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Introduction

The following table contains vanilla stats for capital weapons. Note that player versions of the missiles have different stats listed here.

Caveats:

  1. Stated gun turret DPS relates to perfect conditions. DPS applied in practice will depend on things like:
    1. The target's transverse velocity vs turret's tracking speed.
  2. Stated missile DPS relates to a perfect hit on a target's hull. DPS applied in practice will depend on things like:
    1. Whether a target moves out of range after the missile is fired.
    2. If the target has surface elements that are caught in the blast radius, it increases total damage applied per detonation. 
    3. V Crushers realising they have hit a target's model (sometimes they fly through and out the other side...).


NameTypeDPSRangeMax speedAcc.Tracking (o/s)D/barrageBarrage intervalHullEconomic class1Notes
HailstormGun4,2001.681,400-90  9,000Advanced 
HIT/MAGun1,4003.57900-60  7,000Standard 
HIT/MA (Xe)Gun2,2003.991,600-60  6,000n/aXe K and Xe I only
HIVI (Xe)Gun6,0008.8600-20  21,000n/aXe K only
IHC3Gun12,7498.0500-n/a93,2257.3integraln/aSucellus only
Plasma/JET2Gun12,0507.25,200-2096,0008.035,000Advanced 
Plasma/MAGun3,6807.04600-30  28,000Standard 
Plas/MA (Xe)Gun6,4006.211,600-45  21,000n/aXe I only
RagefireGun6,6004.76900-30  26,000n/aSplit only
Astrobee LauncherMissile1,1716.04003504548,00041.046,000AdvancedGuided
Nova DonesMissile1,95150.51,00050n/a80,00041.0integraln/aGuided; Balor and Xe I only
Sunstalker missilesMissile8579.0550180n/a18,00021.0integraln/aGuided; Xe I only
V LauncherMissile1,7146.01,5003754536,00021.042,000StandardDumbfire

D: Damage
XE: Xenon
s: Seconds
ICH: Intergrated High Calibre Cannon (AKA "Insainly Huge Cannon"); 3 shots per volley.
1. Pertaining to the Economic Logistics software groupings.
2. Plasma/JET fires a beam that cannot track while shooting; DPS and damage/shot assume a 100% hit and close range (damages reduces over distance).
3. The spinally-mounted IHC fires a 3-shot volley of 31 k damage projectiles, every ~ 7 seconds, with an AOE (target must be in front).

Table changelog

DateChangeNotes
07.03.2016Capital missiles' DPS fixedWith thanks to w.evans for missile code-diving and brain-storming
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