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Each hirable NPC has 7 skills and each skill has 5 levels of competency (the more stars, the better). Numbers of stars are somewhat randomly generated in that I don't think it is possible to get NPCs with really low numbers of stars any more. 

Only the skills marked in bold font are relevant to the performance of the NPC in question (their Primary Skills). In most cases, each NPC will have three Primary Skills but Engineers just have one. Marine Officers are somewhat unique in that only they have a skill that improves with use, "Boarding Experience".

In Rebirth 3.00, Virtual Seminars were introduced to the game, which allow us to add a star to a Primary Skill of our hired NPC. They are available via Smalltalk from other NPCs and this feature is described in more detail in the official guide to 3.00 here and on this wiki hereVirtual Seminars cannot be used to increase a Marine Officer's Boarding Experience but since Virtual Seminars take some effort to acquire, I would suggest that would be a waste anyway.


Info on exactly how the skill values are are used is sketchy but CBJ has revealed a few titbits:

"The relevance of each skill depends on the type of NPC. For example for a pilot there's a ratio of 5:3:2 for navigation, combat and morale, and for an architect it's 3.5:3.5:3 engineering, management and navigation. For an engineer the only relevant skill is, as you might expect, engineering."


"Commanders [Captains] are 4:3.5:2.5 for leadership, navigation and morale; defence officers are 4.5:3.5:2 for leadership, combat and morale. Morale is just another "skill" value that each NPC has. Skills ranges are defined in the characters.xml file, and which characters are used where is defined in charactergroups.xml. Please note that the exact numbers used in the combined skill calculation may be subject to change without notice".

 

Further info on Marine Officers from w.evans:

 "Boarding Experience 15, Leadership 3, Morale 2. Current as of X:R 3.10. This didn't come from the devs, though, if that's important."

 

NPCSkillsEffectDescription
Ship NPCs
EngineerEngineering

1* - 70% hull repair
5* - 90% hull repair 

Affects repair speed and maximum repaired hull percentage.
Capitain   
Defence Officer   
Architect   
Pilot   
Station NPCs
Manager   
Defence Officer   
Specialists
Specialists  Boosts production to 15% depending on cumulative skills
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