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This page lists game mechanics that are common between all three X3 games. (WIP)

Ware Drop Chance

When ships are destroyed in combat or by collisions there is a chance some of the cargo will be dropped. What determines the amounts of each ware dropped, if any, are listed below. Each ware is rolled independently of other wares on the ship. Jump Beacons (X3: TC and X3: AP only) are removed before drop calculations if the carrying ship is not killed by a player owned ship. A fight rank of ≥17 (Specialist) is required for Shields and Lasers to drop.

Probability to roll for a drop

  • Medium and Dumbfire Missiles = 80%
  • Heavy Missiles = 60%
  • M8 Missiles = 40%
  • M7M Missiles = 20%
  • Kha'ak Missiles = 10%
  • Light Missiles and other wares = 100%

Amount of ware dropped

The percentage of each ware dropped is determined by a random number generator with the upper limit being influenced by the Fight Rank of the player. Lasers and Shields are not dropped if the random number is less than 70.

  • Amount of ware in cargo*(1 to (33+(2.2*Player Fight Rank))/100)

Bailing Mechanics

 

Equipment Destruction Mechanics

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