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Developer notes for changes in 3.00 Beta 1
UI
Target Elements
- (IMPROVEMENT) The distance value shows a one digit decimal value for objects which are > 1km away now.
- (BUGFIX) While in 1st-person, some mission targets incorrectly displayed a hull/shield bar (like buttons or pilot chairs) in certain cases (f.e. when they were selected)
X4-350
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STATUS
(note: the screenshot/example for the pre 3.00 Beta 1 state differs a bit as the mission target used a different color before 3.00 Beta 1)
Weapon Panel
- (BUGFIX) If a weapon is assigned to a primary and a secondary group, it was incorrectly displayed as active for the primary as well as the secondary weapon list, even if only one of the currently active primary/secondary weapon groups had it assigned. This has now been fixed.
X4-349
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Developer notes for changes in 3.00 Beta 2
UI
Target Elements
- (IMPROVEMENT) The visual difference representing whether a target is inside or outside weapon range improved slightly and also use a differently sized bracket-element for when the target is the softtarget. (improves change done during 3.00 development)
Developer notes for changes in 3.00 Beta 3
UI
Crosshair
- (REMOVED) The old "mission objective update" effect in the crosshair was dropped (since this is superseded by the new mission bar (see below)
Mission Bar
- (NEW FEATURE) A new mission bar appears in the center of the screen, if the current mission objective changes: