Proper Feedback Channels
Players are welcome to organise and share their thoughts on X4 via the wiki. However, please be aware that for practical reasons, Egosoft Developers and volunteer Moderators primarily use the Egosoft forum to gather and coordinate feedback. Therefore as ideas solidify here, wiki users are strongly encouraged to post related feedback on the Egosoft forum to help raise its awareness with Egosoft. Whilst this may not seem ideal, it is a practicality that we need to be aware of. To help with that process, a "Forum feedback thread" column has been added to the tables below. Thank you in advance - Wiki Moderators.
Feedback intro
- Players are welcome to share feedback and ideas for what they think would improve the current state of the game.
- If you have feedback for the current game? Write it down here but please keep in mind the "Feedback Channel" section above!
- Please include your forum/steam user name to ensure everyone is fairly represented, and please add a link to corresponding forum thread.
- This page existing won't mean that Egosoft will implement something.
- If you would like to see info on how content on this page has developed over time, see "Page History" under the "Tools" menu button.
General User Interface
Short title | Description / Discussion link | User name | Forum feedback thread |
---|---|---|---|
Encyclopedia links | In the Encyclopedia are many things linked to each other. I would link all entries and mentions in the pages to the Encyclopedia. Click on "Something" --> Page "Something", In the list is "Energy cells" --> Click --> Open page "Energy cells" --> Click back | Perahoky | |
Fast Key overview | While holding a button (for example "^ °" (zirkumflex)), a quick key overview should be visible. With a little bit transparent background, showing most of the key bindings. https://forum.egosoft.com/viewtopic.php?f=180&t=402794&p=4759427#p4758766 | Enotor | |
Enemy sightings/ History | It would be nice to see a general history of faction strengths in a sector so say in Hatikvah's choice my traders are attacked by scale plate pirates fairly often, but its usually just a single ship. it could say something like "Active Hostiles: Scale Plate Pirates, Fairly Weak" or in a Xenon Sector "Active Hostiles: Xenon, Overwhelming" or have a time component like with trade data. Also a Faction History like "This System is Ruled by the Paranid, this system was once ruled by the Argon Federation" | Hellguard3 |
Graphics
Short title | Description / Discussion link | User name | Forum feedback thread |
---|---|---|---|
Ship and Equipment construction animation | When i build ships or change the equipment, the new ship or equipment is beeing visible constructed (or "drawn"). Lets use all these walking people in the station to construct the equipement/ship visually (with a "glowing/burning/welding" effect). Immersive! | Perahoky | |
Artificial Intelligence & Life
Short title | Description / Discussion link | User name | Forum feedback thread |
---|---|---|---|
Auto Trader Feedback | When using Auto Trader you receive messages pertaining to their action and trades, it would be useful to see what the actual profit from their trade was in this notification, or a graph on an information page showing the amount spent vs the amount earned- per trader- per time cycle, to better understand how profitable an area is/was. | Hellguard3 | |
Other feedback
Short title | Description / Discussion link | User name | Forum feedback thread |
---|---|---|---|
Racing missions | The speed in this game feels great. Especially at the big highway. Lets make some racing mission. | Perahoky | |
Station announcements | Whoever thought to add in the announcement "Egosoft would like to thank you for buying their product" needs a friggin raise that was cool as hell hearing that. (hey feedback is feedback am i right?) | Hellguard3 | |
List of Potential Quality of Life Improvements | see https://forum.egosoft.com/viewtopic.php?f=146&t=403958#p4764767 |
Declined Feedback (Will probably not be implemented)
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20 Comments
Anonymous
Player ship/trading glitch: When on board the player ship, selecting a trade pick up launches the ship to pick up wares, but the ship is not visible, no UI/HUD, selecting "get up" leaves you (still attached I suppose) flying dispossessed through space. Hopefully I'll arrive soon and see if the ship comes back into view...
DrSuperEvil
Please post bugs here: https://www.egosoft.com:8443/jira/browse/X4/?selectedTab=com.atlassian.jira.jira-projects-plugin:issues-panel
Anonymous
Its a great game.
I'll just collect some feedback. Safes time of developers and modders.
Changes i made to this page:
So far i hope others will contribute.
Perahoky
Anonymous
To expand on the accepted feedback you already have around autotrading, I'm finding it somewhat hard to make use of the "Logical Overview" screen. It's good for what it has, but I'm lacking some accounting utilities to show me how much the station is earning, how much it's spending, how much each of its subordinates is contributing to it, and to have this at the "Empire" level would be quite useful - the info's all there, to a vast extent, it's just difficult to process in its current form. I think the station is making money, since every time I go to it it's got quite a lot in its credit account.
It would also be useful to see planned expenditure against the station account, if the subordinate is about to trade to buy a resource, for instance - would help me know not to nick its last 10,000 credits before it gets there.
A bit more explanation on "You are not licenced to buy this" - Okay - what licence do I need?!
xyonofcalhoun
Anonymous
If Im not flying I would like to be able to sit down next to my pilot on long trips instead on just standing there in the cockpit. Some ships have three and four seats. If i let my pilot fly the ship i would like to just sit and look out the windows while they fly. ...at the moment I can walk up tho these empty seats but cannot sit down?
Anonymous
so whats the point of havig the other chairs on the bridge if they can never be used by the player to sit down while your pilot flys the ship.
Anonymous
I adhere to this feedback, i would like to let my captain or pilot to handle the ship, and I just sit at the side and enjoy the trip or managing other stuffs while traveling.
Anonymous
Я оставлю свое предложение на русском языке, так хардкорней. Не правда ли?
Я не знаю, не доработка это, или так было задумано. В режиме полета, когда мы выделяем объект (в частном случае, корабль) и вызываем меню взаимодействия (нажатием клавиши F). Мы не можем использовать быстрые клавиши для навигации. К примеру, я выделил корабль НПС, и хочу его просканировать, я нажимаю клавишу F (при этом я нахожусь в режиме полета с помощью мыши) и навожу на строку "Сканировать". В этот момент, мой корабль следует за мышью и я теряю из вида корабль НПС. Это доставляет неудобство. Если мне не изменяет память, в X3 была навигация по меню с помощью цифр от 1 до 0.
Спасибо!)
Anonymous
Wonderful job. I'm happy to see the speed at which patches are being deployed.
Please give more tools for adjusting behavior of autotrading pilots! 7 cr runs are a waste of time when things like hulls need to be supplied to shipyards en masse
Anonymous
When the map is open, i would like to be able to turn the ship. at the moment i cannot !
Anonymous
Auto transfer of funds from a station to player account, like x3 had!
Anonymous
Remove the “ Press F1 Return to Standard View “ Message.
Cockpit Instruments that work, or at least change from time to time!
Option to turn trade alert sound off.
Ability to change ship direction when in Map mode.
Faction’s different colours, in map! (not all blue)
Top/Bottom Mounted defense module.
Move ship Speed/Shield indicator lower on screen (It’s intrusive)
Have player Logo on our stations.
Ship painting workshop, like in Forza Horizon 4 car game.
An office in our station with working screens showing station performance Stats.
Seat and desk facing outward with a station view!
Faint module grid in station build mode, so we can see what will fit inside our new plot! Turn on/off.
Anonymous
After the update to 1.5, my joystick stopped working. I have the Thrustmaster 1600. Also my mouse after I start a game keeps pulling to the right.
Anonymous
I loved the stock market in the other games.
Anonymous
Is there a list of where products are bought and sold?
Anonymous
bring x4 to apple m1
Anonymous
Anonymous
Continual Annoying issue: one of the many missions you could get is to destroy lasertowers around a station or ship, or mines around such. You accept, normally being sent to the other side of the system or sector you're in, but sometimes being required to jump once or twice. Doesn't matter whether you move an inch, or try and fly all the way - said towers or mines are being destroyed by NPCs from the moment the mission starts... and you therefore fail it. Each. And. Every. Time.
What is the point? I know this is a "living universe" where the NPCs go about their daily whatnot without your input, but a mission/quest needs some form of scripting. Where you're sent to X location, and ONCE you're X distance away, said items YOU are tasked with dealing with THEN spawn. This way, you get a chance at dealing with it and earning the rep or money or whatever (or dying, but hey ho, that's gaming). Once they've spawned due to your relative position to the quest marker the NPCs will naturally start doing their thing as well, so it becomes a race for you to at least deal with X number of them to get the credit.
As it is, it is utterly redundant. The "mission brief" acts all like the station is locked down and cannot handle it, or something... yet they handle such situations perfectly fine. I see many of these such missions pop up, and have now learnt to not even bother. It's a waste of time, waste of coding, I gain nothing from it, waste of 'storytelling', and they take up room that could be better spent on even "transport" missions, which are generally cheap bottom of the barrel ones. At least THEY allow me a chance at getting the money or rep.
Might need to rethink how such missions are scripted to work, or simply remove them altogether and come up with something that the NPCs genuinely need your help for. As is, this kinda breaks immersion... and it's annoying to loose out on a chance at, say, 500k credits when you're just starting out on a new game.
Anonymous
X4 is the most beautiful space game in the world, without a doubt. Precisely for this reason it is a pity to spoil it with xenon invasions. There are too many, far too many, and it requires a constant effort to contain them in every sector where they pour in by the thousands. The player cannot concentrate on developing his empire in the correct way. No time to scan other stations for modules, no time to admire the beautiful animations in the world of X4, landings, takeoffs, trades etc. There is no time to admire the beautiful landscapes, to explore freely, to talk to other races, to trade, to help them. No nothing, you just have to fight alone to save the galaxy......it seems too much, I can't enjoy the most beautiful game in the world because of too many xenons. Their portals vomit spaceships repeatedly, there is always anxiety....
Anonymous
Just bought the Boron DLC and got the 6.0 update.
I only have one problem with it : the new tool for building stations. The 3 circles and arrows to move modules are nice... But they get in the way when trying to move them.
Kinda annoying the first time you want to move a small module out of the way, only to select an arrow by accident and not move it at all. But it become frustrating after 20 times.
Would be nice if we could toggle this help on and off.