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Introduction

WIP

Zone Capture

In order for the player to claim an unowned zone, or capture a zone from a Faction, certain prerequisites must be met:

  1. An owning faction must have no ships or stations in the zone (zones can be bigger than Skunk radar or visible ranges).
  2. No other faction may have a military capital ship in the zone.
  3. You must have an owned capital ship in the zone.
  4. You must have enough credits (10-20 million).


CM_config.xml file

This file can be edited and controls several features in the game. Look through the file to customize your experience. Everything is explained in the file with detailed instructions.


Retaliation Fleets

These can be controlled via the CM_Config file. If an enemy station is destroyed, there is a chance that a retaliation fleet or fleets will spawn and jump directly into the zone. Be careful when invading into enemy territory. These fleets are different from normal enemy fleets.


Jobs.xml

This file handles almost all of the invasion and defense fleets. This file can be edited to customize your experience as much as you want. There are plenty of notes in there to get things working as you like but it might take a little studying to figure out all of the features. This file handles what ships spawn, how many, at what interval, at what location and also specifies where they will travel.


Shipyards

Shipyards of varying types can be built by the player. Some of these can be built through CV's purchased at faction shipyards. Some can only be built by capturing unique CV's that travel throughout the galaxy in various places.

Shipyards require significant amounts of resources in order to function well but will provide a very lucrative income source. When you order a ship at your shipyard it will appear to be asking you for money to build the ship but this is only

for show. The shipyard will only appear to take your money but it will not take your money. You still need to have the credits in your bank account, though, in order to build the ship. This is an unfortunate limitation but there is no way known to get

around this. Once you build a ship, you can sell the ship to your own shipyard dealers for a profit markup of 50% of the base cost. When you go to sell your ship, it will only initially show the base cost of selling the ship without taking account

of the extra 50% income. However, once sold, you will receive the base cost plus 50% of the base cost into your bank account. The same goes for small shipyards.

Ships built at NPC shipyards will actually have a purpose now. Military ships will go on patrol, trade ships will go on to trade and mining ships will go on to mine. If you sell a ship to a faction shipyard, it will also be used by that faction and could help them in their wars.

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