Version / Date | Description |
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5.00 March 14th 2022 | - New Feature: Scrap recycling.
- New Feature: New Paranid capital ship designs.
- New Feature: Personal office on HQ.
- New Feature: Support for AMD FidelityFX™ Super Resolution (FSR).
- Added several new achievements.
- Added "special" NPCs offering new mission chains.
- Added hidden pirate operations that may include valuable targets.
- Added new equipment mods.
- Added cooldown time to station storage hacking.
- Added fifth subordinate group for station subordinates.
- Added new default behaviour Local AutoTrade.
- Added options to control whether player ships wait for player under certain circumstances.
- Added notification if player-owned capital ship is ordered to go mining but has no mining drones.
- Added support for copy and paste in text fields.
- Added possibility to change equipment of multiple ships of same model at same time.
- Added information about multiple production methods to Encyclopedia.
- Added info about production cycles per hour to Encyclopedia.
- Added Retrieve from Internal Storage option for stored ships.
- Added mouse steering HUD indicator.
- Added trade offer icons to Map legend.
- Added buttons for quick access to Map filters.
- Added map filter to toggle rendering of satellite coverage.
- Added markers for failed orders in Map menu.
- Added AI order and behaviour descriptions to mouseover tooltips on Map.
- Added station upkeep and storage information to Selected Object section in Map menu.
- Added texts to explain status icons in Logical Station Overview.
- Added hull integrity efficiency display to Logical Station Overview.
- Added hull info to station modules in Object List and Property Owned menus.
- Added Default Behaviour icons to Object List and Property Owned menus.
- Added hull and shield details to hull shield bar mouseover texts.
- Added mouseover text to explain warning icon for research entries.
- Added icons to improve display of workforce capacity and growth effects.
- Added preview for Default Ship Skin in Custom Gamestart Editor.
- Added Reloading UI message when changing certain settings.
- Added key binding to deselect current target.
- Added new voices for Duke's Buccaneers and Realm of the Trinity faction representatives.
- Added alarm sounds for enemy proximity and enemy attack.
- Added new multi-tiered fight music tracks.
- Added holographic effects to Terran 4-dock pier to make capital ship docking easier.
- Added warning when starting game with NVIDIA version 436.51 drivers or older.
- Added warning when client becomes modified during gameplay.
- Added info about saves being modified to Load Game menu.
- Added option for mods to specify maximum supported version of game or other required extensions (maxversion attribute in dependencies).
- Changed behaviour of contested sectors to become ownerless if old owner no longer has any claim.
- Changed name of Distribute Wares order to Fill Shortages.
- Changed colour for illegal wares in menus.
- Changed position of Reset View button in Map menu to upper left corner.
- Changed Trade Filter Max Price in Map menu to apply no filter if set to zero.
- Removed fleet delivery requirement for repair drones for Split story missions Declaration of Curbs and Fires of Fate.
- Removed research resource warnings for research that is not yet available.
- Removed rectangles around small details in scan mode.
- Improved stellar output in Bright Promise and Heart of Acrimony II.
- Improved hints and warnings during some complicated sections of HQ story.
- Improved visuals of faction vs faction guild mission intro room.
- Improved fighter combat movement.
- Improved initial approach of capital ships in combat, particularly against stations.
- Improved carrier combat behaviour when all subordinates are set to Docked.
- Improved choice of mining location by mining ships.
- Improved aim accuracy against surface elements of moving targets.
- Improved loadout range for NPC construction vessels to give them more construction drones.
- Improved coordination between multiple free-flying police ships operating in same sector.
- Improved mission briefings by removing certain distracting map elements.
- Improved accuracy of gas and mineral indicators on map.
- Improved saving of loadouts and construction plans by enabling text input by default.
- Improved information and target monitor display for hackable control panels.
- Improved logbook entry for ships that have fled.
- Improved trade filtering on Map when combining specific ware filters and other filters.
- Improved Map to show icons matching text filter even when zoomed out.
- Improved Selected Object info in Map.
- Improved docking hint by not mentioning spacesuit if target does not have matching dock.
- Improved button position for ware, sector and faction selection in Map and Global Orders menus.
- Improved button position for trade ware selection in Logical Station Overview.
- Improved Object Info menu to remember previous tab, where possible, when opened from Interact menu.
