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Introduction

WIP

Zone Capture

In order for the player to claim an unowned zone, or capture a zone from a Faction, certain prerequisites must be met:

  1. An owning faction must have no ships or stations in the zone (zones can be bigger than Skunk radar or visible ranges).
  2. No other faction may have a military capital ship in the zone.
  3. You must have an owned capital ship in the zone.
  4. You must have enough credits (10-20 million).


CM_config.xml file

This file can be edited and controls several features in the game. Look through the file to customize your experience. Everything is explained in the file with detailed instructions.


Retaliation Fleets

These can be controlled via the CM_Config file. If an enemy station is destroyed, there is a chance that a retaliation fleet or fleets will spawn and jump directly into the zone. Be careful when invading into enemy territory. These fleets are different from normal enemy fleets.


Jobs.xml

This file handles almost all of the invasion and defense fleets. This file can be edited to customize your experience as much as you want. There are plenty of notes in there to get things working as you like but it might take a little studying to figure out all of the features. This file handles what ships spawn, how many, at what interval, at what location and also specifies where they will travel.

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