew Info tab for player employees on stations.
- Fixed mismatched construction budget estimates in several locations.
- Fixed traders adding logbook entries describing purchase after having sold ware.
- Fixed Terraforming Expenses stat being too high by factor of 100.
- Fixed Terraforming projects showing invalid resources if more was delivered than needed.
- Fixed overlapping text in Ship Configuration menu.
- Fixed input mapping conflict not being detected when assigning axis.
- Fixed lost HUD target if mission guidance changes under certain circumstances.
- Fixed missing automatic storage allocation option in Logical Station Overview under certain circumstances.
- Fixed blank context menus in Station Build menu under certain circumstances.
- Fixed blank terraforming nodes under certain circumstances.
- Fixed inactive dropdown options seeming to be interactive when clicked.
- Fixed name of Station Cargo map filter to correctly indicate that it also works for ships.
- Fixed inconsistent sorting in Mission Offers and Mission Manager menus.
- Fixed matching icons not being visible at some zoom levels when text filter is applied.
- Fixed selected ships and stations not showing full cargo on map if filter is active.
- Fixed rare fog of war issues when opening Map right after long range scan.
- Fixed jumpgate and superhighway connections on Map becoming misaligned.
- Fixed flickering target elements if target is moving close to crosshair.
- Fixed order parameter sliders resetting while being used.
- Fixed displayed of per-quadrant DPS information.
- Fixed Station Construction entries in Account Management menu showing station account values while using slider.
- Fixed mouse-over texts for Interact menu build storage options referencing station.
- Fixed order parameter position selection interacting with order lines.
- Fixed changing radius parameter of default behaviours resetting position parameter.
- Fixed Mission Manager and Mission Offers menus keeping expanded sections in sync.
- Fixed menu crash when cancelling ship orders under certain circumstances.
- Fixed save name not being immediately changeable if there is no save yet.
- Fixed long range scan getting stuck when triggered while menu is open.
- Fixed missing countermeasure blueprints in encyclopedia.
- Fixed flight assist and auto-pilot control messages not being shown after loading saves.
- Fixed storage nodes in Logical Station Overview not marked restricted under certain circumstances.
- Fixed Shuffle Modules option in Station Editor when modules include Terran solar panels.
- Fixed map sometimes zooming sectors out too far.
- Fixed various localisation issues.
- Fixed Terraforming menu crash.
- Fixed Paranid head clipping through cockpit roof in Cerberus.
- Fixed NPCs walking over furniture in Faction Representative office and Secret Service Bureau.
- Fixed cockpit crew sometimes not interacting with terminals.
- Fixed visiting NPCs behaving as though they are local crew.
- Fixed Split and Terran NPCs neglecting their air marshalling duties.
- Fixed pilots and ship crew from player-owned shipyards being random races instead of workforce races.
- Fixed defenders in boarding operation earning experience when boarding attempt is cancelled or fails before marines even breach hull.
- Fixed marines on stations running out of sight soon after docking.
- Fixed Yaki appearing on dock areas where they shouldn't.
- Fixed jump effect sometimes not coinciding with destination position on sector transition.
- Fixed rare cases where Venture Dock would still appear as if venture was running after ship returned.
- Fixed scaling problems in station editor when copying sequences repeatedly.
- Fixed looped animations stuttering at very large time values.
- Fixed brief incorrect image display in several menus.
- Fixed weapon effects being visible in upgrade menu.
- Fixed floating turrets on small Terran Liquid Storage module.
- Fixed turrets being rotated wrongly on Argon Defence Disk.
- Fixed visual glitch in Microchip production module.
- Fixed build modules being offset when wrecked.
- Fixed turrets being located on top of player logo on Nomad.
- Fixed turrets on Tokyo clipping inside ship hull.
- Fixed floating geometry in Manorina gas miner ship.
- Fixed misaligned Cerberus spacesuit dock.
- Fixed wrong texture on Okinawa bridge window.
- Fixed missing holo-instruments on Argon XL bridge.
- Fixed mirrored decals in Argon L bridge.
- Fixed excessive number of positional lights on Osprey.
- Fixed rotating flack bullets.
- Fixed holographic ship controls for NPCs not being enabled when NPC sits in chair.
- Fixed comm cameras not working when in external view.
- Fixed pink faces on male Argon NPCs.
- Fixed effect at dock persisting after touchdown if ship docked backwards.
- Fixed Mercury faction logo missing on right side.
- Fixed incorrect grouping of turrets on Advanced Electronics production module.
- Fixed sharp line on Katana cockpit glass.
- Fixed Nimcha landing gear not being attached properly.
- Fixed cockpit glass on Falcon not registering collisions.