- Improved sorting of trade orders when selecting Default Behaviour.
- Improved consistency of turret group naming in various menus.
- Improved notification of recurring order failure resulting from assignments or default behaviours.
- Improved menu navigation with controller in Player Information and Transaction Log menus.
- Improved ship controls to be enabled while multi-stage hint text is shown.
- Improved joystick button auto-repeat.
- Improved interior locations for Argon station designs.
- Improved fight music trigger conditions.
- Improved determination of available threads on Linux systems.
- Improved saving time.
- Fixed triggering of Data Mining achievement when receiving blueprint as random scan reward.
- Fixed The Unworthy Entrepreneur gamestart intro narration cutting off.
- Fixed Going Offensive mission potentially getting stuck if mission left for too long.
- Fixed Torus Mission not continuing after successfully flying through initial airlock in Neptunian Terraforming story.
- Fixed Save Them From Themselves mission remaining active after NPC has defected during Mutually Assured Destruction mission.
- Fixed A Matter of Respect mission getting stuck if player runs away before fight or if informant's ship is scrapped before player approaches mission area.
- Fixed welfare module research mission not being available from savegames.
- Fixed passenger transport missions occasionally not having guidance when accepted.
- Fixed some missions getting stuck when using Moreya while under cover.
- Fixed incorrect lines being spoken during welfare module research mission.
- Fixed hack station missions instructing player to dock when standing on docked ship.
- Fixed some Split War Subscription missions sometimes requesting Sentinel type instead of Argon Vanguard.
- Fixed player getting offered A Heart for Pirates mission despite leaving Yaki territory on bad terms.
- Fixed War of Intervention mission guidance getting stuck if fleet commander is assigned to different patrol fleet.
- Fixed helpful hint in deliver ship missions never appearing again.
- Fixed Paranid story skipping to final state after progressing mission in custom gamestart.
- Fixed station subordinate upkeep missions sometimes not completing after ship assignment.
- Fixed dialog during Teladi encounter at Mars-Asteroid Belt Gate getting interrupted by Terran plot dialog if cutscene is skipped.
- Fixed Zyarth's Coffin mission getting stuck because of missing trade offer on delivery station.
- Fixed case of Coffin ship not undocking during To The Other Side mission in Split story.
- Fixed Dr. Rick Feynman repeating dialog during Second Assistant and Data Transfer missions in Segaris Pioneer story.
- Fixed ships delivered for certain missions potentially ending up with wrong owner.
- Fixed some saved mission loadouts not being loadable (does not fix loadouts that have already been saved).
- Fixed crew amounts of player property ships not being imported correctly from exported Custom Gamestarts.
- Fixed imported custom gamestarts that were over-budget on import still showing as over-budget after reducing costs under certain circumstances.
- Fixed crew amounts in Custom Gamestart Editor not allowing all values under certain circumstances.
- Fixed several cases of custom gamestart faction relations being overwritten during story missions.
- Fixed welfare module blueprint not being available if unlocked via custom gamestart.
- Fixed freeze on manual ware exchange between two ships.
- Fixed capital ships colliding with invisible objects.
- Fixed unrealistic player ship movement when colliding with smaller objects.
- Fixed player-controlled capital ships aborting travel mode when colliding with asteroids.
- Fixed ships sometimes getting stuck after passing control to AI and leaving.
- Fixed turrets set to Attack My Current Target continuing to fire after selecting non-hostile target.
- Fixed Building Drones showing hourglass icon on radar and map.
- Fixed miners assigned to Mimic their commander changing their anchor space when their commander changes sectors.
- Fixed fleet subordinates not engaging hostiles according to their assignment when in transit.
- Fixed some NPC stations not having, or wanting, sufficient drones.
- Fixed certain discounts/commissions not unlocking when they should.
- Fixed asteroids appearing to suddenly spawn near mining ships.
- Fixed capital ships continuing to strafe in combat if forward guns are deactivated while already engaged.
- Fixed cargo containers dropped when hacking station storage sometimes ending up inside modules.
- Fixed station plots being able to be placed in fog of war or overlapping other stations.
- Fixed ships sometimes repeatedly docking and undocking while fleeing.
- Fixed standby pilots remaining inactive even after player has taken control of another ship.
