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Stats

Maximum Price794,669
Average Price779,088
Minimum Price763,507
Volume50
Cargo ClassS
Shield Damage Per Shot (IS)0
Shield Damage Per Shot (OOS)0
Shield DPS (IS)0
Hull Damage Per Shot (IS)0
Hull Damage Per Shot (OOS)0
Hull DPS (IS)0
Energy Cost Per Shot (MJ)1,000
Energy Cost Per Second (MJ/s)(IS)2,000
Rounds Per Minute120
Range (km)2
Projectile Speed (m/s)4,000
Turret Turn Speed (rpm)12
Special

Can Tow Ships And Stations

Beam

Availability

  • Tractor Beam Factory

  • Jonferco Equipment Dock

  • Plutarch Development Station

Compatible Ships

M6

  • Acinonyx Prototype
  • Centaur
  • Dragon
  • Heavy Centaur
  • Heavy Centaur Prototype
  • Heavy Dragon
  • Heavy Hydra
  • Heavy Nemesis
  • Heavy Osprey
  • Hydra
  • Hyperion Vanguard
  • Katana
  • Osprey
  • P
  • PX
  • Pirate Centaur
  • Pirate Osprey
  • Skiron
  • Vali
  • Vidar

M8

  • Marlin

M7

  • Aegir
  • Agamemnon
  • Akurei
  • Astraeus Hauler
  • Carrack
  • Cerberus
  • Cobra
  • Cormorant
  • Deimos
  • Gannet
  • Griffon
  • Griffon Sentinel
  • Guppy
  • Kariudo
  • Panther
  • Q
  • Shrike
  • Sirokos
  • Thresher
  • Tiger
  • Yokohama

M1

  • Colossus
  • Colossus Hauler
  • Raptor
  • Shark

TL

  • Elephant
  • Hercules
  • Mobile Mining Base-Ship
  • Mobile Pirate Base Hauler
  • Orca
  • Ryu

TM

  • Caravel
  • Magnetar

TS

  • Baldric Miner
  • Caiman Miner
  • Demeter Miner
  • Enhanced Mercury
  • Lotan
  • Mercury
  • Mercury Hauler
  • Mercury Prototype
  • Mercury Super Freighter
  • Mercury Super Freighter XL
  • Mercury Tanker
  • Mercury Tanker XL
  • Mistral
  • Mistral Super Freighter
  • Vulture Miner
  • Vulture Prototype

Commentary

A laser able to tether player owned ships and stations or abandoned ships to the player ship. When an object is tethered the maximum speed of the player ship is capped at 80m/s and the tethered object will be pulled towards or pushed away from the player ship to try and maintain the 2km range. Tethered objects have inertia meaning they will take time to accelerate to full speed in the direction being pushed/pulled and take time to come to a stop when no longer tethered. If the distance between the tethered object and the player ship exceeds 2.5km the beam link between the player ship and the object will be broken however the beam will change colour from white to amber and then red to warn the player if the tether distance is getting too long. The Tractor Beam attaches to specific points on the geometry of the model used by the object meaning that the object will turn over time so that the attachment point faces the direction of force applied allowing stations to be rotated in the desired directions over a distance. Only one Tractor Beam is required since it can only be used on the player ship and the effects do not stack. The most common uses for the Tractor Beam is hauling mines that have been built on asteroids so that they are tightly clustered together in preparation for constructing complexes and towing badly damaged ships for Return Ship missions. The Tractor Beam can be used offensively by placing a cheap station (usually a Wheat Farm M) so that it collides with a NPC station that the player wants destroyed and then twisting the player owned station using the Tractor Beam so that it does massive collision damage. Although TM and TS ships can equip a Tractor Beam, a lack of laser energy regeneration prevents them being able to use it effectively. It is recommended to buy a Tractor Beam early on since the GOD engine can remove all NPC factories and the equipment docks that do stock it are quickly depleted.

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