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Missiles are used as munitions by ships and often traded by Equipment Docks and Military Outposts or their Terran equivalents.   The types of missiles able to be used are dependent on ship type.   Missiles require Energy Cells, Ore and Food wares to be produced.

The long range and high damage of some missiles allow ships to be able kill enemy ships that outclass them or engage outnumbering fleets.   As missiles are consumed on launch, heavy use by player owned ships can become quite expensive.   Late game players often have several complexes dedicated to missile production to keep their fleets supplied.

Stats Overview

NameClassDamageRadius of Effect (m)Range (km)Speed (m/s)AccelerationSteering (rpm)Hull/ShieldCooldown (s)Timeout (s)GuidanceDetonationRetargetingSwarm*Requires TargetAsteroid KillerVolumeCargo ClassGeneral Ship Compatibility**
Aurora MissileDumbfire8,00020018.7700330217.45325.8NoneManualNoNoNoNo1SCommonwealth
Banshee MissileMedium74,00010014.818516014.290187HomingImpactNoNoYesNo2SCommonwealth
Beluga MissileMedium100,0004089.92554098.8901350HomingImpactNoNoYesNo4MCommonwealth
Boarding PodBoarding Pod5076.8550409615,0004138.5HomingImpactNoNoYesNo4SCommonwealth M7Ms
Cyclone MissileMedium23,0002059.91752425.2901.5338HomingProximityNo?No?YesNo2MCommonwealth
Disruptor MissileLight6,0000.639.9620260215.7500.7564.4HomingImpactNoNoYesNo2SCommonwealth
Dragonfly MissileDumbfire5,0002018.730022010850.562.5HomingProximityNoNoYesNo1SCommonwealth
Firefly MissileDumbfire1,500424.9690300050.2524NoneProximityNoNoNoNo1SCommonwealth
Firelance MissileDumbfire4,50015049.9600300243.650.530.5NoneProximityYesNoNoNo1SCommonwealth
Firestorm TorpedoHeavy1,000,0001,00099198102.22,0005501HomingImpactNoNoYesYes7MCommonwealth
Flail Barrage MissileAnti-Fighter Capital5,0001058.3486260212.452120HomingImpactYesYesNoNo7MCommonwealth M7Ms
Ghoul MissileTerran Anti-Fighter Capital6,5001556.245027521052.4125HomingProximityYesYesNoNo5MSkirnir (M7M)
Hammer Heavy TorpedoTorpedo Capital300,00015075.9300132124,0001.25251HomingProximityNoNoYesYes15LCommonwealth M7Ms
Hammerhead MissileMedium1,250,0001,20086205162.2903401HomingImpactNoNoYesYes6MCommonwealth
Hornet MissileHeavy200,00010031.222550122,0001.5138HomingImpactNoNoYesYes4MCommonwealth
Hurricane MissileLight6,00020029.9560240263.450151.9HomingProximityNoNoYesNo1SCommonwealth
Mosquito MissileCounter2000.00214.6700240316.650.2520.1HomingImpactNoNoYesNo1SAll
NeedleKha'ak7,45020026.6225360111.82000.5124.5HomingProximityNoNoYesNo2SKha'ak
Phantom MissileTerran Bomber650,0001005325511162,7003.19208HomingProximityYesNoNoYes6MClaymore (M8)
Poltergeist MissileTerran Light1,500512.5250120245.4501.550HomingImpactYesYesNoNo2STerran
Rapier MissileDumbfire1,000899.978022019450.2549HomingImpactNoNoYesNo1SCommonwealth
Remote Guided WarheadLight100,00010079.91704011.8504465HomingImpactYesNo?No3SCommonwealth
Shadow MissileTerran Torpedo Capital450,00016280.829513764,0001.33272HomingProximity?NoNoYes20LSkirnir (M7M)
Silkworm MissileLight19,0002028.42287060501123HomingImpactYesNoYesNo2SCommonwealth
Spectre MissileTerran Medium260,0002024.12281021.6902106Homing (HS)ProximityNoNoYesYes4MTerran
StingKha'ak4,00020039.9330400220.42000.2560.6HomingProximityNoNoYesNo1SKha'ak
Tempest MissileMedium60,0002062.423580111.8902264HomingImpactYesNoNoNo3MCommonwealth
ThornKha'ak15,00040017.820032014.22001195HomingProximityNoNoYesNo2MKha'ak
Thunderbolt MissileMedium75,0002078235100111.8901.5333Homing (HS)ImpactNoNoNoNo4MCommonwealth
Tomahawk Heavy MissileBomber625,0007543.12351009.62,7004183.5HomingImpactYesNoNoYes6MCommonwealth M8s
Tornado MissileMedium50,0004024.9312240090280NoneProximityNoYesNoNo4MCommonwealth
Typhoon MissileHeavy30,0002074.819550242,0002384HomingImpactNoYesYesNo5MCommonwealth
Wasp MissileLight1,0002.418.156013096500.7532.4HomingImpactNoYesYesNo2SCommonwealth
Wildfire MissileLight15,0002033.3295160220.4500.75112HomingImpactNoNoNoNo2SCommonwealth
Windstalker MissileMedium30,0004022.2220120111.8901101NoneManualYesNoNoNo1SCommonwealth
Wraith MissileTerran Heavy125,0007505117051.22,0006300Homing (HS)ProximityNoYesYesNo8LTerran

 * = Missile splits into 8 smaller warheads each dealing the full damage amount.

** = Despite the missile compatibility of most ships being predictable there are always exceptions like the Hyperion Vanguard and Aamon Prototype.

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