- Fixed ships docked waiting for player removing their next order after being told to proceed.
- Fixed container magnet not working well on certain capital ships.
- Fixed certain random drops from destroyed asteroids not getting cleaned up over time.
- Fixed dropped cargo being instantly picked back up again by pushing containers away from hull.
- Fixed destroyed objects disappearing instead of being wrecked under certain conditions.
- Fixed some characters remaining on bridge of boarded ships after successful operation.
- Fixed automatic targeting failing to aim at capital ship engines.
- Fixed small plasma weapon not being able to gimbal up/down.
- Fixed forward-mounted missile launchers doing damage with no ammo when player not present.
- Fixed ships and stations destroying objects in highways when player not present.
- Fixed ships engaging mass traffic ships when moving long-distance while patrolling.
- Fixed turrets on ships not firing on valid targets if set to Attack Fighters or Attack Capital Ships but no turrets are set to Attack All Enemies.
- Fixed carriers with active subordinates plotting positions far enough away from targets that they lose sight of their targets and disengage.
- Fixed carriers with subordinates getting too close to their targets when in combat.
- Fixed police ships sometimes forgetting about ships and stations that they already scanned.
- Fixed Deposit Inventory order being removed from repeated order queue if pilot has nothing to deposit.
- Fixed very rare case of ships failing to avoid collisions with stations.
- Fixed ships sometimes failing to dock after being sold.
- Fixed movement problems when undocking from moving ships.
- Fixed getting stuck if pressing Shift+D while crouching on board ship.
- Fixed subordinates of very full carriers not getting repaired at their carrier when they dock.
- Fixed falling through some floors on dock areas of capital ships that are themselves docked.
- Fixed rare issue where stations may not have certain rooms.
- Fixed missing group training option when assigning crew to player HQ with group training capabilities.
- Fixed not being able to retrieve ship from storage under certain conditions.
- Fixed rare case involving invisible cargo space reservation for wares that are no longer needed but still have manual storage amounts defined.
- Fixed extremely rare case of automatic storage allocation failing for stations with excessive amounts of storage.
- Fixed rare case of insufficient cargo allocation for terraforming projects.
- Fixed research resource amounts overriding trade ware storage allocation.
- Fixed incorrect price of Proton Barrage MK1/Mk2 and Meson Stream Mk2 weapons.
- Fixed Hatikvah Free League and Scaleplate Pact not having access to blueprint for Behemoth Main Battery.
- Fixed docking guidance going through walls at certain dock areas.
- Fixed some game settings not being reset when restoring defaults.
- Fixed more cases of NPCs warping to their destination.
- Fixed some capital ship bridges staying at red alert after having once been in combat.
- Fixed ship stopping when opening menu while matching speed despite Maintain Speed in Menus being set.
- Fixed max range for Advanced AutoMine and Advanced AutoTrade being capped at piloting skill minus one.
- Fixed ship crews bailing in response to player demanding they surrender while in spacesuit.
- Fixed attacking ships sometimes overshooting their target on long-distance movement.
- Fixed ships assigned to trade for station build storage refusing to do so unless build storage is able to pay for it.
- Fixed inconsistent ship behaviour when trading between player stations that don't have money.
- Fixed inconsistent cargo numbers when using Ware Exchange.
- Fixed sub-missions in Mission Briefing context menu being wrongly marked as completed under certain circumstances.
- Fixed mission offer groups in Mission Offers menu sometimes requiring 2 clicks to collapse.
- Fixed missing user question about discarding planned default behaviour under certain circumstances
- Fixed Ship Behaviour menu not being displayed under certain circumstances.
- Fixed menu selection in Behaviour menu jumping to first row.
- Fixed missing options in Interact menu under certain circumstances.
- Fixed not being able to select or target objects on Map under certain circumstances.
- Fixed trade and mission offer interactions being available while selecting order parameters.
- Fixed resource warning icon for research that has already started.
- Fixed mission context menus not working when NPC object is selected.
- Fixed Boarding menu reporting more marines being assigned while pods are in flight.
- Fixed station plots in Xenon sectors showing plot fee before placing.
- Fixed equipment mod crafting sometimes showing more properties than are possible.
- Fixed stimulants production module being at wrong position in Station Build menu.
