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Engines

NamePriceSpeedAcceleraion
ForwardReverseStrafePitchForwardReverseStrafePitch
Equalized Engine Mk112000180-6090556090120175
Equalized Engine Mk3600000240-801207580120160225
Equalized Engine Mk42400000270-901358590135180250
Equalized Engine Mk5*6900000300-10015095100150200275
Sidewinder Engine Mk2190000180-60120756090160225
Sidewinder Engine Mk3680000200-651409565100190275
Sidewinder Engine Mk42900000220-7516011575110220325
Sidewinder Engine Mk5*7500000240-8018013580120250375
Supercharged Engine Mk2170000240-80906080120120150
Supercharged Engine Mk3620000280-951006595140135175
Supercharged Engine Mk42600000320-10511070105160145200
Supercharged Engine Mk5*7100000360-12012075120180160225

* Available as "Rare Engine" mission reward; recraftable for extra cash!

Shields

NamePriceCapacityRecharge
rate
Recharge
delay
Boost
Steady Shield Mk1 14000300009004.67
Steady Shield Mk37300005000015003.011
Steady Shield Mk432000006000018002.713
Steady Shield Mk5*73000007000021002.415
Behemoth Shield Mk22200004500010503.99
Behemoth Shield Mk37600006000012003.611
Behemoth Shield Mk434000007500013503.313
Behemoth Shield Mk5*77000009000015003.015
Dashing Shield Mk22400003500013503.39
Dashing Shield Mk38100004000018002.711
Dashing Shield Mk437000004500022502.113
Dashing Shield Mk5*82000005000027001.515

 

* Available as "<Ancient/Kha'ak> Relic Collection" mission reward; UNIQUE! 
v4.00b3 still has 2 sets of shields available per craftable BUT THIS MAY CHANGE!


ATM you can craft one unique item, then buy & fit two shields. If you change your mind and sell them later you can then use the other item and buy new Mk5 shields; either way YOU WILL NOT get another chance at these shields if the parts needed for crafting are destroyed or sold!

The lockboxes containing the unique parts are indestructible, but the locks & the contents are not!* If other stray shots or stray missiles with AoE hit the locks it's likely that those unique parts will be destroyed, so grab them first while you're in the correct area(s)!

*This is a consequence of the way the current game engine works, so it's not really a 'bug' or a 'design descision', but it does make for interesting gameplay (smile)

Scanners

NamePriceSecrecyDescription
Basic Scanner19'0001Basic long-range scanner. 'Pings' are highlighted visually as well as audibly
Advanced Scanner140'0002Better definition; longer max range
Police Scanner480'0003This long-range scanner highlights items with different colours & audible 'pings', depending on rarity

*Currently the only items highlighted with a specific colour are blue box items; this includes a variety of special drops for the above rares, as well as more common sell/crafting components.
 All other scan returns are white, even with Police scanner.

Software

NamePriceDescription
Slot 1
Economy Analytics  Software Mk11'656'840Provides access to the graph-based economic info that can be obtained via the map for areas, or for individual stations.
Slot 2
Targeting System Extention Mk138'660Activates aim assist, allows targetting ware containers (within range) with Shift+F or PgUp/PgDn <may be buggy still; check range - Snafu>
Targeting System Extention Mk2214'680Allows selecting surface element with Shift+F or Home/End
Slot 3

Trading Computer Mk1

480'000Adds all trade offers from <station> when <playership> approaches <station>. These offers will timeout unless player also gains a Trade Agent NPC available only through Smalltalk. Allows scheduling of up to 3 trades per trade-capable capship owned
Trading Computer Mk221'474'830Allows scheduling of up to 5 trades per trade-capable capship owned
Trading Computer Mk382'842'000Allows scheduling of up to 7 trades per trade-capable capship owned

 

 

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