- Fixed floating light and mirrored faction logo on Jian.
- Fixed inverted panel texture in security office.
- Fixed permanently missing texts in menus.
- Fixed graphical assets failing to load during long game-sessions.
- Fixed game freeze with mods containing invalid assets.
- Fixed several causes of crashes.
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4.20
December 9th 2021 | - Improved combat simulation when player not present.
- Improved coordination between multiple free-flying police operating in same sector.
- Improved memory usage, savegame size, and times to start new game, save and load.
- Fixed being unable to set Yaki story as complete for custom gamestarts if not successful in mission.
- Fixed player stations created from custom gamestarts not detecting enemies.
- Fixed player not being able to target objects if spawning in space suit in custom gamestart.
- Fixed linear highways being disabled when ring highways are disabled in custom gamestart.
- Fixed ships with turrets potentially not shooting if created via a custom gamestart.
- Fixed Flight School getting stuck if certain non-critical inputs are not mapped.
- Fixed A Small Errand mission getting stuck if all lockboxes are opened in quick succession.
- Fixed The Meeting mission not triggering mission guidance properly after fleeing patrol.
- Fixed fleet delivered in The Mediators mission absorbing Realm of the Trinity job ships.
- Fixed Split Story mission Zyarth's Coffin getting stuck when attempting to find station for Undercover Trade Ship.
- Fixed Terran plot being blocked by Delilah's disappearance upon Sweet Jack's destruction.
- Fixed Defenders of Sol mission not being offered if player begins game with max relations with Terran Protectorate.
- Fixed A Matter of Respect mission getting stuck if informant's ship is captured before player approaches mission area.
- Fixed A Heart for Pirates mission not playing dialog on completion.
- Fixed Torus riddle switches being repairable while shutters are closed, resulting in riddle being impossible to solve.
- Fixed hacking missions targeting stations without docks.
- Fixed scan missions sometimes asking player to scan laser tower.
- Fixed Terran vs Xenon guild missions asking player to scan Xenon ships carrying Hull Parts or Water.
- Fixed Terran or Pioneers scan missions asking for wares that aren't used by Terran economy.
- Fixed incorrect collision detection during space suit section of Flight School tutorial.
- Fixed stations recycling wrecked modules too quickly and making station destruction difficult.
- Fixed capital ships with main weapons (e.g. Asgard) being excessively effective when player not present.
- Fixed mining ships concentrating in areas with relatively low yield.
- Fixed mining drones on player ship sometimes collecting empty or incorrect asteroids.
- Fixed mining drones sometimes undocking or self-destructing shortly after having returned to launching ship.
- Fixed NPC-owned subordinates sometimes staying docked indefinitely.
- Fixed Protect Position default behaviour sometimes ending even if designated position is accessible.
- Fixed turrets retaining out-of-range targets for too long.
- Fixed marines on boarding operation sometimes being lost after saving and loading.
- Fixed boarding attacker strength sometimes being less than it should.
- Fixed long boarding operations failing prematurely if straggling pod is destroyed.
- Fixed default orders using wrong parameters after editing.
- Fixed rare case where sell override settings for station ware could reset to 0.
- Fixed loss of flight control by preventing activation of autopilot during undocking procedure.
- Fixed disabled flight assist when retaking control after getting up during post-travel mode coasting.
- Fixed station-based traders sometimes selling more than what their customers wanted.
- Fixed station trade subordinates never selling product due to resource storage override.
- Fixed subordinates mimicking auto-trader not logging their trades.
- Fixed turrets set to Attack my current target continuing to fire after target changes ownership to non-hostile.
- Fixed large turrets missing small targets by aiming at wrong position.
- Fixed turrets often failing to fire at large moving targets.
- Fixed discrepancies with licence requirements for Teladi turrets.
- Fixed station module repair sometimes not quite reaching 100%.
- Fixed calculated value of ships not taking all installed software into account.
- Fixed incorrect yield display for resource probes in target monitor.
- Fixed incorrect display of shield damage impact effects.
- Fixed free ship repair exploit.
- Fixed exporting custom gamestarts with no player money.
- Fixed flight assist control message wrongly shown after loading saves under certain circumstances.
- Fixed Phoenix main battery effective rate of fire.
- Fixed problem with guild submissions in mission briefing menu.
- Fixed menu crash when opening Ship Overview under certain circumstances.
- Fixed Magpie cockpit hatch pushing player into ship wall when opening.
- Fixed freeze when loading save if HQ core module was under construction.
- Fixed potential issue with screen being stuck black on integrated AMD GPUs.
- Fixed joystick POV hat input on Linux.
- Fixed several causes of crashes.
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