- Fixed Logical Station Overview not correctly visualising connections of production modules with three different resource types.
- Fixed Terran E pier geometry being at wrong position in Station Build menu.
- Fixed Manorina (Mineral) front hatches intersecting in Ship Build/Upgrade menus.
- Fixed equipment listed for shopping list entries in Ship Upgrade menu.
- Fixed sort order of equipment in Ship and Station Configuration menus.
- Fixed missing ship information in transaction log when involved ship was destroyed after transaction (applies to new entries only).
- Fixed various minor issues in transaction log.
- Fixed workforce efficiency info being hidden in Logical Station Overview for some player stations.
- Fixed missing sector selection for Buy and Sell orders.
- Fixed Resource Probe scanning range value in Encyclopedia.
- Fixed issue with shift-selecting docked ships in Property Owned menu.
- Fixed ship system indicators being visible while docking/undocking.
- Fixed Map camera jumping when returning from Plot Management tab.
- Fixed duplicated Player HQ module in Station Build menu of empty plot.
- Fixed selecting Fleet commander on Map changing to Unassigned Ships category.
- Fixed option to hire being available for enemy Builder ships.
- Fixed Logical Station Overview options being missing under certain circumstances.
- Fixed jumping selection in Manage Plots tab of Map menu.
- Fixed menu position in Behaviour and Individual Instructions menu jumping to first row.
- Fixed alert levels not shown in Object List or Property Owned menu under certain circumstances.
- Fixed incorrectly scrolled view without scroll bar in Logical Station Overview when hiding display of Economy Statistics.
- Fixed orientation of certain icons in Map info boxes.
- Fixed comm cutscenes occasionally getting stuck.
- Fixed menu crash in Behaviour menu under certain circumstances.
- Fixed text input in Steam Big Picture mode.
- Fixed being able to duplicate controls that are not remappable.
- Fixed incorrect camera position when saving and loading while sitting on station.
- Fixed nearby ships sometimes being invisible.
- Fixed certain large landmarks not being visible from long distance.
- Fixed room overlapping with trader's shop on Argon trade stations.
- Fixed docking bays on Teladi capital ships being placed above intended location.
- Fixed minor graphical glitches on various Terran station modules.
- Fixed excessively dirty cockpit glass on Argon L capital ship bridges.
- Fixed collision mesh in cockpit on Katana.
- Fixed Katana paint mod affecting unwanted surfaces.
- Fixed delay in updating crosshair hull and shield bars.
- Fixed flickering target shield bar in hazardous regions under certain circumstances.
- Fixed docking hint remaining on screen much too long if docking permission is repeatedly requested.
- Fixed turret positions on Teladi capital mining ships.
- Fixed Magpie cockpit hatch pushing player into ship wall when opening.
- Fixed Katana ramp not opening correctly.
- Fixed Kukri not having a wreck.
- Fixed mirrored text on 3M6S dock area.
- Fixed certain cases of flickering asteroids.
- Fixed lens flares being visible through hull of own capital ship.
- Fixed verbal notifications being repeatedly spoken by player-owned ships with looped orders.
- Fixed Steam/Galaxy overlay and OBS capture with latest graphics drivers.
- Fixed underlying cause of specific long freeze.
- Fixed several causes of crashes.
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5.00 HF 1
March 15th 2022 | - Fixed Kyd from stranded gamestart being invulnerable.
- Fixed player-owned station being selected in The Station Swindle mission of Pirate story.
- Fixed captured High-Tech Traders disappearing in High-Tech Hold-Up mission of Pirate story.
- Fixed incorrect pay-out when personally towing wrecked ships to processing module.
- Fixed encyclopedia description text for Teuta.
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5.00 HF 2
March 17th 2022 | - Fixed Axiom refusing to fly to Woodworm Scrubs in The Past a Prison mission of Pirate story
- Fixed objective sometimes reverting to Install Mod in Brantlee Northriver's Competition mission of Avarice story.
- Fixed ammo selection disappearing when using ship editor in custom gamestarts.
- Fixed Erlking turret blueprints not being obtainable.
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5.00 HF 3
March 22nd 2022 | - Fixed Aurora Casino being selected as target in A Demonstration of Power and A Change in Management missions.
- Fixed bar disappearing if player leaves early during Trading Lessons mission of Avarice story.
- Fixed missing actor in bar during bar investigation during Arcadian Ambitions mission of Pirate story.
- Fixed research not being possible in Avarice story when starting custom gamestart with Protectyon set to researched.
- Fixed ship travelling to Avarice sometimes not being warned about Tide.
- Fixed Kha'ak Forager ships not firing weapons.
- Fixed game sometimes freezing when loading certain savegames.
- Fixed saving sometimes taking excessively long.
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5.00 HF 4
March 24th 2022 | - Completed localisation of update 5.00 for Simplified Chinese.
- Updated localisation for Russian, French and Polish.
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5.10
April 7th 2022 | - Added option to choose which ship to transfer to Mr Dagobas Lahubasis Yorilos III in mission Scrapyard Salvage of Avarice story.
- Added Protectyon Shield Generator to Logical Station Overview.
- Added station type icons to station HUD elements.
- Added automatic mouseover tooltips for truncated texts.
- Added target elements for Vaults and Landmarks.
- Added ware reservation information to station cargo display.
- Added option to use Ctrl+Shift together as modifier for keyboard input.
- Removed asteroids from Next Target list.
- Improved player ship starting weapons in Spear of the Patriarch gamestart.
- Improved Tangling with the Teladi mission by rebalancing loadout of pursuing fleet.
- Improved ambush attack handling in Enigmatic Avarice mission of Avarice story.
- Improved time between Boso Ta's calls for Cease and Desist mission in Segaris Pioneer story.
- Improved ending of Avarice story to avoid reputation loss and prolonged engagement with Vigor Syndicate.
- Improved balancing of Protectyon availability on Tidebreak.
- Improved visibility of Long Range Scan ping of Erlking Vaults.
- Improved aiming of weapons against certain targets such as Kha'ak stations, mass traffic, new ships, and other structures.
- Improved application of construction plans to stations to reduce cases of modules being recycled and then reconstructed unnecessarily.
- Improved workforce growth/decline rates to avoid large swings in consumed resources.
- Improved precision of movement by individual player-owned ships given explicit movement orders.
- Improved flee behaviour of fleeing ships that already have travel mode active.
- Improved combat movement of fighters attacking other fighters when the player is around.
- Improved input information shown in Interaction and External View messages.
- Improved layout of Ship Modification menu.
- Improved display of messages on Message Ticker.
- Improved background in Windfall.
- Fixed Casino welfare mission sometimes having no objectives.
- Fixed Casino welfare module research not unlocking in certain cases.
- Fixed Going Clean mission for Hatikvah sometimes getting stuck.
- Fixed player sometimes not being able to dock spacesuit at Astrid during Answers in a Faraway System mission of Avarice story.
- Fixed involuntarily being teleported out of spacesuit during Answers in a Faraway System mission of Avarice story.
- Fixed unique Astrid equipment sometimes being missing after successfully capturing it.
- Fixed rare freeze during Track Ship mission.
- Fixed missing engine and shield generator on story Katana.
- Fixed Duke's Buccaneers and Paranid factions not being at war after specific diplomatic choice during Paranid story.
- Fixed selling Protectyon for high price not triggering The Freest of Markets achievement in Avarice story.
- Fixed Boso Ta repeating himself in certain cases during Brantlee Northriver's Competition mission of Avarice story.
- Fixed issues with racing ship being destroyed prematurely in Brantlee Northriver's Competition mission of Avarice story.
- Fixed Boso Ta signal leak not being discoverable in Tides of Avarice sectors.
- Fixed incorrect Brantlee dialog during Brantlee Northriver's Competition mission in Avarice story.
- Fixed Dagobas Lahubasis Yorilos III missing during dock conversation with Ebby Bro during Scrapyard Salvage mission of Avarice story.
- Fixed player relation to VIG faction to bring it back up to neutral if it dropped after Avarice story ends.
- Fixed player being addressed with gamestart character's name in Arcadian Ambitions mission despite having changed it.
- Fixed Haile Shinamon briefly being hostile towards player if Amplifier is destroyed under specific circumstances.
- Fixed Godrealm of the Paranid and Holy Order of the Pontifex remaining as client faction for Build Station missions after specific player diplomatic decision.
- Fixed issues with hacking station in Pirate story.
- Fixed transfer of credits for mission trades not working.
- Fixed Vigor Syndicate and Riptide Rakers defence stations not having correct crew.
- Fixed not being able to reliably use anomalies with large ships.
- Fixed workforce resources not being bought on stations without production or build modules even though Fill Whole Habitat is set.
- Fixed some instances where ships that are otherwise able to trade are unable to do looped trades.
- Fixed hacking of turrets not being taken into account in damage calculations when player is not present.
- Fixed incorrect weapon damage calculation if same weapon appeared in active primary and secondary weapon groups.
- Fixed ships sometimes fleeing towards their attacker even though not fleeing toward highway, gate, or station.
- Fixed police ships and station customs finding illegal wares in cargo holds of ships equipped with Mirage mod.
- Fixed pirates determining cargo of ships equipped with Mirage mod.
- Fixed cases of stuck large trade ships trying to execute trade.
- Fixed ships and modules destroyed while under construction not contributing correct scrap.
- Fixed last module destroyed on station not contributing scrap.
- Fixed laser towers firing on enemy objects that are not hostile.
- Fixed loss of ability to use control stations in first person under certain circumstances.
- Fixed miners sometimes not being able to gather resources even in non-depleted areas.
- Fixed stations with processing modules not buying any Raw Scrap if all solid storage capacity is allocated manually.
- Fixed player receiving excessive gratitude for destroying hostile ships around stations.
- Fixed Build Storage storage being destructible and restored destroyed storage.
- Fixed capital ships not being able to collect crates full of cash.
- Fixed rare case where NPCs would not appear on stations.
- Fixed certain stations not allowing docking in very extreme savegames.
- Fixed bridges for docked capital ships being missing from station elevator destinations under certain circumstances.
- Fixed certain rooms sometimes not appearing in transporter menu.
- Fixed Closed Loop production method not being listed for certain equipment in Encyclopedia.
- Fixed overlapping texts in Target Monitor and Message Ticker.
- Fixed selecting specific ware on map overriding all other trade filters.
- Fixed module search and filter in Station Build menu.
- Fixed Match Target Speed and Map pan/rotate toggle not working as toggle once any control was remapped.
- Fixed auto-selected target being lost immediately when looking away in gamepad mode.
- Fixed current target being lost when changing between mouse and gamepad input.
- Fixed having to toggle flight assist twice after turning off travel mode.
- Fixed Direct Mouse Steering mode turning off after using menu.
- Fixed incorrect button icons being displayed when playing with controller under Linux.
- Fixed air marshals sometimes performing incorrect gestures during docking.
- Fixed incorrect positions of certain turrets/shields on Barbarossa.
- Fixed floating antenna geometry on Baldric and Jian.
- Fixed off-centre collision issues with Shih.
- Fixed weapons not being able to properly target Helios E.
- Fixed various French voice and Chinese Traditional localisation issues.
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5.10 HF 1
April 13th 2022 | - Fixed Lu t'Cca not being in his cell in Prison level 1 after player leaves area during The Past a Prison mission of Pirate story.
- Fixed Teuta potentially getting stuck trying to dismantle wreck that is already being processed by processing module.
- Fixed player getting very large amounts of money when player-owned capital ships collect deployables.
- Fixed drones disappearing when recalled while launching.
- Fixed remaining cases of ships attempting to mine areas without resources.
- Fixed French voice and Russian localisation issues.
- Fixed several causes of crashes.
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5.10 HF 2
April 27th 2022 | - Fixed long freezes and poor performance in station designer with very large stations.
- Fixed excessive damage from capital ship engines in superhighways.
- Fixed workforce consuming resources more often than intended.
- Fixed strange location names in notifications and log.
- Fixed incorrect orientation of some turrets on Split M Container Storage module.
- Fixed menu crash when opening Object Information menu for Kha'ak stations.
- Fixed several causes of crashes.
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5.10 HF 3
April 21st 2022 | - Re-enabled access to paint mods in online inventory.
- Basic online functionality is re-enabled, i.e. you can log in to, and out of, your Egosoft account from within the game.
- You will be able access any paint mods that are in your online inventory, with the same limitations and conditions as before.
- You will NOT be able to build new venture docks or send ships on ventures, and you will not see any menus related to this.
- You will NOT receive any "visitor" ships from other players.
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